122,997 Commits over 4,048 Days - 1.27cph!
merge from satchel_skin_split
Desert mini monuments pass
Removed Procmap road materials albedo tint (broke monument roads matching)
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Lower AO factor on rock formations materials, match shore wetness from cliffs
Shrunk rock formations' terrain splat set radius
S2P Stables to update materials
Fixed sand dunes material being funky
Sat Dish road goes off at an angle to avoid intersections
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Fix items losing their skin when their stack is split (eg. satchel charge skins)
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Loot & cover point pass
Terrain bug fixes
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Miltun surroundings splats
NetWrite rewrite to reduce overhead
Allow wielding items while siting on the sofa
profiling fix for GroawbleEntity.Server
twitch drop skin approval, updated revolver icon generation to remove clipping
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Use cached node lookups in TechTreeData
Upgrade to SQLite 3.34.0 (need someone else to build for macOS though)
More miltunnel surroundings
Facepunch.Sqlite changes to remove most allocations
Terrain around miltunnels
wip BaseFollowPath state and supporting functions for AIMovePointPath
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AIMovePointPath debug render fix
Converter copies over path nav mode.
Debug draw waypoint lookat points when an AIMovePointPath is selected.
More useful move/path point debug drawing.
AIMovePoint now supports look-at points.
Added AIMovePointPath to handle patrol routes.
AI monument converter tool now handles patrol route conversion.
AI conversion tool now copies waypoints + waypoint data
Miltunnel surface progress.
Transform copypaste editor script.
Military tunnel broken prefab fix & facelift WIP
Finished the tjunction meshes
vm bow - fixed thumb clipping through glove meshes
Thompson vm - Fixed finger clipping on admire anim