244,516 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Added some view model stuff.
10 Years Ago
Can build on top of blocks (like floors) Hinged door stability (falls to bits of frame destroyed) Floor placement on supports more permissive Lock is removed properly when door is destroyed
10 Years Ago
Made SceneAsset create its folder if not found
10 Years Ago
10 Years Ago
Qb template cleanup and yellow flower billboard fix
10 Years Ago
Made baked normal and height maps adjustable
10 Years Ago
Added yellow flowers, consolidated flower prefabs to use single mat each.
10 Years Ago
Classes extending Stage don't need to implement a constructor accepting a Game instance any more.
10 Years Ago
Pines ACTUALLY all use the same mats
10 Years Ago
Savannah trees all use the same mats
10 Years Ago
Saved ~70 ALU in terrain shader highest quality mode
10 Years Ago
Fixed rendering and updating order in games.
10 Years Ago
Pines now all use same mats
10 Years Ago
Added Grab Terrain Normal toggle to terrainBlendObj; enabled by default
10 Years Ago
Added some missing documentation for the Entity class.
10 Years Ago
Stability points on all non grounded blocks
10 Years Ago
Entity now implements IEnumerable<Sprite> so that collection initializers can be used, and ensured that sprites are ordered correctly.
10 Years Ago
Updated .gitignore
10 Years Ago
Improved error reporting when loading or updating a game.
10 Years Ago
Fixed UVs on a bunch of placeholder building component meshes Fixed a bunch of pink materials RemoteLog - moved to server prefab (gamesetup is only for the editor)
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Games are now maximally scaled again.
10 Years Ago
Fixed UVs on a bunch of placeholder building component meshes
10 Years Ago
Fixed compilation error messages not appearing when loading a game via command line.
10 Years Ago
Removed meta file for deleted DLL.
10 Years Ago
[platformer] improved crush detection
10 Years Ago
[platformer] player checks for being crushed
10 Years Ago
https://www.youtube.com/watch?v=v09H0A9q1mA
10 Years Ago
Removed unnecessary normal map flags from all ST mats.
10 Years Ago
Flowers v1.
10 Years Ago
Add some tile stuff
zon
10 Years Ago
Animals now have metabolism.
10 Years Ago
Client - disconnect if exception in networking Protocol++
10 Years Ago
Strip LightLOD from server builds
10 Years Ago
10 Years Ago
Naaaants een-vwen-yaaaaaaa ma-ba-gee-chi-ba-va (See-tee-hoummmm gwen-ya-maaaaa)
zon
10 Years Ago
Created base metabolism class.
10 Years Ago
RustBuilder.exe - for the build server. Builds in paralell, catches Unity crashes and automatically retries.
10 Years Ago
chicken running / attack animations; Twerked the chicken walk animations a bit.
10 Years Ago
Pine intersection fix, and height diversity.
10 Years Ago
Fix toggle not working on debug cam
10 Years Ago
Cleaned up some of our filthy art folders Fixed various missing / broken materials Deleted UniversalMarmoset as it's broken (plus, I think the b13 shaders are supposed to look more like marmoset anyhow?) Deleted empty folders, outdated prefabs, etc.
zon
10 Years Ago
Merged remote logging.
10 Years Ago
Tweaked wall sockets so you can place walls next to a block/stairs
zon
10 Years Ago
Remote logging now uses production logging server.
10 Years Ago
Navmesh for inland_arid_1
10 Years Ago
Made LightLOD client-only
10 Years Ago
Added server.worldsize (allowed to be between 2000 and 8000 for now, defaults to 8000) Removed ProceduralSmall level (use server.worldsize)
10 Years Ago
Added settings for BiomeArid, FoliageAridTrees. inalnd_arid_1 ready for gameplay. Stopped WeatherControlls being init-ed by default (context menu on WeatherManager)
10 Years Ago
Strip TreeMesh from server builds