198,677 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Buoyancy code now works in harmony with the new server-side ragdolls, and they go kinematic instead of attempting to sleep when the buoyancy code wants to sleep them (when being set to sleep, they kept waking up)
1 Year Ago
Eliminate BuoyancyFixedUpdate calls if there's nobody around
1 Year Ago
Very minor edit
1 Year Ago
Fix player markers staying visible after disabling togglespectateteaminfo
1 Year Ago
Added corpseinfo convar to get info on the amount and status of player corpses
1 Year Ago
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1 Year Ago
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1 Year Ago
Changed all materials using Standard to Rust/Standard and nuked overrides (saved 100MB, for some reason)
1 Year Ago
Merge from main
1 Year Ago
Integrated "vertical fade" into wind params as "height bend fade" and blended with exponent via weight (1=override) + tweaks
1 Year Ago
merge from team_marker_reconnect_fix + rust10_drop_fix + BuoyancyHotfix
1 Year Ago
merge from team_marker_reconnect_fix
1 Year Ago
merge from rust10_drop_fix
1 Year Ago
Show the current spectated players team markers when BasePlayer.filterSpectateMapTeamID is -1
1 Year Ago
Possible fix for legacy furnace not dropping
1 Year Ago
merge from BuoyancyHotfix
1 Year Ago
Explosion post params/timings
1 Year Ago
Fix buoyancy code running way too often
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Orchid progress
1 Year Ago
added new masks & test animator (with individual layers & masks for each upper body part)
1 Year Ago
Fix viewpunch prediction errors when landing Merged Pull Request * Round down DGrid column/row sizes to get rid of 1 pixel gaps
1 Year Ago
player update, exported edited unarmed idle pose and edited rock and 2handed melee anim sets
1 Year Ago
Added optional vertical fade controls for quick wind attenuation (based on local space height)
1 Year Ago
Attempted to fix incorrect screen resolution when in editor
1 Year Ago
Fixed build errors on BRZone shader
1 Year Ago
Fixed shiny stuff and reduced Rust/Standard variants another 23%
1 Year Ago
Ensured objects are enabled by default with optional disable Optimised cache lookup Added danger checks to objects in cache
1 Year Ago
Fix tail/current seeking for files stored in VPK TTT: Fix Turkish translation file Added ENT:TranslateSchedule and ENT:OnStateChange for ai sents
1 Year Ago
Set default bind of "focus map" to `F` Move bind to different realm so it doesn't overwrite flashlight button
1 Year Ago
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1 Year Ago
Added ability to foldout main sections Adding pass will foldout passes section automatically RenderPass errors are now parsed and a popup dialog is presented Stopping preview cannot be done unless a pass preview is ongoing Processing parses is now handled by button
1 Year Ago
Setup warning system Display warnings for basic unset values
1 Year Ago
Added dithered "Angle Fade" option to Core/Foliage (e.g. multi-card stationary billboards) Changed blue noise texture to uncompressed
1 Year Ago
Merge main
1 Year Ago
Adjusted import settings for noise textures
1 Year Ago
player update, edited rock anim set
1 Year Ago
Add a second label for the `...` so the dots are aligned from left to right
1 Year Ago
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1 Year Ago
Cherry pick 90919
1 Year Ago
Fix for GetEntityDecayDuration NRE
1 Year Ago
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1 Year Ago
youtooz positions
1 Year Ago
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1 Year Ago
Merge LessSinkableBoats -> Aux2
1 Year Ago
RHIB updated, now 4x the mass as well. Other stats updated to match old behaviour.
1 Year Ago
Rowboat and kayak updated (both increased from 50kg to 200kg, all stats rebalanced to match old behaviour).
1 Year Ago
merge from xmas_2023
1 Year Ago
Merge from main