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123,888 Commits over 4,079 Days - 1.27cph!

4 Months Ago
merge from primitive/batteringram_playercollider_fix
4 Months Ago
Reduced player collider size when sitting in the battering ram Fixes turrets, fire, spikes and explosions damaging you from outside
4 Months Ago
Fix metal detector giving out no loot because it creates an empty array by default instead of a null one
4 Months Ago
Disabled static ballista deployment on tugboats, will revisit later
4 Months Ago
Update: DemoServer - don't try to launch it in SERVER+CLIENT mode That's a can of worms I don't want to deal with right now Tests: none, trivial change
4 Months Ago
Fixed static ballista mount culling too early
4 Months Ago
merge from primitive/techtree_constructable_infopanel/
4 Months Ago
Added the constructable item info UI panel to the tech tree as well
4 Months Ago
Added the constructable item info UI panel to the tech tree as well
4 Months Ago
merge from primitive/ballista_towing_repos
4 Months Ago
Fixed ballista towing not showing ropes
4 Months Ago
merge from catapult_ragdoll_visibility_fix
4 Months Ago
forcing culling visibility of player with ragdolling
4 Months Ago
Added generic pie.projectile. Setup test pie items as throwable.
4 Months Ago
Merge from tiger
4 Months Ago
merge from horse_double_ragdoll_fix
4 Months Ago
Bunch of throwing setup. Removed revolved VM from vm. Setup throwing VM events. Converted Food heldentity to BaseMelee
4 Months Ago
resetting airtime and grounded state when horse exits ragdoll
4 Months Ago
Updated Medieval Barricade Icon to include Mipmapping
4 Months Ago
snake anim controller set up and linked to its entity
4 Months Ago
Continuing work on zigg shell (still heavily WIP)
4 Months Ago
network++
4 Months Ago
manifest
4 Months Ago
merge from primitive
4 Months Ago
merge from primitive/deployable_ammo
4 Months Ago
Merge from main
4 Months Ago
Correct tiger audio import settings (load in bg, preload, pcm)
4 Months Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
4 Months Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
4 Months Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
4 Months Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
4 Months Ago
More reliable chain reactions
4 Months Ago
Fixed explosives not doing damage
4 Months Ago
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4 Months Ago
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4 Months Ago
Set up flammable version, better iexplosion effects
4 Months Ago
Extra scene/prefab backups
4 Months Ago
First pass on deployable siege weapon ammo
4 Months Ago
Unsaved
4 Months Ago
Scenes + prefab setup backups
4 Months Ago
merge from primitive
4 Months Ago
RidableHorseAudio null checks just in case
4 Months Ago
Restored catapult boulder impact effects
4 Months Ago
Cherrypicked 112295 - battering ram sounds polish
4 Months Ago
Cherrypick 112230 - catapults/ballista sounds polish
4 Months Ago
Cherrypicked 112070 shield sounds
4 Months Ago
Cherrypicked 111892 - mini crossbow sounds