121,613 Commits over 4,048 Days - 1.25cph!
merge from navmesh_stall_fix
Added warehouse UVs and Colliders (progress)
animal vs pet target/threat behaviour changes
merge from item_move_fixes
merge from /player_movement_rpc
Increase base health.
Added a player damage multiplier.
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Give the caboose 20% more health
fixed powerlines baked LODs displaying backfaces on doublesided geometry
fixed incorrect material ID assignments on hvac_exhaust prefab
S2P WTP, Trainyard, Excavator
Fixes to building privileges in WTP, Trainyard, Excavator
merge from halloween2022/fixes
Fixed caboose killing players on load from save
S2P gas station
Fixed both harbor monuments switching to HLOD mesh too close
Improvements to base drone sound code to sound better for manual controller drones
Fixed not being able to toggle showCamInfo if debugcamera_lock is enabled
Improved system for Blackjack loading from save. Fixes Blackjack not being playable after server restart.
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Player can double down on any two cards if neither is an ace (some rules only allow DD on a card value of 9-11). They double their bet and receive one extra face up card. The bet is then dealt with normally (some rules say that if the dealer has Blackjack, the dealer only collects the amount of the original bet).
Disable HLOD mesh in Awake, prevents HLOD meshes appearing briefly when connecting to a game
Tools/Scene/Add Parent GameObject now sets the parent to the pos/rot/size of the target child
Now supports undo/redo
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