136,349 Commits over 4,324 Days - 1.31cph!

5 Years Ago
Have the storage entity drop any contents as loot if it's destroyed by a conditional
5 Years Ago
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5 Years Ago
New system for handling sub-entities on modules as conditionals. Destroy the sub-entity entirely when the condition is not met, and re-create it if conditions are met again.
5 Years Ago
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5 Years Ago
Allow reassigning the gameobject in the modular car conditional
5 Years Ago
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5 Years Ago
Plants increase water quality when raining (standalone and in planter)
5 Years Ago
Change front sliding windows on armoured passenger module to Generic physic (sic) material
5 Years Ago
Move the HasMenuOptions check in UpdateLookingAt so that ShowIf menu checks that reference the lookingAt values get the correct data. Removed the workaround in VehicleModuleTaxi
5 Years Ago
Merge from main
5 Years Ago
Material and texture update for supply drop
5 Years Ago
missing material change
5 Years Ago
Terrain blend shader fixes.
5 Years Ago
WIP Dome level refresh
5 Years Ago
updated party hat material to new birthday material
5 Years Ago
rotated vm cake & updated flame effect position
5 Years Ago
Glass fix for picture frames. They are now much brighter / glass is less dark.
5 Years Ago
updated balloon material to next birthday
5 Years Ago
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5 Years Ago
updated cake prefabs (apart from viewmodel prefab)
5 Years Ago
wip moving sense type to brain. wip target/threat flags.
5 Years Ago
Replaced PrefabUtility.GetPrefabType since it's obsolete and it doesn't seem to work entirely correctly anymore
5 Years Ago
merge from main, merge fix
5 Years Ago
codegen and phrases check
5 Years Ago
Satellite dish terrain splats
5 Years Ago
Applied IO line curve calculation fix from main (fixes broken monument lines and massive editor performance drain)
5 Years Ago
Fixed phone booth collider getting stripped on server
5 Years Ago
Committing prefab auto-updates so the build server doesn't have to update / revert them every build
5 Years Ago
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5 Years Ago
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5 Years Ago
[Editor only] Set "drawinteraction" to true in the console or toggle "Draw Interaction" in the Rust Editor window to get a visual text display of exactly what the player is currently looking at and where it is
5 Years Ago
Western side WIP
5 Years Ago
Send the logo image URL to Rust+
5 Years Ago
Add server.logoimage to specify a URL for a circular server logo (up to 256x256)
5 Years Ago
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5 Years Ago
Merge Main -> Vehicles
5 Years Ago
Fix player ref in CanBeLooted in ModularVehicleShopFront
5 Years Ago
Set sliding windows on armoured modules to Generic material so they don't get decals. Decals didn't move when the sliders moved.
5 Years Ago
Line endings only
5 Years Ago
Prevent taxi trade box being usable at all when dismounted
5 Years Ago
5 Years Ago
Potential NRE fix in PlayerVoiceRecorder
5 Years Ago
Made the velocity restore when taking out a road sign in a modular car one frame faster
5 Years Ago
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5 Years Ago
Fixed pickup/put down sfx not working in builds
5 Years Ago
Fix kick button interaction showing up even when the button itself was unavailable
5 Years Ago
WIP Satellite dish terrain sculpt
5 Years Ago
Fix taxi mount position
5 Years Ago
Added additional null check in CheckLookingAtVisible
5 Years Ago
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