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126,694 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Increasing MaxReadQueue, MaxWriteQueue and MaxDecryptQueue values to 5000 on the server
2 Years Ago
Adding profiler samples to BaseNetwork.EnqueueWrite
2 Years Ago
Adding protect and unprotect locks to EACServer (debugging / testing)
2 Years Ago
Fixed water catchers not filling up with water if the attached destination liquid container is full
2 Years Ago
Merge from main
2 Years Ago
Disabled the shaking on the crafter while it's on Added a red flash to the crafter if it's output storage is full
2 Years Ago
Adjust attack heli damage levels
2 Years Ago
Revert the new early-exit system in ParticleSystemContainer. Didn't work if the Play/Stop was called too early, resulting in it needing to be called again (but early exit prevented it).
2 Years Ago
Hooked up attack heli damage FX
2 Years Ago
Added 3 more blueprint slots to the industrial crafter All 4 bp slots can be accessed via the bp in/out industrial ports Crafter can only make one item at a time, will attempt to make the items in sequence left-right
2 Years Ago
Adjusted attack heli thrust physics. Feel more like attack heli, less like attack brick
2 Years Ago
Create the attack heli UI on the client at runtime, instead of removing it from the server side at runtime. Allows for the UI components that have RequireComponent dependencies to each other, which were preventing removal on the server
2 Years Ago
Show attack heli gibs as fully damaged
2 Years Ago
Merge from industrial/inverse
2 Years Ago
Set up damage textures for the attack heli
2 Years Ago
Refactored conveyor filter variables: Added a new field called Buffer that acts like the old Minimum system (transfer blocks of X items) Minimum field will now transfer everything over the given value in the input container (eg. a minimum of 10 wood will transfer all wood until there is 10 left and then stop) In a case where the Buffer and Minimum fields are both used, you will need the combination of both values to start a transfer (eg. a minimum of 10 and a buffer of 15 will need 25 before trhe transfer will begin)
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Merge Main -> Experimental
2 Years Ago
Turning on "Require All" filter mode now disables the min/max filter fields Bug fixes
2 Years Ago
- Fixed card games trying to get the card image in some cases where they should have been able to early exit - Fixed Blackjack swap between main and split hand showing an animation as if the cards were being turned over from face down
2 Years Ago
Merge from industrial
2 Years Ago
Merge from main
2 Years Ago
Blackjack: Fixed doubling down while playing the second hand after splitting adding the new bet to the wrong hand
2 Years Ago
Final version with a bunch of new stuff
2 Years Ago
fixed spawn point
2 Years Ago
Added the new quarry deployable for previewing
2 Years Ago
Breadboard saves connections from breadboard input to components
2 Years Ago
entity positional updates
2 Years Ago
Merge from main
2 Years Ago
More granular locking Added warning when main thread is stalling (waiting for write thread)
2 Years Ago
When kicking / disconnecting a connection, make sure the decrypt thread isn't currently using it
2 Years Ago
Fix compile after merge Run codegen
2 Years Ago
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2 Years Ago
Merge from rc_drone
2 Years Ago
Significantly reduce the movement leaning for deployed drone
2 Years Ago
custom map world stack exception, allow arid rock formation into lake topology
2 Years Ago
Added extra volcanic biome to a branch of the island to serve as pyroclastic flow/arid biome for arid monument to spawn elsewhere than the crater. Also prevented unwanted spawns inside crater by marking it as 'Lake'
2 Years Ago
lava lake model/material and flow map
2 Years Ago
adding diogo's standard flow shader <3
2 Years Ago
Faster placement test
2 Years Ago
Some initial work re opening the skin viewer from the in-game crafting screen. This needs the planned change from second camera to rendertexture to start fully working.
2 Years Ago
Remove SkinViewer scene from build list (we'll just use the prefab)
2 Years Ago
Integrated every class that derives from LodComponent to use new FastLOD system
2 Years Ago
Increase inputs & outputs on breadboard from 5 -> 10
2 Years Ago
Initial work on an ECS based LOD system Currently only supports RendererLOD components Adds support for adjusting LOD bounds while aiming down a scope to ensure higher quality visuals when zoomed in
2 Years Ago
Partial fix for clothing loading issues
2 Years Ago
Get skinviewer skin loading working in listen server mode
2 Years Ago
Fix for LR300 workshop item name bug
2 Years Ago
Add support for skinviewer loading weapons and clothing
2 Years Ago
Gave splitter 4 outputs and made it same model as electric branch but colored white