239,257 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Make networking stuff host controlled logic - player controlled movement / shooting. Weapons properly networked.
4 Months Ago
Output detected explosion vibration level regardless of the current energy
4 Months Ago
Increase height of supermarket building blocked box to clip underground slightly (like the sphere did)
4 Months Ago
Change supermarket to only a single square `prevent_building` collider - removed the extra sphere collider but resized the square to be the same overall shape S2P supermarket
4 Months Ago
Show building blocked of monuments with the BR sphere effect - will only show monuments & caves (not roads or rails) - only will show when holding building plan https://files.facepunch.com/jakerich/IgNQuA7CXFEAEXaM/1TDceAwIsJp7iV7A.mp4
4 Months Ago
Added mantle to cinematic setup
4 Months Ago
C4 light effect
4 Months Ago
First person arms: bring back the hold bones for non-weapon_root-centric setups
4 Months Ago
undo c4 offset do it in the prefab
4 Months Ago
c4 material
4 Months Ago
c4 icon
4 Months Ago
Add rough damage indicator system, can only noclip when in dev mode Add WeaponData.Icon, use icons again (thank you very much @bakscratch)
4 Months Ago
More icons
4 Months Ago
Gun icons
4 Months Ago
Silently (without callback) set the player's health to 0 if we force the life state Don't let the player move their camera if they die (until we get proper death cam/spectating)
4 Months Ago
Ragdoll the player's renderer when they die
4 Months Ago
Add notion of armor, can't be bought yet
4 Months Ago
Fix NRE at (Facepunch.ViewModel.ApplyVelocity(Weapons/ViewModel.cs:104)) Fix NRE at (Facepunch.InputActionWeaponFunction.OnFixedUpdate(InputActionWeaponFunction.cs:86))
4 Months Ago
Team names and team colours are reflected properly in the UI
4 Months Ago
Don't allow having the same weapon twice, fix clearing inventory when we shouldn't
4 Months Ago
Applied & fixed damage effects
4 Months Ago
Minor round state display UI changes
4 Months Ago
Renamed 'Passthrough' to 'Power Out'
4 Months Ago
Re applied 98023 (tech tree)
4 Months Ago
Hook up basic procedural hit reaction
4 Months Ago
MainHUD cleanup
4 Months Ago
Fixed player collision staying active after death
4 Months Ago
Main HUD has gradient Move ammo into a component Remove vitals background Player role component Centralise main HUD elements (vitals, role, ammo) Remove chat background, contextual input prompts Rebase fixes
4 Months Ago
Don't possess players on respawn, no need
4 Months Ago
Move certain "hexed" models to fallbacks VPK Fixed env_zoom not working sometimes, and not undoing itself on removal Include modified Alyx models that include animations from episodes Get rid of "env_sprite is rendering non sprite material" warning It's too spammy Entity:Set/GetPoseParameter now can accept numbers instead of strings Entity:GetPoseParameterRange can now accept string instead of a number
4 Months Ago
Make player inventory sync
4 Months Ago
merge from analytics_save_profiling
4 Months Ago
Simplified MainHUD player acquisition
4 Months Ago
merge from qol_turret_interference_feedback
4 Months Ago
Merged main into io_seismic_sensor
4 Months Ago
merge from qol_hammer_pie_menu_consistant
4 Months Ago
merge from qol_block_explosives_in_tc
4 Months Ago
merge from horses_backwards_movement
4 Months Ago
merge from electricfurnace_qol
4 Months Ago
merge from signs_io_ui_fix
4 Months Ago
BombSite component, update BombSite_A.prefab
4 Months Ago
Update C4 weapon name Player cameras are off by default, will only turn on if it's needed
4 Months Ago
Add hud to fps testing scene
4 Months Ago
Fixed remaining signs showing power usage 0
4 Months Ago
Added damage listeners, can react to damage taken/damage given (for UI, hit reactions, etc, networked)
4 Months Ago
Some refactor/rework. Added restrained flag. Removed some RPCs. Restrained players can now be looted (not just surrendering) Fixed push menu showing for all players. Push now shows if restrained only. Interaction functionality is now tied to being restrained, not locked inventory.
4 Months Ago
Separate HUD from Player prefab - make that GO in the scene networked - should fix chat too Fix conflicts
4 Months Ago
Add paint.leftsided convar to change the painting UI to be on the left side of the screen instead of right
4 Months Ago
Cut down on a bunch of damage system code
4 Months Ago
Prevent reload if weapon ammo is full