130,447 Commits over 4,232 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Initial boat validation setup.
Added basic requirements.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: re-enable Effects and Firework benchmark scenes
They didn't have issues, so adding them to the pile
Tests: autobench in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase Patrol Helicopter ride height by 10 meters so it doesnt clip into jungle trees
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: Disable demo benchmarking part of autobench
- removing old demos
Our demos are too stale and no longer binary compatible with the protocol changes
Tests: ran autobench in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Compass animation updates
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Weaving time reduction to 1.6 seconds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rewrote weaver with Burst ILPostProcessor
Booleans to enable/disable old weaving setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding a 30 second delay to changing the DLSS mode after initialization as a test
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                WIP editing of previously finished boats at the boat building station.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Store general tab scrollbar
 
                
                
                
                
                
             
         
        
            
            
            
                
                General store scroll view
Filtering by item
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating view model and world model rigs for the compass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Boat building station WIP changes for a togglable edit mode.
 
                
                
                
                
                
             
         
        
            
            
            
                
                added renderbatch to all the bloody rags
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor
reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                - Setting DLSS quality to Max Quality mode initially to try and avoid the driver crash caused by having it initially set to Max Performance or Balanced
- Replacing the DLSS debug DLL with the release DLL, to remove the changes from the previous test
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix error in toggling between instancing on/off
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from targeting_attachment_slot_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted the leave and invite buttons in the team dock to a button with icon + tooltip
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed invite button staying on during gameplay
Removed silly system for changing header text on assign to friend dialog, made new prefab variants for each type of this screen that we need (updated BuildingPrivlidge, VehcilePrivilege and AutoTurret)
Added option for friends list to filter out team members
Added variant of assign to friend dialog for team invites
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't show available campfire spawn options to a player if they have placed any regular respawn points (bags/beds/etc)
 
                
                
                
                
                
                    
    
        
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                Exposed campfire spawning toggles in game modes and via replicated convar (allow_campfire_spawning), both need to be true for feature to work
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implemented cooldowns like regular bags
Spawning at a campfire now triggers the cooldown at nearby sleeping bags and fires like a regular sleeping bag
Campfire now keeps a list of the last 5 players to spawn at a campfire, if a player is in that list they cannot spawn at the campfire (count is exposed via server.campfire_memory_length)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed an additional rock appearing in the players inventory on the tutorial island if they were using a redirect rock skin (jungle rock)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when disconnecting from a server while standing on a moving train
SoundManager will no longer attempt to spawn a sound into a scene that isn't loaded
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a copy+pastable log output to the weapon slot find tool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched the targeting attachment to use a new InternalTargeting slot (used to share the Internal slot with the GCO)
All weapons with the Internal slot can now also equip items marked as InternalTargeting
Added InternalTargeting to the AK and LR , allows the targeting attachment to be used on those weapons
Added commands in Tools/Find/Weapons With Slots/ for all slot types that prints out all weapons that can use a given attachment type
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wrote new tooltips for all the gameplay options 
Added video tooltip support
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-implemented settings safe mode button and its confirmation popup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Generic popup dismisser, tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Generic confirmation popup system
Added a confirmation popup to the keybind reset button
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Rename delta to be more clear
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                update iconrender_improvements/wallpaper
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent IconScene from being saveable
- can toggle via `Tools/IconRender/Allow Saving Scene`
Show preview of the icon on the right side of the window
- pull texture from Game window with a render texture
- will have inspector to change render icons below