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122,118 Commits over 4,048 Days - 1.26cph!

2 Years Ago
Spawn distribution system setup for a multi rocket pod. Scene backup & minor file tweaks.
2 Years Ago
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2 Years Ago
Rocket & impact WIP
2 Years Ago
Cherry picked transparency UV channel selection (cs73689, cs73797)
2 Years Ago
Fixed std-cloth fuzz forcing entire material to dielectric; now only forced when fuzz mask > 0
2 Years Ago
Fixed metallic std-cloth breaking lowest shaderLOD in viewmodel; applied same fix to other shaders, just in case
2 Years Ago
blink controller uses skinset initial eye position
2 Years Ago
cave_large_hard S2P
2 Years Ago
added cliff prefabs around the timber mine entrance of cave_large_hard to help procmap cope, cope, cope
2 Years Ago
updated prevent movement collider on cliff_medium_sloped_L
2 Years Ago
Adding missing lock around EACServer tick
2 Years Ago
stables_b S2P
2 Years Ago
fixed incorrect setup on scrap_searchlight_static
2 Years Ago
small oilrig S2P
2 Years Ago
Fixed small oilrig source pipes not going into the seabed Added a proper collider for it as it still relied on a LOD mesh
2 Years Ago
Nuclear silo scene cleanup and progress
2 Years Ago
Merge from main
2 Years Ago
merge from main
2 Years Ago
merge from spectate_ulong_fix
2 Years Ago
Some final tweaks, added direct light shadow raygen for perf testing
2 Years Ago
More EACServer lock experiments
2 Years Ago
Removing stopwatch / forced cycle from all worker threads (redundant since 79169)
2 Years Ago
Only log one warning when SkeletonProperties.boneReference is null (instead of spamming one for every bone)
2 Years Ago
Compile fix
2 Years Ago
Increasing MaxReadQueue, MaxWriteQueue and MaxDecryptQueue values to 5000 on the server
2 Years Ago
Adding profiler samples to BaseNetwork.EnqueueWrite
2 Years Ago
Adding protect and unprotect locks to EACServer (debugging / testing)
2 Years Ago
Fixed water catchers not filling up with water if the attached destination liquid container is full
2 Years Ago
Merge from main
2 Years Ago
Disabled the shaking on the crafter while it's on Added a red flash to the crafter if it's output storage is full
2 Years Ago
Adjust attack heli damage levels
2 Years Ago
Revert the new early-exit system in ParticleSystemContainer. Didn't work if the Play/Stop was called too early, resulting in it needing to be called again (but early exit prevented it).
2 Years Ago
Hooked up attack heli damage FX
2 Years Ago
Added 3 more blueprint slots to the industrial crafter All 4 bp slots can be accessed via the bp in/out industrial ports Crafter can only make one item at a time, will attempt to make the items in sequence left-right
2 Years Ago
Adjusted attack heli thrust physics. Feel more like attack heli, less like attack brick
2 Years Ago
Create the attack heli UI on the client at runtime, instead of removing it from the server side at runtime. Allows for the UI components that have RequireComponent dependencies to each other, which were preventing removal on the server
2 Years Ago
Show attack heli gibs as fully damaged
2 Years Ago
Merge from industrial/inverse
2 Years Ago
Set up damage textures for the attack heli
2 Years Ago
Refactored conveyor filter variables: Added a new field called Buffer that acts like the old Minimum system (transfer blocks of X items) Minimum field will now transfer everything over the given value in the input container (eg. a minimum of 10 wood will transfer all wood until there is 10 left and then stop) In a case where the Buffer and Minimum fields are both used, you will need the combination of both values to start a transfer (eg. a minimum of 10 and a buffer of 15 will need 25 before trhe transfer will begin)
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Merge Main -> Experimental
2 Years Ago
Turning on "Require All" filter mode now disables the min/max filter fields Bug fixes
2 Years Ago
- Fixed card games trying to get the card image in some cases where they should have been able to early exit - Fixed Blackjack swap between main and split hand showing an animation as if the cards were being turned over from face down
2 Years Ago
Merge from industrial
2 Years Ago
Merge from main
2 Years Ago
Blackjack: Fixed doubling down while playing the second hand after splitting adding the new bet to the wrong hand
2 Years Ago
Final version with a bunch of new stuff
2 Years Ago
fixed spawn point
2 Years Ago
Added the new quarry deployable for previewing