198,635 Commits over 4,140 Days - 2.00cph!

1 Year Ago
added left ik target to mace entity and edited 2handed melee anims
1 Year Ago
Implemented decay onto the shelter
1 Year Ago
Revert "Nuke unused vote_controller stuff from gmod" Causes network incompatibility
1 Year Ago
Merged in main
1 Year Ago
m4 3p - updated anims to reduce stock clipping into the body
1 Year Ago
merge from fix_oil_rig_restart_radiation
1 Year Ago
S2P on oil rigs
1 Year Ago
Allow entities with the `DisableSaving` component (acts as a tag) & `EnableSaving == false` to respawn every single restart Change entities that are part of radiation alarm in oil rig & small oil to respawn each restart
1 Year Ago
More panel related clean ups Removed DHScrollBar:Value() and DVScrollBar:Value() Doing the unthinkable. Both functions just returned nil, so probably no addon uses it. Cleanups + Fix DListBox selection
1 Year Ago
player update, exported 2handed melee anim set and populated sword override controller with the new anims, also set holster position and mace holding position on the mace entity
1 Year Ago
m4 fixes - set vm anims to use spas12 avatar, updated dryfire anim, setup dryfire sounds
1 Year Ago
Second attempt. Fixed NRE on server load due to horse ragdoll having no head bone
1 Year Ago
Fixed NRE on server load due to horse ragdoll having no head bone
1 Year Ago
m4 3p - updated chamber anim to be more visible
1 Year Ago
merge from b_shotgun
1 Year Ago
m4 - fixed lootspawn asset naming mismatch
1 Year Ago
Merge ServerSideRagdolls -> main
1 Year Ago
Another minor fix
1 Year Ago
1 Year Ago
Fixed empty sourceBonePos array on load from save
1 Year Ago
merge from legacy_shelter
1 Year Ago
Fix client compile
1 Year Ago
merge from legacy_shelter
1 Year Ago
merge from sign_paint_improvements
1 Year Ago
merge from b_shotgun
1 Year Ago
merge from b_shotgun
1 Year Ago
merge from fix_oil_rig_radiation_reset
1 Year Ago
M4 spawn tables M4 very rare spawn - despawn slower
1 Year Ago
Fix lights & alarm not turning off when the crate respawns
1 Year Ago
Merge ServerSideRagdolls -> main
1 Year Ago
Fixed momentary invisible player when corpse spawns while player was parented
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Muzzle FX & ejection location improvements.
1 Year Ago
Merge ServerSideRagdolls -> main
1 Year Ago
Fix server compile
1 Year Ago
Fixed interpolation issues, new system now working correctly
1 Year Ago
Revamp ragdoll bone position and initial lerp, fix limb trouble between client and server. Broken right now, but committing this mostly-complete WIP
1 Year Ago
Don't copy bone positions on client when ragdoll sim is on server, since the server doesn't know about any of the non-rigidbody bone positions, so it just confuses things (and most noticeably messes up the neck if the player was looking down)
1 Year Ago
Rotate the object around the pan offset Reset camera button resets pan and zoom too now
1 Year Ago
set pinata physics mat to cloth so weapons play soft impact sounds remove confetti cannon sound from pinata-stage-destroy effect
1 Year Ago
Changed M4 shotgun to have same despawn time as Spas-12
1 Year Ago
Only use bodyRotation for the up axis of the corpse, since it's really more like eye rotation
1 Year Ago
Sort bones for perfect data sync
1 Year Ago
M4 despawn set to match Spas-12 despawn time.
1 Year Ago
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1 Year Ago
Added bespoke Pinata PFX Updated to the new Albedo-AO texture from Matt Material tweaks Texture size optimization
1 Year Ago
Merge main -> ServerSideRagdolls
1 Year Ago
lined up wire on pinata a bit better