134,351 Commits over 4,293 Days - 1.30cph!

3 Months Ago
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
3 Months Ago
merge from naval_update
3 Months Ago
Codegen
3 Months Ago
Merge from naval_update
3 Months Ago
Fishing villages S2P
3 Months Ago
merge from deep_sea
3 Months Ago
merge from main
3 Months Ago
Merge from naval_update, keeping destination floating_city2.prefab
3 Months Ago
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3 Months Ago
subtract 116856, 116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
3 Months Ago
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
3 Months Ago
Merge from parent
3 Months Ago
fixed blockers around FC2 bridge (for good this time)
3 Months Ago
Unsaved terrain prefab id's
3 Months Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
3 Months Ago
Merge from parent
3 Months Ago
Some missing topo.
3 Months Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
3 Months Ago
Beach tweaks.
3 Months Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
3 Months Ago
Fix terrainData list removing, clamp activeTerrainIndex to length, and move matrix setup into terrainData constructor
3 Months Ago
Fixed constant NRE's and profiler errors in WaterCamera
3 Months Ago
Merge from island_scenes
3 Months Ago
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands
3 Months Ago
Merge from parent
3 Months Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
3 Months Ago
Merge from floating_cities
3 Months Ago
Invoke gestures with a gesture config, not a string Clamp the gesture list so the scroll doesn't feel bad
3 Months Ago
Merge from main
3 Months Ago
Merge from boomerang_animfix
3 Months Ago
Update icon of boat stairs block
3 Months Ago
Don't spawn tutorial islands in the deep sea
3 Months Ago
Merge from main
3 Months Ago
Fix autocomplete issues with chained commands, fix command history issues with new lines.
3 Months Ago
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3 Months Ago
Merge from steam_timeline
3 Months Ago
merge from qol_dump_improvements -> main
3 Months Ago
Potential fix for DontDestroyInScene having too many objects
3 Months Ago
More improvements - add profiler samples around each area so you can see why the whole dump takes 5+ seconds - add Hierarchy.Total that shows total size of each part of hierarchy + all children (so you can see what hierarchy has 100k+ components)
3 Months Ago
adding small engine gibs / updating prefab
3 Months Ago
Bump up max ray hits on query vis, burst compile invalidating ray hits (this probably won't make much of a difference, more of a setup for future unmanaged validation)
3 Months Ago
Bugfix: fix invis players not replicating positions & rotations Tests: spectated invis player, didn't observe and animation glitches as the comment warned (tried rock, torch, ak)
3 Months Ago
Bugfix: don't destroy local player when spectating player going invisible Fallout from the recent rewrite. Tests: while being spectated, toggled invis a bunch of times - no NREs on the client. invis player doesn't replicate, though, will fix next.
3 Months Ago
Splatting progress
3 Months Ago
merge from fishing_village_collider_fix_fix
3 Months Ago
Reapplied 132483. S2P
3 Months Ago
Let's try randomizing client port if not overwritten by client Map icons for new TF2 maps Fix some BSP files not loading due to recent changes team_control_point (TF2) placeholder entity Pull Request: Minor optimizations for PlayerSelectSpawn Player:GetPunchAngle errors with lua_strict 1 (deprecation warning)
3 Months Ago
merge from workshop_filedialog_title -> main
3 Months Ago
Add title text to workshop file dialog, customize for bulk import