121,612 Commits over 4,048 Days - 1.25cph!
Added killcars, killminis, killscraphelis, killtrains, and killboats convars. Works the same as killanimals but more humane.
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Extended caboose parent trigger height even further
Extended caboose parent trigger height
Merge from main (stomp trainyard changes locally)
Flame iteration & scene backup
Fixed caboose slot machines not showing their UI canvas
Fixed the card game UI freaking out (infinite NREs) if the caboose is destroyed while players are using blackjack/poker
Floating flame sequence to augment any base fire atlas.
merge from electricity_splitter_update_fix
merge from connected_time_fix
Upwards pointing generic slightly rounded bottom flame atlas. (Hobo barrels)
merge from halloween2022/fixes
Merge from main -> client_stall_detection
Consolidate some logic for getting GC info
Switch Thread.Sleep() to CoroutineEx.WaitForSeconds()
Added soft blend to the Molotov ground fire, now that the shader bug has been sorted.
BBQ deployed prefab updated with facelifted elements.
Nuclear missile silo scene progress
Concrete debris decals
Decals prefab and texture changes
backport
75735
fixed issue with baseball bat
- wrong shader & wrong shader settings.
.mat file mustn't have been committed originally
Fixed Franks typos, torso and legs are now correct
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Fixed cursed cauldron triggers using incorrect layers, causing players to be unable to build nearby
Card games now ignore input if the F1 console is open
merge from scarecrow_deathinfo
Fixed disappearing volumetric lamplight on caboose
Fixed the disappearing carpet in the caboose
MeshCull now works with occlusion culling
Ensure components are removed from the occlusion culling system when disabled by HLOD
Disabled the curtain directly behind the poker table - it's really nice to be able to look at the scenery going by while you play
Fixe yet another case of Caboose culling scripts not being dynamic (candle flames)
Fixed platform parent not being assigned on Caboose, causing the train to not recognise players as still being onboard (would mean the train engine stopped)
Manifest update. Fixes unknown IDs on Caboose
Ran DoPrepare on all prefabs
Added Scarecrow death screen avatar image. Updated prefabs
Merge Caboose -> Main. Adds a caboose with Blackjack supporting Hit/Stand/Insurance. Split and Double Down options coming soon.