reporust_rebootcancel

121,599 Commits over 4,048 Days - 1.25cph!

11 Days Ago
Handle 3p boomerang on/off in the boomerang script rather than via animation events
11 Days Ago
Fixing clipping around knee for coco armour pants
11 Days Ago
Reset 3p anims on holster even if its not the local player
11 Days Ago
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
11 Days Ago
Smooth the last 5 segments when adding a new point Fixed pooling issues
11 Days Ago
Dont put boomerangs too deep into the ground
11 Days Ago
Fixed boomerang backpack position
11 Days Ago
Fix wolf2 collisions
11 Days Ago
Better gravity over distance
11 Days Ago
Fixing cocoknight view model leaves clipping through armour
11 Days Ago
Bump snake bite slow duration from 4->6 seconds
11 Days Ago
▅▇▆▊▍ █▉▅▅ ▌▉▉▊▊▆_▋█▉▍▊▌▊▌▅_█▌▉▌█▊▋▊█
11 Days Ago
Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves
11 Days Ago
Cull sharp angles when adding new positions Cleaner culling checks
11 Days Ago
Improved trail generation by detecting intersecting segments, it helps reducing the potential spaghetti
11 Days Ago
Code organisation and cleanup
11 Days Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
11 Days Ago
jungle AR world model and lods mag separate exported to _mag.fbx files respectively
11 Days Ago
Half Height Salvaged Bamboo Shelves - Increased icon aniso filtering level, removed old mesh from the prefab
11 Days Ago
Merge from particle_light_cull
11 Days Ago
floating city initial scene prep/setup
11 Days Ago
█▉▆▆█▆ ▅▄-█▋█▅ ▄▄▆▄ ▌▍ ▅▍▌ ▆▋ ▊█▉▋▆▆ █▊▋█▄▅▋▆▇
11 Days Ago
jungle ak viewmodel updates
11 Days Ago
merge from jungle_update
11 Days Ago
Reduced shallow shelves ground watch - prevents not being destroyed when placement close to ground
11 Days Ago
Boar trail tweaks
11 Days Ago
Trail subdivisions based on graphics settings Pooling
11 Days Ago
Tweaked trail width and color for all animals
11 Days Ago
Delete some commented blowpipe code
11 Days Ago
removed croc pie from recipelist
11 Days Ago
merge from jungle_update
11 Days Ago
Big cats now yeild big cat meat on harvest croc and big cats now yield differnt yeilds of resources (no longer clone of bear) - crocs yeild large amount of leather
11 Days Ago
Cooked bigcat meat more heal over over and calories
11 Days Ago
Set turret dart effect scaling to 0.25 for effect and duration for both incapacitate and radiation darts
11 Days Ago
Added Big Cat Pie Icon Added Crocodile Pie Icon Setup both item prefabs to use new icons
11 Days Ago
Better switching between instancing on/off, and more clean up
11 Days Ago
phrases
11 Days Ago
Added New Crocodile Cooked, Raw and Spoiled Meat Icons Added New Big Cat Cooked, Raw and Spoiled Meat Icons Added New Snake Cooked, Raw and Spoiled Meat Icons
11 Days Ago
merge from Description_Update/Description_update_Round2
11 Days Ago
merge from main
11 Days Ago
Merge from jungle_update
11 Days Ago
Can now shield block snake attacks
11 Days Ago
merge from jungle_update
11 Days Ago
Stricter shallow shelf placement to prevent another stacking exploit
11 Days Ago
Vine swinging trees TerrainTopologySet -> TerrainTopologyAdd to preserve existing topology (fixes removing topologies that cull water etc)
11 Days Ago
merge from jungle_dlc
11 Days Ago
4k cinematic jungle ar materials and textures
11 Days Ago
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
11 Days Ago
tiny blowpipe deploy sound tweak
11 Days Ago
blowpipe sounds