reporust_rebootcancel

131,100 Commits over 4,232 Days - 1.29cph!

2 Years Ago
removed duplicate lod group
2 Years Ago
progress - texture set #3
2 Years Ago
Merge from main
2 Years Ago
Setup random variants to roof's bottomline prefabs
2 Years Ago
progress backup
2 Years Ago
Remove locked crate icon from map when any item is removed from a hacked crate
2 Years Ago
Add slider to control brush spacing Add paint.brushSpacing convar to control it from binds too
2 Years Ago
Patched up some collider gaps you could shoot through Brought in wall colliders a little to allow things to be placed inside easier
2 Years Ago
Shelter: Prevented building infront of door Ensured cant be placed on tugboat Ensured can't be placed inside constructions Ensured can't be placed inside monuments
2 Years Ago
added handikDisable curve for revolver deploy and reload anims so the lefthand is only linked to the gun when desired
2 Years Ago
Ensured shelter isnt stackable. Made shelter easier to place.
2 Years Ago
▉▌▄ ▉▆▍ ▋▉▅.
2 Years Ago
Possible fix for NRE
2 Years Ago
Small backpack art, cherry picked from 90436 (wrong branch)
2 Years Ago
assigned correct world model to trophy 2023
2 Years Ago
exported edited melee idle pose to match the pistol pose
2 Years Ago
Merge main
2 Years Ago
Ensured water catchers, furnaces and oil refineries can't be shot through.
2 Years Ago
Merge from main -> oil_rig_radiation
2 Years Ago
merge from main
2 Years Ago
w_revolver reload - removed root bone in mask
2 Years Ago
set 3p rifle anims to use new avatar mask
2 Years Ago
merge from fix_default_binds_repeating
2 Years Ago
merge from fix_cached_browser_modded_tags
2 Years Ago
▉▊█▄▋ ▊▇▍▉ ▆▍█▅_▆▉▇▌▋▅_▍▅▍▍█▉
2 Years Ago
merge from Legacy_Furnace
2 Years Ago
legacy item lighting setups
2 Years Ago
Created Secondary Icon for Confetti Cannon
2 Years Ago
updated world model prefab with necessary world model scripts
2 Years Ago
deleted hachet anims from testanims folder
2 Years Ago
added ik target to revolver.entity
2 Years Ago
lr300 wm reload- removed root bone in mask, ik target curve adjustments for deploy and reload
2 Years Ago
changed LODs, LOD3 is now baked down 2 materials to 1
2 Years Ago
update
2 Years Ago
updated melee holdtype override controller
2 Years Ago
exported player update first pass melee anim set
2 Years Ago
populated melee holdtype override controller with new melee anims
2 Years Ago
disabled spine ik on hachett entity prefab
2 Years Ago
merge form b_shotgun
2 Years Ago
exported player update melee anim set
2 Years Ago
smallbackpack update
2 Years Ago
merge from gc_buffer_settings
2 Years Ago
merge from fix_guest_enter_main_code
2 Years Ago
merge from legacy_shelter
2 Years Ago
VM lights setup
2 Years Ago
Added total range percentage. GetDetectionPos correctly applies view model cam offset if used. WIP light setup.
2 Years Ago
Added editor-only MainMenuSystem.IgnoreEditorEscapeKey convar to prevent escape key from bringing up the UI when you want to siwtch mouse between editor and scene views without bringing up the UI
2 Years Ago
Bunch of refactor and separate some detector/UI code.
2 Years Ago
Some placeholder VM setup
2 Years Ago
merge from main