130,505 Commits over 4,232 Days - 1.28cph!

1 Year Ago
merge from save_260
1 Year Ago
Cave med hard S2P
1 Year Ago
manifest
1 Year Ago
S2P Lighthouse and cave small med - resolves rock_formation_huge_c, bigger than huge
1 Year Ago
Convert mixing table UI to use pooling. Misc performance improvements.
1 Year Ago
Remove hardcoded speed values
1 Year Ago
subtracting t1smg
1 Year Ago
Fix hobo barrel and witch cauldron not scaring wolves when they are lit
1 Year Ago
Burlap gloves viewmodel uses correct material
1 Year Ago
Merge from main
1 Year Ago
Compile fix
1 Year Ago
merge from save_260 - Staging wipe
1 Year Ago
network++ save++
1 Year Ago
merge from t1smg - WIP
1 Year Ago
merge from io_research_table
1 Year Ago
merge from main, stomping radtown_1 changes from main
1 Year Ago
Stop fizzle smoke wisp from sometimes RNG clipping through walls.
1 Year Ago
Fix for FizzleEffect being hardcoded on DudExplosives
1 Year Ago
Merge from gesturepack
1 Year Ago
Added the option for gestures to not get cancelled via LMB/RMB Enabled on RPS
1 Year Ago
Animator fixes
1 Year Ago
Satchel polish/debug. LOD distances, FX orientation translation.
1 Year Ago
Fix shield viewmodel getting culled when offscreen Fixed blocking state getting reset every tick Cleanup
1 Year Ago
C4 polish: Lighting & light texture improvements. FX orientation polish.
1 Year Ago
Show damage protection % when inspecting shields in the inventory Set some starting values per shield for testing
1 Year Ago
Added indicators to the item information panel if a wepaon is compatible with shields
1 Year Ago
Added description to RPS gesture
1 Year Ago
merge from qol_bag_unclaim_convar -> main
1 Year Ago
Change hardcoded value of how long bag unclaim button has to be held to a convar - default to same 2 seconds - can use `bag_unclaim_duration` convar to decrease (or increase?) the time you need to hold it down
1 Year Ago
Merge fix
1 Year Ago
Better client prediction for the ballista controls (still wip)
1 Year Ago
merge from fix_npc_death_icon -> main
1 Year Ago
Merge from main
1 Year Ago
Merge from gesturepack
1 Year Ago
Merge from main
1 Year Ago
Disable the builtin viewmodel skin when any equipped clothing item has DisableHandsEntirely enabled, should solve item ordering issues
1 Year Ago
Merge from Halloween24
1 Year Ago
Set the down limit on the dracula cape to 70 to match other wearables, fixes 3p player not bending over fully while it's equipped
1 Year Ago
Add ability for loadouts to reference an NPC prefab to override the death icon - HumanNPC will send the prefab name the loadout wants if configured - this fixes NVG scientist outfits in military tunnels not using the NVG death icon Added arctic scientist icon - added arctic variant prefab so it can source death info - left spawners using the same scientist prefabs - updated loadouts to point to new arctic scientist prefab
1 Year Ago
Fix build error from VS adding random `using UnityEditor` namespaces (from qol_io_arrows merge)
1 Year Ago
Merge from vm_names_ugc
1 Year Ago
Fix server admin panel NRE
1 Year Ago
Merge from main
1 Year Ago
siege_weapons/visual_towing -> siege_weapons
1 Year Ago
Gave TransformLineRender an IsEnabled property that can correctly turn it on and off and remove the jobs whilst preserving allocations.
1 Year Ago
merge from fix_map_focus_light -> main
1 Year Ago
Fixed not working in standalone builds due to lighttoggle being a server convar - split into a client & server command - client checks if map is open and sends convar to server
1 Year Ago
▍█▊▍▅ ▋▍▆▄ ▍▊_▆▊▉▌_▄▍▇▇▇▆▌▅_▋█▌█▊
1 Year Ago
▇▅▍▋▋ ▌▉▋▍ ▊▍█▍▄▅█▉▊▇▍▄▊▍_█▇▆▉▄▍▍▊▄▍
1 Year Ago
merge from main -> fix_map_focus_light