244,514 Commits over 3,898 Days - 2.61cph!
Fixed NRE in TerrainMath when the height map resolution is different from the normal map resolution
Updated image effects to b13
Made sharpening toggle with AA
Moved water image effects to their own child object (like radiation)
Documentation updated during deployment build 46f18efe-ac8e-4a4f-8bdb-a7ab3d918485.
Documentation updated during deployment build 46f18efe-ac8e-4a4f-8bdb-a7ab3d918485.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Merge branch 'master' of arcade
Finished 2 channel PNG support.
Removed some unused Lua related stuff.
[platformer] fixed some crush false positives
[platformer] fixed an offset issue when pushed out of bounds while on a block
Eagle v2 and plains terrain WM.
[platformer] further fixed falling on a downward moving block
[platformer] improved crush detection more, improved grabbing/landing on blocks moving away from player
[platformer] fixed some stuff, added blocks that move around clockwise
Refactored some gun code and starting to link it up better with view model stuff.
updated manifest & phrases
New storage crate in code - Can be locked
Player ensures to stop looting upon death or disconnection
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'deploy' of arcade
Conflicts:
Platforms/GameAPI.BudgetBoy/Entity.cs
Merge branch 'master' of github.com:Facepunch/arcade
Fixed entities not loading graphics.
chicken animations all done. Gonna work on the sound effects now.
Merge branch 'master' of github.com:Facepunch/arcade
Replaced Resources.Load prefab loading with PrefabLibrary class
Fixed animal patrols on test level.
Disabled splat based height offsetting underwater
Made bushes cluster more on open fields
Increased bush count along forest edges
Create the terrain after spawning all landmark and decor (so that dynamic changes applied by decor are already known)
Made terrain height offsetting based on splats more extreme
Burce Willis aint gon save you now bruh
Fixed that the procedural map would load BuildingTest.sav, removing all spawned entities in the process
Update building block basic source
Partial fix for 2 channel PNG files.
Added bobbing and swaying although its a bit shit and needs tweaking. A lot needs linking together.
Some improved error reporting.
Added window bars
Replaced placeholder textures on blocks with some different placeholder textures
Fixed two missing resolution variable replaces
Added some view model stuff.
Can build on top of blocks (like floors)
Hinged door stability (falls to bits of frame destroyed)
Floor placement on supports more permissive
Lock is removed properly when door is destroyed