reporust_rebootcancel

121,611 Commits over 4,048 Days - 1.25cph!

3 Years Ago
merge from main
3 Years Ago
Fix blackjack table not removing server collider on client
3 Years Ago
Added warning if card game needs to be destroyed after load
3 Years Ago
Updated menuvideo
3 Years Ago
Updated logo
3 Years Ago
Disable event halloween.cs
3 Years Ago
Merge from halloween2022/nuclear - part Halloween disable
3 Years Ago
Validate storage state when card game entities load. Also fix error in PrePlayerDismount on loading saves.
3 Years Ago
save++ network++
3 Years Ago
fixed hole in the ground near warehouse building
3 Years Ago
removed duplicate skylights on the warehouse roof
3 Years Ago
merge - drawbridge wip
3 Years Ago
Fixed start/end pipe rotation issues
3 Years Ago
Fixed several pipe rendering issues
3 Years Ago
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3 Years Ago
Support pitching the camera up/down on the RC drone
3 Years Ago
Fixed LateCamera trying (and failing) to report frame times while not in play mode
3 Years Ago
Merge from static_group
3 Years Ago
Add graphics.terrainalpharangeextension convar that extends the clip range of terrain cutouts, fixing ground being visible over spaces like Launch Site
3 Years Ago
Replaced warehouse FBX with the prefab in the scene
3 Years Ago
Warehouse -Refined LODs vertex painting -Added collider -Updated prefab -Rebaked LOD4 with more accurate albedo colors
3 Years Ago
Don't allow the chat UI to be open while debug camera is active
3 Years Ago
Prevent opening the chat UI if the player is dead/sleeping, or has a dialog open (should exclude poker UI already) Automatically close the chat UI if those conditions fail
3 Years Ago
Update HLOD distances on large oil rig
3 Years Ago
Merge Caboose -> Main
3 Years Ago
Fixed a case where the HLOD mesh would fail to render
3 Years Ago
Improve how we pay out scrap after a server save/load, so that nothing gets lots (not even in-progress bets). This still isn't ideal since when we need to drop scrap, it falls through the train due to the items-fall-through-vehicles problem. I'll look for a better solution if there's time.
3 Years Ago
Root merge
3 Years Ago
Merge from main
3 Years Ago
Added a Skip all HLOD toggle on SceneToPrefab, will preserve the last HLOD result
3 Years Ago
Backups
3 Years Ago
Merge Main -> Caboose
3 Years Ago
If the caboose is destroyed, try to pay all scrap that's in as bets or in player storage out to the players, based on the amounts they've each put in. If for whatever reason this can't be done, drop it on the ground.
3 Years Ago
Allow changing the RC ID for drones More audio fixes when flying the drone from the computer station
3 Years Ago
Freed up some shader keywords
3 Years Ago
Fix NativeArray.Resize from merge
3 Years Ago
merge from navmesh_stall_fix
3 Years Ago
reapplying 75863
3 Years Ago
Fix FPNativeList after merge
3 Years Ago
Merge from main -> global_networking
3 Years Ago
Changed WaitForSeconds() -> WaitForSecondsRealtime()
3 Years Ago
3 Years Ago
subtracting 75856 navmesh_stall_fix due to causing a navmesh stall during startup
3 Years Ago
Inverted culling volume test to deal with the paper thin caboose wall light bleed WIP.
3 Years Ago
merge from /data
3 Years Ago
Fixed NeonSign material being blank. Optimized NeonSign texture sizes. Tweaked Caboose Graffiti to be cutout rendered instead of faded (necessary for lighting purposes)
3 Years Ago
Merge from data
3 Years Ago
More tidying