123,892 Commits over 4,079 Days - 1.27cph!
Store an id per gesture slot (via convar), use that to populate the gesture wheel
Made a new CollectionManifest class that gets referenced in the GameManifest so we can store things like gesture and underwear lists outside of resources or referenced on players
Doubled health recovered by horses after eating food
Hitch and Trough now acts as a food store and doesn't manipulate animal decay
When a horse eats from the trough it's decay time is now updated along with health and stamina (the horse now controls this process, not the trough)
Fixed build exception when ItemDefinition.shortname is null in ItemManager.Initialize (this exception appears to cause a full editor crash on 2019.4.23?)
BaseNavigator fixes for A* mode.
Cargoship wip and test scene.
merge from disable_easter_2021
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Disabled incremental garbage collector on macOS again
Water treatment plant's bag of fixes
re-applying shadow proxies to fridge/poker tables prefabs
re-installing bandit camp changes 2 out of 2
re-installing bandit camp changes 1 out of 2
Increase poker pot warning to error status
industrial buildings closing off hole exploits on LOD1's when playing with potatoes
L96 Specular setup
no longer uses metallic setup
now good for skin creators
supermarket - fixed floating props galore
improved the collider of the truck wreck greatly
Applying MergeFromMain_2021_04_06
Restoring stables_a and stables_b prefab moves
Merge from main (keeping prefab changes from HDRP branch where we had conflicts, except for: tabledoorPOKER.prefab, tabledoorPOKERClear.prefab and fridge.prefab which only had shadow proxy changes on HDRP branch, and gameplay changes on main branch)
Merge preparations, second attempt
Enabled gestures on most passenger seats on vehicles (cars, mini, scrap heli, boats)
Enabled gestures on inner tube and beach chair
Input system support to allow opening the gesture menu while in another modal UI (poker UI)
Player now needs to hold escape to exit the poker UI (same as Space)
Fixed easter basket vm not showing eggs in right hand when collecting
Fixed poker turn not ending when it should if the last player's action was to fold
Fix gibbables that copy materials but don't use property blocks not getting materials assigned to individual gibs (fixes campfire and small wooden box gibs)
First pass on using gestures while mounted
Disabled by default on all mountables
Enabled on horses and the simple chair, needs a lot more testing on other mountables
Only works on upper body gestures (incompatible gestures will be greyed out in UI)
Deleted my placeholder MT prefabs