161,012 Commits over 4,566 Days - 1.47cph!

2 Months Ago
Update the item information panel when a player changes the selected skin when crafting Fixes egg vision not appearing when changing between wolf headress skins
2 Months Ago
Fixed some inconsistencies with showing candy/egg vision on the crafting/inventory screen
2 Months Ago
Fix fuse insert clan events not getting fired multiple times if someone inserts multiple fuses in the same container opening session
2 Months Ago
Clean up allocation when mounting a car
2 Months Ago
Removed a 296b allocation every time the player zoomed in using a scope Hardened GetScopeMod to try and prevent a rare NRE
2 Months Ago
Added TOAST explaining that a handbrake now exists in modular cars Will play a max total of 5 times whenever a player mounts the drivers seat
2 Months Ago
Added an overlay opacity slider to the preview tool
2 Months Ago
Merge from modular_car_handling_improvements
2 Months Ago
split glass ak deploy bolt movement out into separate sounds so it's less spammy if you switch weapons quickly
2 Months Ago
Adjusted steeringwheel lerp Adjsuted a couple of other steering values to match Stopped struggling multiplier applying when a car has a handbrake applied
2 Months Ago
fixed wooden loot crate not having enough force in the gibs
2 Months Ago
updated spike trap to fix low resolution texture on the bottom of the world model - world model is a bit bigger in size as a result. changed the guide mesh to use LOD2 instead of 3 so the spikes are present in the guide mesh https://files.facepunch.com/pilgrim/2026/September/02_00-13-LazyBlackandtancoonhound.mp4
2 Months Ago
scaled down digital clock worldmodel by .5 for a more realistic size (looked noticeably bigger than it ought to)
2 Months Ago
electrical fuse now has a world model - significantly cheaper than burlap sack LOD0
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
update flashlight icon
2 Months Ago
Stripped out the Windows Host-specific legacy implementation and polished the VT100 console compatibility (still backward compatible with Windows Host consoles)
2 Months Ago
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2 Months Ago
first pass at rabbit interest, added profiler sample marks, disabled debug cubes
2 Months Ago
Fixed middle mouse reset on DNumSlider not working PR: Make playermodel editor sliders work consistently with other sliders * Specifically, the value of the slider actually matches the visual preview Fixed player breathing animation at high curtime being choppy Fixed infinite recursion with ragdoll teleportation Fixed a number of crashes with npc_hunter if its physics obj is delete Double curtime related fixes * Fixed weapon bob being choppy at high curtime * Fixed strider gunfire at high curtime * Fixed func_tank firing at high curtime * Fixed sprite animations at high curtime * Fixed gunship firing at high curtime * Fixed flying/falling NPCs being choppy mid air
2 Months Ago
Phrase update
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
merge from demo_ui_2
2 Months Ago
fix scrollbar styling and presets being cut off in editor curve ui
2 Months Ago
russian roulette; - fix RussianRouletteStorage CanAcceptItem - prefab updated - updated localization - ran manifest
2 Months Ago
first pass on squirrel interest mechanic
2 Months Ago
merge from main
2 Months Ago
fix train pooling errors, add them back to tests
2 Months Ago
merge from main
2 Months Ago
merge from storepage_crystalAR
2 Months Ago
Restored skin viewer cam fov
2 Months Ago
fix glass AR refraction blurring being screen resolution dependent
2 Months Ago
Disabled bullets in the mag when inspecting the viewmodel in the skinviewer cause they draw on top for whatever reason
2 Months Ago
Added backdrop bg to the skin viewer so the crystal AR has something to reflect Restored viewmodel inspection
2 Months Ago
merge from main to high_stakes_dlc
2 Months Ago
Merge: from async_serveroccl_gen - Bugfix for exception about profiler being not available on server boot Tests: booted craggy
2 Months Ago
Clean(editor): a bit more dead code removal Tests: used LoadMapTool to investigate server occlusion concerns
2 Months Ago
test scene fluff
2 Months Ago
support for burstcloth chains to be fixed at any arbitrary bone, allowing connections at either end
2 Months Ago
arrows were supposed to gib when on the off-chance they break but they weren't being referenced properly making them just vanish but now they break. added gibbable to the arrow worldmodel
2 Months Ago
Crystal AK - removed old material, adjusted worldmodel materials with better opacity and refraction levels, tweaked worldmodel lods to avoid opaque pieces/shadows culling too soon
2 Months Ago
Show the crossbow + other bows arrowhead from the reload animation instead of the network update so it lands on the same frame as the arrow
2 Months Ago
radwater_buff_2 -> main
2 Months Ago
Buff sprinkler rads by another 1.5x
2 Months Ago
russian roulette; - vm for chain parts that connect to guns - reference model to help with anim of chains over the table
2 Months Ago
Analogue steering support WIP
2 Months Ago
world model fixes: - kick hazmat fixed missing back faces, now uses single lod texture set isntead of 4to 5 - fixed missing faces on the water pump world model - fixed divingsuit having offset texture on the world model
2 Months Ago
Bunch of driving improvements + refactor. Driving control set updates.