130,447 Commits over 4,232 Days - 1.28cph!
    
    
    
        
            
            
            
                
                 merge from sapling_billboard_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from wallpaper_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Turn off vine network position invoke when they are idle, removes 40% of network position ticks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Experimenting with disabling syncPosition on vines that aren't in use
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use a proper trace for water level checks rather than arbirarily looking an ocean values
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set the recently changed scrap heli and patrol heli gibs colliders to read/write
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Hovering pack tiles starts playing a video
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Stop bicycle showing fuel interaction prompt
 
                
                
                
                
                
             
         
        
            
            
            
                
                Always ensure terrain pushback is off when starting a spinout
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed wallpaper line of sight issues for doorway, window, half and low walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Delete incomplete stadia support
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support for overriding the Steam item name and background colors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't show the send message button on the friends list context menu if the player has the chat UI disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable Discord functionality on Mac
 
                
                
                
                
                
             
         
        
            
            
            
                
                renamed to abyss horizontal storage tank and abyss vertical storage tank
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added more sanity checks
Added lua_matproxy_nobindmat & matproxy changes
The convar is for testing only (since not all servers have the updated Lua library), Lua mat proxies will reuse the already stored material in Lua for the bind callback, rather than pushing the stored material from C every frame. This prevents thousands of IMaterials being pushed to Lua a second, and should prevent hitching when GC deletes them all in batches.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix loot not working on new scientists
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use classic scientist mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleanup filesystem changes
Files over 2GB should kinda work now on Linux
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix scientists seeing from their belly button instead of their eyes
 
                
                
                
                
                
             
         
        
            
            
            
                
                - If running into the target by accident when heading to a cover, enter dogfight mode
- When hiding look in the direction the player is likely to come from
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                First pass on cover behaviour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added new pack categories, whitelist system, more filtering
Also fixed a grid bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: MonumentBenchmark - move WaterSystem init to Start
In standalone client it errorred due to different default awake order (Monument awake before WaterSystem)
Tests: autobench in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup better item height
Applied to main menu prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed non tagged servers from throwing an NRE
Adjusted scrollbar width
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added support for capsule shaped spatial environment volumes for opaque objects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better connection modal animation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls)
3 texture variants
no lods yet
 
                
                
                
                
                
             
         
        
            
            
            
                
                off material for strip light
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Found and increased a bunch of other heights: orbit, death, patrol etc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Auto enter edit mode when a deployed boat building station passes the area clear checks.
Edit mode toggle checks.
Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Maybe this will allow loading of files above 2GB
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added store editor convar to change your item inventory
Added new store grid filters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert "Temp debugging stuff for linux"
This reverts commit 71d90d5d97ac4187eb36ec54f4f19e17f52d3f09.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temp debugging stuff for linux
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporarily removed the Balanced and Max Performance DLSS modes as they are crashing the game due to an NVidia driver bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                Steering wheel maintains current steering level even with no mounted player
 
                
                
                
                
                
             
         
        
            
            
            
                
                Upgrade to Discord SDK 1.3.9197 since it just came out
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: add MonumentBenchmark to the autobench set
Tests: run atuobench in the editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: MonumentBenchmark - fix terrain and water systems
- Added missing WaterSystems setup and hooked in initialization
- Fixed terrain being setup with missmatching Craggy and CraggyHD assets(using Craggy now) and hooked in initialization
No more exceptions during monument benchmark
Tests: ran autobench in editor