reporust_rebootcancel

126,660 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Visual border on the popup window. Set the window size programmatically.
2 Years Ago
Image order experiment
2 Years Ago
Minor edits
2 Years Ago
Delay camera showing until the skin has loaded
2 Years Ago
Match perfectly the size of the skin preview image (hardcoded for now)
2 Years Ago
Clean up unnecessary components
2 Years Ago
Apply changes to prefab
2 Years Ago
Fixed camera movement looking like winning Solitare in the 90s
2 Years Ago
Camera experiment
2 Years Ago
Use PropRenderer scene lighting and positioning
2 Years Ago
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2 Years Ago
Merge from nexus
2 Years Ago
Don't try to send disconnect reason to the server if already disconnected
2 Years Ago
Added shadow cache blur scale param to ShadowCacheBlur.Apply()
2 Years Ago
Fixed ring rail and road not (or barely) finding valid paths on custom maps (this needs testing before we can apply it to main)
2 Years Ago
Can now loot another player's backpack if you're behind them and close enough
2 Years Ago
Test uses terrain maps
2 Years Ago
fixed the world setup stack
2 Years Ago
backpack skinned model and wearable setup
2 Years Ago
Added backpacks, only one can be worn/carried at a time, adds new separate row of storage slots. Can be interacted with from the ground or inventory, slightly reduces move speed.
2 Years Ago
WIP on some lighting issues
2 Years Ago
Fixed TerrainPlacementMap issues when used on custom maps
2 Years Ago
Change SkinViewer to be a prefab instead of a scene, and load it as a prefab. Change main menu UI to be in screen space camera instead of screen space overlay, and change the video to be on a rendertexture. Allows for a second camera over the top.
2 Years Ago
caldera backup
2 Years Ago
WIP hitbox suport
2 Years Ago
Editing is now locked while a player has a held entity (please don't shoot the mannequin) Player no longer collides with mannequin rotation gizmos UI fixes
2 Years Ago
Rebuild missions HUD to use flexbox and RustText Label optional objectives as optional on the HUD
2 Years Ago
Can now edit all three bones on each finger
2 Years Ago
Can no longer open the mannequin loot while editing is taking place
2 Years Ago
Rebuild the missions UI using flexbox Show bonus rewards on the missions UI as they unlock Fix missions UI not refreshing rewards fully when updating
2 Years Ago
Eliminated the brief snap to incorrect pose when first spawning a mannequin
2 Years Ago
Even simpler setup. Managed to remove the sky dome in the viewer without breaking things.
2 Years Ago
Fixed confusing rendering issues in skin scene. Gave the scene a blank black background
2 Years Ago
Implement a hash check to limit excessive clothing rebuilds, mannequins will now only regenerate their clothing if the clothing actually changes
2 Years Ago
FX profile for skin viewer
2 Years Ago
Stripped down the skinviewer camera to the bare essentials
2 Years Ago
SkinViewer prefab
2 Years Ago
Basic ability added to click an item's icon in the in-game item store to open up a 3D model view of that item with its skin applied. Currently only works for deployables - weapons/clothing coming soon.
2 Years Ago
Item icons Fixed mannequins wearing underwear or enabling censorship cubes if the respective censorship setting was enabled
2 Years Ago
Added a small support rod that appears if both feet on the manequin aren't touching the ground (realism!)
2 Years Ago
Unsaved
2 Years Ago
Default mannequin to T-pose and add a T-Pose option to the animator Mannequin edit will now get cancelled if the player editing gets disabled or leaves range Can no longer rotate the hips
2 Years Ago
Server compile fixes
2 Years Ago
Initial Added normal & large breadboard entities Save IO components when picked up & placed down
2 Years Ago
Refactors Added dances to animation selections Applied a grid texture to the mannequin
2 Years Ago
Naming consistency
2 Years Ago
merge from main
2 Years Ago
Split the missions panel out of the inventory UI into its own prefab
2 Years Ago
Give bonus rewards for optional objecives if they are complete when finishing the mission
2 Years Ago
Merge from main