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126,666 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Fixed bug breaking cloth fuzz and parallax mapping
2 Years Ago
color tweaks/brightness tweaks
2 Years Ago
Compile fix
2 Years Ago
ferry terminal S2P
2 Years Ago
updated terrain heightmap and made road topo and blendmap a bit farther
2 Years Ago
updated materials for decals
2 Years Ago
Add InstancedRenderScheduler & InstancedEntityScheduler prefabs to bundles/prefabs/world so they always spawn
2 Years Ago
Diver pickaxe chain mat tweaks
2 Years Ago
Cherry picked 83772 => Fixed some shaders not receiving deferred decals
2 Years Ago
Cherry picked 83772 => Fixed some shaders not receiving deferred decals
2 Years Ago
Fixed some shaders not receiving deferred decals
2 Years Ago
Update FP.BurstCloth to latest, tweak cloth mats
2 Years Ago
2 Years Ago
merge from save239
2 Years Ago
merge from experimental
2 Years Ago
Fixed projectile water penetration on ocean
2 Years Ago
tweaked vertex colors - terminal building
2 Years Ago
brick skin steel beam redo, remapping all building blocks involved for higher texel ratio
2 Years Ago
manifest rebuild
2 Years Ago
Merge Tugboat -> save239
2 Years Ago
Merge PhysicsLayerRevamp -> save239
2 Years Ago
merge from diversuit
2 Years Ago
merge from ferry_terminal
2 Years Ago
Merge PhysicsLayerRevamp -> Aux2
2 Years Ago
Merge PhysicsLayerRevamp -> Main
2 Years Ago
prepared all diver ak prefabs
2 Years Ago
ferry terminal S2P
2 Years Ago
fixing blocker in trailer
2 Years Ago
full manfiest rebuild
2 Years Ago
Moved dropped items back to the Debris layer. Fixed "dropped" items that are stuck in ragdolls (e.g. arrows) causing ragdolls to fly away.
2 Years Ago
Merge from water5_final
2 Years Ago
Merge from water5_final
2 Years Ago
Merge from water5_final/shader-merge
2 Years Ago
Post-merge fixes
2 Years Ago
Cherry picked 83639, 83648, 83697, 83712
2 Years Ago
Changeset merge from shader-improvements
2 Years Ago
added tanks variants 2 and 3 to diver hazmat prefab
2 Years Ago
Merge from water5_final
2 Years Ago
Fixed FoliageGridBatch bounds calculation being incorrect (causing large foliage to pop in and out of view)
2 Years Ago
merge from tugboat
2 Years Ago
merge from ferry_terminal
2 Years Ago
Merge Tugboat -> Main. Adds driveable tugboats that spawn at harbour monuments.
2 Years Ago
Ik hands for tugboat, and visible arms when driving
2 Years Ago
Merge RHIB_IK -> Tugboat, so I can use some of the same system for the tugboat driver
2 Years Ago
Use a different, simpler system for tugboat wheel rotation
2 Years Ago
Tugboat steering wheel turns
2 Years Ago
Implemented rope climb animation Enabled on all rope climb prefabs
2 Years Ago
Disabled the new "Forward" particle effect on RHIB until we have all changes merged (see Asana)
2 Years Ago
Merge in media assets
2 Years Ago
Merge from diversuit