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123,984 Commits over 4,171 Days - 1.24cph!

10 Months Ago
Fix shipping container colors being reset to random when pasting entities
10 Months Ago
updted ReinforcedWoodShield.fbx so the strap now matches more closely to Metal shield so a single anim set can be re-used for it
10 Months Ago
Automatic mipbias changes to the terrain4_albedo_array and terrain4_normal_array
10 Months Ago
manifest
10 Months Ago
basic IO setup of sculpture - temp port positions, can just use On flag to toggle lights
10 Months Ago
viewmodel wooden shield animaionns edited
10 Months Ago
Compile fix
10 Months Ago
merge from twitch_rivals_2024/twitch_rivals_flag
10 Months Ago
Drop the flag on death Make sure it stays upright when dropped: added a new center of mass override setting for dropped items
10 Months Ago
merge from fix_telephone_grid -> main
10 Months Ago
viewmodel metal shield anims updated so the arm is visible
10 Months Ago
Add an alternate render method
10 Months Ago
Switch telephone to using the MapHelper class
10 Months Ago
merge from main
10 Months Ago
Add `printgrid` command to debug position -> grid name code
10 Months Ago
Refactor teleport2grid so finding map grid based on string is inside MapHelper.cs
10 Months Ago
merge from wallpaper_analytics -> main
10 Months Ago
Add analytics when spraycan is used to change entity skin in the world
10 Months Ago
Log skin id of any entity submitted to analytics
10 Months Ago
Ice shader: add tangent reconstruction normals will now behave properly, improve parallax offset calculation, and add frost min/mid/max sliders.
10 Months Ago
merge from main -> wallpaper_analytics
10 Months Ago
fix codegen (used changes from different branch)
10 Months Ago
merge from main -> wallpaper_analytics
10 Months Ago
adjusted toolgun.entity lod distances to match worldmodel prefab values to fix harsh lod transitioning
10 Months Ago
Lock high priority network queue behind convar `high_priority_network_queue`
10 Months Ago
merge from main -> network_queue_priority
10 Months Ago
codegen
10 Months Ago
merge from twitch_rivals_2024/twitch_rivals_flag
10 Months Ago
merge from /flashlightfixes/fulloverhaul
10 Months Ago
merge from landmine_disarm_explode_bugfix
10 Months Ago
Experimental invoke based reload system tests
10 Months Ago
Prototype: create a high property network update queue for building blocks, high walls & SAM sites - this should cause bases to load in faster when travelling fast across the map (in vehicles)
10 Months Ago
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
10 Months Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
10 Months Ago
Merge from campfire_purifier_freshwater_fix
10 Months Ago
Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
10 Months Ago
Fluffed up the hit marker. (Kinda needs soft blend tho)
10 Months Ago
merge from siege_weapons
10 Months Ago
Codegen
10 Months Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
10 Months Ago
Fixed weapons clipping into shield when shield is held up
10 Months Ago
merge from siege_weapons
10 Months Ago
adminui_drone_accessible -> main
10 Months Ago
- Predict if a vending machine can be reached by a drone or not. - Show a panel in the admin UI
10 Months Ago
Can now use hammer and tool gun with shield (can only repair)
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
merge from qol_io_rotation
10 Months Ago
vendingmachine_transaction_history -> main
10 Months Ago
Also includes: - Sound light - Sprinklers - Igniter - Water pump - Debug power generator