254,390 Commits over 3,990 Days - 2.66cph!
UI changes and added generator to level
Refactored decor spawning backend
Added method to scatter static decor directly onto paths (roads / rivers)
Networking reliablility fixes
- Merged skill system rework to Main now that it mostly works
Can crush skulls into bone fragments again
- New placeholder ship model is now on correct layer so that it gets ignored by the outline effect
- Fixed a skill upgrade bug caused by last commit
- Made skill tree nagivation slightly better with a gamepad. Or maybe worse.
Various env stuff. Backup.
Fixing some colision issues, updated the prefab scenes.
Send disconnect reasons to server before disconnecting
Merge branch 'master' of arcade
Removed use of `pdb2mdb.exe` on Windows since games are no longer executed within Mono.
Merge branch 'master' of arcade
Now explicitly running `mono` on non-Windows with the `--debug` option.
Merge branch 'master' of arcade
Using the old temporary assembly path generator.
Merge branch 'master' of arcade
Remotes should always respond to remote calls.
Removed `[remote]` tags to logs and errors received from a remote game host.
Corrected cursor position.
Merge branch 'master' of arcade
[zombies] survivors wait to build if building spot is temporarily blocked
Stack traces from exceptions thrown in the game host process now have line numbers for game code when running games loaded from scripts.
Added noise to terrain modifiers for less circular, more scattered shapes
Network tweaks
network protocol++
Don't attempt to spawn bridges if no target direction can be found
Added hit points in Dives for TENN and added states to controller
Phase-1 of overhauling the ground clutter spawns (new decor rocks and various mushroom types) -- old placeholders scrapped.
adjusted repair bench recipe
[zombies] survivors move to build position before building
Final size tweaks for the custom map.
Dont send reliable player tick like a cunt.
Fixed phrases not catching Translate.Phrase members
Repairbench UI
Do some pre-checks on the user's auth token, reject early
Destroy player's baseProtection propertly
Fixed AK47 viewmodel casting shadows
fixed incorrect grade on twig floor
Raknet crashes with divide by zero if retryCount is less than 3(!)