reporust_rebootcancel

122,115 Commits over 4,048 Days - 1.26cph!

2 Years Ago
More granular locking Added warning when main thread is stalling (waiting for write thread)
2 Years Ago
When kicking / disconnecting a connection, make sure the decrypt thread isn't currently using it
2 Years Ago
Fix compile after merge Run codegen
2 Years Ago
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2 Years Ago
Merge from rc_drone
2 Years Ago
Significantly reduce the movement leaning for deployed drone
2 Years Ago
custom map world stack exception, allow arid rock formation into lake topology
2 Years Ago
Added extra volcanic biome to a branch of the island to serve as pyroclastic flow/arid biome for arid monument to spawn elsewhere than the crater. Also prevented unwanted spawns inside crater by marking it as 'Lake'
2 Years Ago
lava lake model/material and flow map
2 Years Ago
adding diogo's standard flow shader <3
2 Years Ago
Faster placement test
2 Years Ago
Some initial work re opening the skin viewer from the in-game crafting screen. This needs the planned change from second camera to rendertexture to start fully working.
2 Years Ago
Remove SkinViewer scene from build list (we'll just use the prefab)
2 Years Ago
Integrated every class that derives from LodComponent to use new FastLOD system
2 Years Ago
Increase inputs & outputs on breadboard from 5 -> 10
2 Years Ago
Initial work on an ECS based LOD system Currently only supports RendererLOD components Adds support for adjusting LOD bounds while aiming down a scope to ensure higher quality visuals when zoomed in
2 Years Ago
Partial fix for clothing loading issues
2 Years Ago
Get skinviewer skin loading working in listen server mode
2 Years Ago
Fix for LR300 workshop item name bug
2 Years Ago
Add support for skinviewer loading weapons and clothing
2 Years Ago
Gave splitter 4 outputs and made it same model as electric branch but colored white
2 Years Ago
Fixed saved sofas in unsaved tunnel dwellings (caused sofa leaks to world origin after server restart). Added a check to SetParent that can catch these, but too many false positives to have it enabled all the time.
2 Years Ago
Removed 1 consumption & power reduction from most electrical components
2 Years Ago
.entity positional updates
2 Years Ago
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2 Years Ago
BaseVehicle now makes sure seats match the enableSaving setting that's used on the vehicle. Prevents orphaned seats when vehicle isn't saved.
2 Years Ago
merge from main
2 Years Ago
Breadboards can be cloned & copy all the circuits on them Breadboards can be connected together with a single wire to bridge 5 inputs & 5 outputs
2 Years Ago
reverted selected holdtype override controllers to current versions on main, re-added current player animator & renamed experimental controller
2 Years Ago
Quick and dirty RTAS instance management + scene update
2 Years Ago
Updated ClosestHit shader
2 Years Ago
Added shader support for raytracing alpha tested surfaces
2 Years Ago
Added AnyHit shader
2 Years Ago
Updated core/foliage materials with explicit renderQueue value
2 Years Ago
Merge from main
2 Years Ago
Adding several convars to configure and debug multithreaded networking
2 Years Ago
Caldera map solid baseline build
2 Years Ago
prefab'd the custom map world setup stack
2 Years Ago
Slingshot and rock, materials and textures!
2 Years Ago
empty backpack when storing it in another container
2 Years Ago
reduced island altitude by 10%, this might help with some monuments flattenned the crater lava area, this will allow arid monuments to spawn in the crater volcano hill is smoother
2 Years Ago
Merge fix
2 Years Ago
Merge from main
2 Years Ago
fix for client not refreshing bp inventory when moving bp in some situations
2 Years Ago
Resolving roads being too straight
2 Years Ago
NRE fix
2 Years Ago
Limiting previous workaround only to listen server (so running a dedicated server inside the editor is unaffected)
2 Years Ago
Skipping BaseMountable.FixedUpdateCycle and Buoyancy.Cycle on large maps inside editor since they make the game unplayable
2 Years Ago
Commenting out AIMovePoint.FixedUpdate and AICoverPoint.FixedUpdate (significant performance impact on large maps inside editor, even when DDrawAIDataPoints is false)
2 Years Ago
Conveyors will now turn back on after receiving power if they were on when they lost power