239,184 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Re applied 98023 (tech tree)
4 Months Ago
Hook up basic procedural hit reaction
4 Months Ago
MainHUD cleanup
4 Months Ago
Fixed player collision staying active after death
4 Months Ago
Main HUD has gradient Move ammo into a component Remove vitals background Player role component Centralise main HUD elements (vitals, role, ammo) Remove chat background, contextual input prompts Rebase fixes
4 Months Ago
Don't possess players on respawn, no need
4 Months Ago
Move certain "hexed" models to fallbacks VPK Fixed env_zoom not working sometimes, and not undoing itself on removal Include modified Alyx models that include animations from episodes Get rid of "env_sprite is rendering non sprite material" warning It's too spammy Entity:Set/GetPoseParameter now can accept numbers instead of strings Entity:GetPoseParameterRange can now accept string instead of a number
4 Months Ago
Make player inventory sync
4 Months Ago
merge from analytics_save_profiling
4 Months Ago
Simplified MainHUD player acquisition
4 Months Ago
merge from qol_turret_interference_feedback
4 Months Ago
Merged main into io_seismic_sensor
4 Months Ago
merge from qol_hammer_pie_menu_consistant
4 Months Ago
merge from qol_block_explosives_in_tc
4 Months Ago
merge from horses_backwards_movement
4 Months Ago
merge from electricfurnace_qol
4 Months Ago
merge from signs_io_ui_fix
4 Months Ago
BombSite component, update BombSite_A.prefab
4 Months Ago
Update C4 weapon name Player cameras are off by default, will only turn on if it's needed
4 Months Ago
Add hud to fps testing scene
4 Months Ago
Fixed remaining signs showing power usage 0
4 Months Ago
Added damage listeners, can react to damage taken/damage given (for UI, hit reactions, etc, networked)
4 Months Ago
Some refactor/rework. Added restrained flag. Removed some RPCs. Restrained players can now be looted (not just surrendering) Fixed push menu showing for all players. Push now shows if restrained only. Interaction functionality is now tied to being restrained, not locked inventory.
4 Months Ago
Separate HUD from Player prefab - make that GO in the scene networked - should fix chat too Fix conflicts
4 Months Ago
Add paint.leftsided convar to change the painting UI to be on the left side of the screen instead of right
4 Months Ago
Cut down on a bunch of damage system code
4 Months Ago
Prevent reload if weapon ammo is full
4 Months Ago
Remove unused
4 Months Ago
Updated physics material and destruction sound to metal
4 Months Ago
New vitals UI, new UI font & theme (from ui-stash)
4 Months Ago
Network Game_SetUp
4 Months Ago
Remove WeaponViewer
4 Months Ago
Make text bold again Chat fixes + team chat
4 Months Ago
Fixed IOEntityEditor NREs with no outputs entities
4 Months Ago
When the electric furnace is full: - pause cooking instead of turning off - resume cooking when an item stack has been removed
4 Months Ago
Increase team limit
4 Months Ago
Add mesh merging (only 2 open edges from the same mesh for now)
4 Months Ago
Put spectators on a team at round end WIP try to avoid double-assigning weapons
4 Months Ago
Weapon info panel doesn't move the active weapon around
4 Months Ago
Bind slot4 and slot5 input actions
4 Months Ago
lobby_join cmd tries to find the lobby with highest players
4 Months Ago
Cannon Shell explosion replacement.
4 Months Ago
Add temp worldspace voice chat
4 Months Ago
another round of spawns
4 Months Ago
More spawns
4 Months Ago
cleanup site decals + added question/exclamation
4 Months Ago
Set louie's map as startup
4 Months Ago
Spawns, block off half the map for testing
4 Months Ago
Fix hotloading SingletonComponents Fix networking player respawning / team assignment