reporust_rebootcancel

128,994 Commits over 4,232 Days - 1.27cph!

2 Years Ago
Fix potential NREs in `WireTool.RequestClear()`
2 Years Ago
merge from base_decor_DLC
2 Years Ago
Fix repair bench only playing repair sound within 1s of eachother instead of skipping sounds within 1s of eachother
2 Years Ago
legacy bow - initial prefab work
2 Years Ago
Readded draw frustums to
2 Years Ago
Fixed CPU overhead introduced by occlusion culling mirror workaround/passthrough
2 Years Ago
Set rocking chair view model collider meshes
2 Years Ago
▌▌▉ ▇▉▆▊ + ▋▋▊▅
2 Years Ago
exported wip jump animations and edited player animation controller
2 Years Ago
Fix wiretool trying to resume a wire after clearing it and reholstering wire tool Fix wiretool not resuming a direct connection with 0 extra points between it
2 Years Ago
merge from main
2 Years Ago
▆-▇▄▆▇▍█
2 Years Ago
merge from base_decor_DLC
2 Years Ago
Merge from main
2 Years Ago
Effect
2 Years Ago
Added mirror far clip plane / cull bounds with max 25m (by default) and distance fog to hide distance cutoff
2 Years Ago
Item creation tweaks
2 Years Ago
▉▊▋▇▆ ▄█▋▍ ▉▌▊▇▋▇▄ - ▄▋▄▆▋▇▊ ▇▌▌
2 Years Ago
Prevented mirrors from being placed over one another
2 Years Ago
prepatch codegen and phrases checks
2 Years Ago
Chair now responds to rocket launchers
2 Years Ago
More tests/wip
2 Years Ago
merge from base_decor_DLC
2 Years Ago
Storage Barrel tradeoffs - updated volumes, cannot be locked, slightly higher crafting cost
2 Years Ago
merge from base_decor_DLC
2 Years Ago
Fixed help widgets not showing images/video
2 Years Ago
Better ramp collider into HAB
2 Years Ago
▊▅█▆▊█▍▆ ▊▉ ▌▋▆ ▌▄▅▄ ▍▉▌▆▊█ ▊▄▉▊
2 Years Ago
Merge main -> HABDoor
2 Years Ago
Adjusted HAB step height with the new colliders so it's easy to walk on
2 Years Ago
HAB weighs 4x as much, but forces adjusted to match so speed is the same. Reduces the weight effect from dropped items
2 Years Ago
Fixed mirrors not working in demos
2 Years Ago
Fixed deflated balloon being hidden by default on the prefab
2 Years Ago
Merge MoreDroppedItemFixes -> main
2 Years Ago
- Redid all detailed colliders on hot air balloon, from awkward convex meshes to more reliable primitives - Fixed HAB client not having any real colliders, only the Prevent Movement volumes
2 Years Ago
Physics Debris now colliders with Prevent Movement layer
2 Years Ago
▌▇▇▉ ▌▅▄ ▊▄▋▆▊▇▄▍▄▊ ▌▅▌▉█▆▅, ▋▆▉▄ ▌▍▉▅█ ▍▅▇▋▇▊ ▋▉▅ █▌▆ █▇██▊▉▄▄▄▋ ▇▅▆▋▉ ▉▄▋▅▆▅ ▆▇ ▌▉▇▆ ▅█▆▇▍ ▇▍▇▌▄, ▉▅▇█▅ ▇▆ ▌▆█▉▅▅▉█ ▇▊▅▅▄ ▉▍▇▇▍▉▌
2 Years Ago
Merge main -> MoreDroppedItemFixes
2 Years Ago
Fix fish trophy remembering incorret animation state when pooled
2 Years Ago
vm legacy bow - base rig and anim file
2 Years Ago
HelpModal & HelpModal.Widget like the Figma mockup.
2 Years Ago
Fixed rocking chair audio not working for non local players
2 Years Ago
Updated colliders on the two rocking chair variants, including the metal parts
2 Years Ago
Full convex collider set for rocking chair
2 Years Ago
Fixed rocking chair skins referencing the wrong item (itemname field needs to reference the base itemname, not the skin itemname) Fixed rocking chair skins with wrong display name tokens (skin name should share same token and english value as the base item) Fixed both rocking chair skins missing their IsRedirectOf field Mark base rocking chair as craftable, mark teal chair as not user craftable (as it's a skin)
2 Years Ago
Swapped rocking chairs to convex colliders
2 Years Ago
merge from base_decor_DLC
2 Years Ago
Ensured player pose stays at default in rocking chair
2 Years Ago
Quick test from earlier
2 Years Ago
Merge from main