239,265 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Add hud to fps testing scene
4 Months Ago
Fixed remaining signs showing power usage 0
4 Months Ago
Added damage listeners, can react to damage taken/damage given (for UI, hit reactions, etc, networked)
4 Months Ago
Some refactor/rework. Added restrained flag. Removed some RPCs. Restrained players can now be looted (not just surrendering) Fixed push menu showing for all players. Push now shows if restrained only. Interaction functionality is now tied to being restrained, not locked inventory.
4 Months Ago
Separate HUD from Player prefab - make that GO in the scene networked - should fix chat too Fix conflicts
4 Months Ago
Add paint.leftsided convar to change the painting UI to be on the left side of the screen instead of right
4 Months Ago
Cut down on a bunch of damage system code
4 Months Ago
Prevent reload if weapon ammo is full
4 Months Ago
Remove unused
4 Months Ago
Updated physics material and destruction sound to metal
4 Months Ago
New vitals UI, new UI font & theme (from ui-stash)
4 Months Ago
Network Game_SetUp
4 Months Ago
Remove WeaponViewer
4 Months Ago
Make text bold again Chat fixes + team chat
4 Months Ago
Fixed IOEntityEditor NREs with no outputs entities
4 Months Ago
When the electric furnace is full: - pause cooking instead of turning off - resume cooking when an item stack has been removed
4 Months Ago
Increase team limit
4 Months Ago
Add mesh merging (only 2 open edges from the same mesh for now)
4 Months Ago
Put spectators on a team at round end WIP try to avoid double-assigning weapons
4 Months Ago
Weapon info panel doesn't move the active weapon around
4 Months Ago
Bind slot4 and slot5 input actions
4 Months Ago
lobby_join cmd tries to find the lobby with highest players
4 Months Ago
Cannon Shell explosion replacement.
4 Months Ago
Add temp worldspace voice chat
4 Months Ago
another round of spawns
4 Months Ago
More spawns
4 Months Ago
cleanup site decals + added question/exclamation
4 Months Ago
Set louie's map as startup
4 Months Ago
Spawns, block off half the map for testing
4 Months Ago
Fix hotloading SingletonComponents Fix networking player respawning / team assignment
4 Months Ago
v_spaghellim4: updated idle pose
4 Months Ago
Knife is a 2 hit kill M4 damage decreased
4 Months Ago
Upped pistol fire rate, decreased damage
4 Months Ago
Fixed footsteps sounding weird
4 Months Ago
Add chat from ui stash branch - hopefully this doesn't fuck anything else up
4 Months Ago
Dead state for avatars
4 Months Ago
40% faster walk speed
4 Months Ago
Initial theming Basic vitals (armor not hooked up yet) sexy hud Chat
4 Months Ago
Extremely basic avatar displays for connected players
4 Months Ago
Updated Pushcart Materials and LOD Distance
4 Months Ago
New TerrainMaterial & TerrainStorage resources, rework creation of terrain, component custom editor, simple height blends and various QOL improvements New TerrainMaterial asset, can be used on multiple terrains, copied from other projects * Replaces TerrainData.TerrainLayer which used manual packed vtex files * Accepts source images for: albedo, normal, rough, ao, height * Compiles into 2 generated vtex_c * Contains other properties for metalness, uv scale, uv rotation * AssetPreview is used for editor UX too, instead of hacky shit before * TerrainMaterialEditor auto populates _normal _rough etc. properties from albedo * Drag drop TerrainMaterial assets into Terrain component * Open for expansion to grass/clutter properties TerrainStorage * Replaces TerrainData & TerrainDataFile * Make use of IJsonConvert to avoid all the crazy crap I was doing before * Drag drop TerrainStorage asset into scene * JsonUpgrader for TerrainData -> TerrainStorage, resmaples ^2+1 heightmaps to just ^2 Terrain component editor: * Support creating or linking TerrainStorage if none is attached * Split settings into its own tab * Add heightmap resampling for non pow2 heightmaps * Add import splatmap * Terrain creation no longer forced through GameObject menu, remove Hide attribute from Terrain component. * Remove special terrain save logic from SceneEditorSession, use scene.saved editor event * Texture streaming works properly * Basic height blend * Disable specular on terrain
4 Months Ago
Add playerinfo hud showing HP
4 Months Ago
initial buy menu
4 Months Ago
Applied new lighting & FX.
4 Months Ago
fixed garbage color values on decals
4 Months Ago
Sync life state
4 Months Ago
Fixed cinematicentity.demohideobjects not working properly on CLIENT only
4 Months Ago
Updated Pushcart Material To Use New Mask Map
4 Months Ago
Comment out viewbob