reporust_rebootcancel

121,844 Commits over 4,048 Days - 1.25cph!

2 Years Ago
Hopefully fix harmony hotloading once and for all
2 Years Ago
dog animator updates
2 Years Ago
Public bench chairs - Finished texturing - Created LODs - Created colliders - Set prefabs
2 Years Ago
Fixed mine_tnl_exit_xmas mesh Exported entrance door as a separate mesh Removed door from the entrance mesh
2 Years Ago
Consistent spacings set to 32/16/8 across views
2 Years Ago
grid tests
2 Years Ago
Wrapped Bandit xmas decor on Reclaimer behind GameModeObjectToggle + S2P
2 Years Ago
Workshop view, inactive button prefabs
2 Years Ago
oilrig broadcast notifications
2 Years Ago
Compound merge fix Removed magic barrel afterglow
2 Years Ago
added industrial combiner - LODs and GIBs - Materials and textures Updated deploy predab
2 Years Ago
Merge from main
2 Years Ago
S2P'd all 5 again to trickle down the LOD controller fixes.
2 Years Ago
Fixed some xmas light strip LOD controllers being unlinked after merge for whatever reason.
2 Years Ago
Static bulb mats
2 Years Ago
ParticleTestMap
2 Years Ago
Fishing Villages A, B, C S2P
2 Years Ago
S2P'd Bandit Town & Compound
2 Years Ago
Improved big tree collision and sound rustle trigger
2 Years Ago
Cherrypicked ParticleTestMap scene from xmas_monuments
2 Years Ago
Manually added StaticDecor folder from XMAS monument branch because of previously reverted lingering media branch pollution.
2 Years Ago
2 Years Ago
2 Years Ago
Fixed the fix for the game mode toggle. Compound event s2p.
2 Years Ago
flipped faces on xmas tree tinsel to avoid shadowing, added fishing village c xmas decor, added lamp post lights to fishing village b
2 Years Ago
Grabbed shader fix
2 Years Ago
Big tree related fixes. Gamemode toggle fixes inside Compound.
2 Years Ago
Fixed bulb shader bug
2 Years Ago
Settings ui
2 Years Ago
Exposed metallic / glossiness constants in material inspector for blend layers
2 Years Ago
fixing broken path to prefabs inside junkpiles
2 Years Ago
Merge from parent
2 Years Ago
Snow machine static sound radius is smaller
2 Years Ago
Server Browser - No server selected, tabs restyle
2 Years Ago
Fixed gap allowing LOS access in coaling tower exit corridor
2 Years Ago
updated test save
2 Years Ago
Excavator S2P
2 Years Ago
Removed un-harvestable tree entities from giant excavator scene
2 Years Ago
Attempt to fix hole in terrain of cave_large_hard - couldn't check the exact seed as procedural map changed since report
2 Years Ago
added xmas prefabs to bandit town and fishing village a and b
2 Years Ago
Fixed cyclic serialization warning
2 Years Ago
fixed powerline_poles baked LODs vertex normals producing incorrect lighting rendition doubled geo and culled backfaces on material
2 Years Ago
Adding more building topology in desert military bases to prevent undesired HAB spawns
2 Years Ago
Fixed some sort of 𝘫𝘦 𝘯𝘦 𝘴𝘢𝘪𝘴 𝘲𝘶𝘰𝘪 problem with modular car chassis import causing a dodgy keyEnterDialog assignment
2 Years Ago
Fixed hole in checkpoint_single_rural mesh Fixed the missing deferred decal script on the prefab This will need S2P
2 Years Ago
Subtracting canvas_disabler_2 - multiple issues, outside of the scope for the upcoming update.
2 Years Ago
Fixed NRE when interacting with armoured cockpit windows
2 Years Ago
Attempt to fix invalid splats for cave_large_sewers
2 Years Ago
WIP ownership checking
2 Years Ago
Compile fix, ignore client emoji folder