121,612 Commits over 4,048 Days - 1.25cph!
GameUI prefab changes the Unity wants to make
Fixed caboose lights not working anymore
Fixed more non-dynamic culling/lod scripts on caboose
Improved alpha cutoff of lighthouse hlod
Move MainThreadHeartbeat() from UpdateHandler to Client.cs
Add a new format "rcon" for clientperf which only sends responses to rcon
Mismatched folders & disable all full memory flags
Detect when main thread has stalled for >15 seconds and dump to disk
Modify stall command to allow >1 second stalls
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Got all the caboose colliders onto the Vehicle Detailed layer
Remaining BBQ FX stuff
Iterated on the BBQ emissive texture
New BBQ FX & related meshes/mats
BBQ fire facelift & point-light-killing perf optimization WIP
Updated all candle statics to new FX too.
Updated Candle Sets to the new FX and facelifted their lighting.
test merge from main, conflict fixes
fixed issue with baseball bat
- wrong shader & wrong shader settings.
.mat file mustn't have been committed originally
Fixed init order when spawning caboose causing trouble with poker and blackjack. Fixed other RendererLOD scripts on the caboose that weren't Dynamic.
Fixed poker table not showing up in spawned caboose
Fixed light switches not showing in spawn caboose
Disable Blackjack Halloween mode for now
Merge Caboose -> Main. Adds Insurance as a Blackjack option
Small-screen UI now has info for insurance and split bets
Use & instead of / for bet UI
Add Insurance back as a Blackjack option
Disable the Blackjack Halloween mode for now
Merge Caboose -> Main. Adds a train caboose than sometimes spawn on sidings that includes a Blackjack machine. This initial version only includes Hit and Stand as gameplay options. Insurance, Doubling Down, and Splitting are coming soon.
Subtracting Halloween2022 -
75703 p1 Halloween sound subtract
Added content from media_projects/lumberjack_dlc
Revert temp ignore config change
Animation, timeline and scene backups
merge from npc_clothing_fix3
Fixed a rare animation issue (not Blackjack specific) with players getting stuck in a sitting state when their mounted pose is the standing pose, causing them to appear as sitting. The standing idle loop now plays as well.
Applied to other scarecrow variants
Fixed scarecrows not sending correct info with deathinfo, added a PrefabInformation but still missing an icon
Fixed timer not always showing up for a player's turn, with simultaneous turns
Fixed round not ending if one player has blackjack and another doesn't