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129,088 Commits over 4,232 Days - 1.27cph!

2 Years Ago
mirrors wip
2 Years Ago
Fixed laser and torch attachments not activating properly after a server reload if the turret was powered during the save
2 Years Ago
Compile fix
2 Years Ago
Added HuntingTrophy_Small model/materials
2 Years Ago
Converted random switch, memory cell and blocker to use existing glow materials instead of modifying them to hardcoded values at runtime Fixes these entities lights not glowing like other IO entities, will be more maintainable going forwards
2 Years Ago
Fixed turning a new autoturret on not disabling other turrets in range that now have too many nearby, if they have more in their radius than we do in ours
2 Years Ago
Merge from main
2 Years Ago
Fix wiring issue when standing on top of mixing table
2 Years Ago
merge from smg_balance
2 Years Ago
Indentation fix
2 Years Ago
slightly increased mp5 bullet velocity slightly increased mp5 damage increased mp5 accuracy while bursting thompson has increased center-hit probability custom smg has increased center-hit probability
2 Years Ago
▍▇█▉▌▉▇ ▊▊▉▉
2 Years Ago
vm m249 skinning fix
2 Years Ago
▌▋▄▄▍▌█ ▊▇▌▄█▇▋ █▆▉▉▍▌ █▉▋▆█▍▅▉▋▉▋ (▄▍▍▊▋▋▍ █▋ ▌▉▇ ▉▅▌▌▇▌ ▅▌▌▍▅▆▇ ▍▋▊▄)
2 Years Ago
Don't spawn train tunnel rail entrances if no above ground rail exists
2 Years Ago
Enforce larger distance between train tunnel stations
2 Years Ago
vampire stake skin world model and viewmodel prefab intial setup
2 Years Ago
Train tunnel rail entrance nobuild volume
2 Years Ago
Train tunnel rail entrance can only replace train tunnel grid pieces that are replaceable (i.e. not underground train stations)
2 Years Ago
merge from force_update_workbench_trigger
2 Years Ago
reapplying merge from force_update_workbench_trigger
2 Years Ago
Fix #SERVER in TriggerWorkbench
2 Years Ago
merge from main
2 Years Ago
phrases
2 Years Ago
Updated storage barrels textures
2 Years Ago
subtrating 88130
2 Years Ago
merge from force_update_workbench_trigger
2 Years Ago
exspanded workbench source area, able to stand slightly further away and craft
2 Years Ago
merge from vending_admin_height_fix
2 Years Ago
network++
2 Years Ago
merge from turret_interference
2 Years Ago
merge from RestrictSpawnNearMonuments
2 Years Ago
merge from main
2 Years Ago
merge from io_bed_issue
2 Years Ago
merge from underwater_brightness
2 Years Ago
merge from oct_balance
2 Years Ago
max interference turrets 12 - turrets automatically disable after the 12th is placed within a 40m radius of other turrets. interferenceradius 40m
2 Years Ago
Added a looping gesture for the mission provider, just uses the wounded anim right now
2 Years Ago
Increase wood supply amount in mission 4
2 Years Ago
Fixed missing canoe collider Moved chicken spawner
2 Years Ago
Apply same ping styling to pie menu
2 Years Ago
Use a ping widget to highlight a blueprint if it's required by the current tutorial stage
2 Years Ago
- Optimised UpdateInterference() to only be called when when a turret is turned on or off - Removed the new OnlineFor() code, we no longer need it with this new system (I think?) - UpdateInterference no longer counts turrets that are already in interference mode
2 Years Ago
Fixed up no respawn zone check + other cleanup
2 Years Ago
Varying tooltips in the UI, depending on why sleeping bag respawn can't be used
2 Years Ago
interference spark sound
2 Years Ago
Flattened angle check for accessing the admin panel of a vending machine, fixes not being able to access admin controls if the vending machine is higher than the player but still within interact range
2 Years Ago
HuntingTrophy_Large texture polish
2 Years Ago
Apply same fix to beach towel
2 Years Ago
Fixed sometimes not being able to use the wire tool when standing on top of sleeping bags, modular car lifts or beds Culprit: can't use wire tool if the players eyes are intersecting a prevent building volume, these entities have large prevent building volumes that the player can easily stand inside. Applying the IgnoreWireCheck tag to these colliders fixes the issue