250,268 Commits over 3,959 Days - 2.63cph!

2 Months Ago
Clean: remove unnecessary params in ProfilerExporter Tests: none, trivial change
2 Months Ago
Update: Add commandline argument support to explicitly turn on profiler instrumentation - Added log to explicitly confirm if it's enabled or disabled Tests: ran in editor and server standalone with and without it being enabled
2 Months Ago
Collision damage Ragdoll the rider when taking too much damage (hitting a tree at full speed, running off a cliff etc)
2 Months Ago
Bugfix: avoid a rare case of dealocating main thread's Allocs storage - Code is written with the assumption that it's always there, but if 1 frame didn't record any allocs, it would nuke the storage, tripping up the profiler. Discovered when doing additional testing in standalone (somehow editor was unaffected) Tests: did 6 snapshots of standalone server with 6k map - no crashes
2 Months Ago
properly disposing native structures in-editor when stopping play in editor
2 Months Ago
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2 Months Ago
Track birds scared Update .gitignore Update player particles
2 Months Ago
Allow ParticleModelRenderer to choose material groups and body groups https://files.facepunch.com/layla/1b1411b1/sbox-dev_JYc5358JqI.png
2 Months Ago
merge from native_mesh_simplification
2 Months Ago
cleanup and logging procedural mesh stats with a logmeshstats convar
2 Months Ago
Add missing await in Navigation test
2 Months Ago
Horse head and body bounciness, so we don't lose too much speed when bumping on trees
2 Months Ago
merge from ragdolling
2 Months Ago
Physics tweaks, updated grounded checks
2 Months Ago
Fix potential race condition in NavMesh initialization
2 Months Ago
NavMesh: Use RealTimeSince/RealtimeUntil for delays
2 Months Ago
merge from Twitch_Rivals_24
2 Months Ago
super tea effect changes
2 Months Ago
Revert ProjectSettings
2 Months Ago
Trying a wheel collider approach to reduce unwanted friction when riding on uneven terrain
2 Months Ago
Added the kick command (can only be used by the host.)
2 Months Ago
Added INetworkListener.AcceptConnection( Connection, ref string reason ) and Connection.Kick( string reason )
2 Months Ago
merge from main
2 Months Ago
Add CameraComponent.ScreenToWorld
2 Months Ago
Lobby Config / Friends Only Lobbies (#1696) * Can optionally pass LobbyConfig to CreateLobby. Right now only contains LobbyPrivacy. Add LobbyPrivacy.FriendsOnly. * Separate overload as not to mess with any existing game packages * Make old CreateLobby method obsolete. Add LobbyConfig.MaxPlayers (defaults to package config.) Add LobbyConfig.Name (defaults to hostname for Dedicated Servers, or the owner's Steam Name for P2P) * Fix lobby config max players
2 Months Ago
On Dedicated Server you can pass a path to a .sbproj with +game to load a local project. Hotloading works as usual for connected clients.
2 Months Ago
Fix lobby config max players
2 Months Ago
Optimize Navmesh agent ground trace not to run every frame
2 Months Ago
Leaderboard backup, run #15389
2 Months Ago
adjust particle text size
2 Months Ago
particle text
2 Months Ago
Merge from localcoord-blend-layer
2 Months Ago
Fix player surface reference
2 Months Ago
Buff Squirt Fire Fix wiggle bullets Can't outrun coins when getting sucked in Controller Support
2 Months Ago
Dive jump particle
2 Months Ago
Fix DamageTrigger logic Update ShopItem in OnStart for connected client Suck coins into player
2 Months Ago
play item sound on get
2 Months Ago
Fix ItemComponent NRE Fix silly mistake Player no longer has friction when running against walls Enemies no longer have friction against walls
2 Months Ago
Fix heal NRE
2 Months Ago
Fix players not colliding with enemy bullets lol Enemy projectiles are now entirely client-side so there's much less load on the host and gameplay is much more fair for each client
2 Months Ago
Update server uri
2 Months Ago
Shop items are greyed out if you can't afford them Speed the player up 1.5x when not in a room with enemies
2 Months Ago
Replenish item room for number of players
2 Months Ago
Hide pre-spawned shop doors on the map, revealing once discovered
2 Months Ago
If a player disconnects, their player gets removed but state is regained when reconnecting (so they dont lose everything) Fix ShopItem desync for connected clients Fix item shadows Force enable player during retake Don't show dropped players in the list Fix medkit not healing for connected clients Fix recoil networking Projectiles can't leave the room they originated in, and doors block all bullets Prevent any movement when map is generating
2 Months Ago
Added talk_06 anim as cinematic gesture
2 Months Ago
deployable target will need a programmer to look over stuff again
2 Months Ago
Fix CPhysicsBody::FindClosestPointOnConvexShapes not working for Spheres and Capsules Resolves Facepunch/sbox-issues#6909
2 Months Ago
work around horrible flickering when in 2D editor view
2 Months Ago
Fix knife swing sound, amongst other fixes