130,544 Commits over 4,232 Days - 1.29cph!

1 Year Ago
Fixed pivots on driver cabin items
1 Year Ago
Script auto updates / compile fixes
1 Year Ago
Separated assets for placeholder animation
1 Year Ago
Moved battering ram hardware out of placeholder folder
1 Year Ago
sks balance + setup
1 Year Ago
Added battering ram hardware to entity, updated models and materials
1 Year Ago
Battering ram door wip settings
1 Year Ago
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
1 Year Ago
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
1 Year Ago
backpack skin icon fix
1 Year Ago
merge from t1smg
1 Year Ago
manifest
1 Year Ago
manifest.json and packages-lock.json
1 Year Ago
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1 Year Ago
TMP_ script changes
1 Year Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
1 Year Ago
CurrentVersion.cs
1 Year Ago
ProjectVersion.txt
1 Year Ago
merge from main
1 Year Ago
disabled_halloween24 -> main
1 Year Ago
Disable Scarecrowpopulation Updated collectables Removed bone collectable Frank default table craftable disabled Disabled portals
1 Year Ago
compile fix
1 Year Ago
Update: Invoking of profiler method annotation filter works - Instead of hooking in we rely on Unity's assembly initialization to invoke us first - seems to be early enough, but we'll see - Store profiler callbacks to avoid GC cleaning them up and crashes in mono - Add compile guards (for now allowing to run editor to test) Tests: launched in editor, no crashes and a lot(112k) of debug logs indicating what gets annotated.
1 Year Ago
Fix regression from HBHF fixes that causes building blocks with no TC attached to use TC of nearby but unattached building blocks
1 Year Ago
Add combined versions
1 Year Ago
IsTipping wont be called if tipped
1 Year Ago
Adding in the gestures
1 Year Ago
Split off IsTipping and IsTipped flags Only enable is tipping if we are starting to tip and not when we are on the ground
1 Year Ago
merge from save_260
1 Year Ago
merge from main
1 Year Ago
reapplying 106957 t1smg
1 Year Ago
If tipping over turn on a trigger to hurt players inside
1 Year Ago
Siege tower now sets flag should it be tipped over
1 Year Ago
Battering ram door prefab
1 Year Ago
t1 smg balance and techtree
1 Year Ago
- Added methods to check if siege tower is tipping over or has tipped - Moved them into BaseVehicle
1 Year Ago
Battering ram back door physics tests
1 Year Ago
Add top secret hidden feature to wolves
1 Year Ago
Fixed bug preventing loaded horses that are towing something from being detached
1 Year Ago
Merge from main
1 Year Ago
- Ensured ride horse shows up first instead of tow/detach (again?) - Fixed NRE with random.range
1 Year Ago
- Improved rope tension values - Fixed weird rope wind amplitude - Tweaked wind values with some more randomness
1 Year Ago
Gesture Pack store page
1 Year Ago
Codegen/manifest
1 Year Ago
- Adjusted wind amplitude - Adjusted connection points
1 Year Ago
Fixed TransformLineRenderer NRE
1 Year Ago
Enable horse siege harness if is towing flag enabled
1 Year Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
1 Year Ago
Fixed the siege harness in testridablehorse after the merge
1 Year Ago
further marching cubes work - separating sculpting data from marching cubes view through a sampling interface - pruning pass after initial generation to merge duplicate vertex data (21k verts to 3k verts in current test setup) - some vertex generation changes that would let us interpret non-boolean datasets better