130,550 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Merge from meshlod_converter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update MaterialSetup to not target children if we convert to a MeshLOD
Don't offer the MeshLOD conversion if the minDistanceMultiplier isn't 0 since MeshLOD has no equivalent feature
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▉▊▊▇ █▋▉▆ ▊▋▊▉ (▍▉▋▅▇▉▉ ▆▌▆)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> allow_barricades_monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cache if a collider is part of a monument with `MonumentColliderTag` component(so it works in standalone builds)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Consolidate some burst util methods into FP.System so they are reusable everywhere (compile fix)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed crashes when point_template  is used improperly
Delete duplicate build scripts that don't really work too well
Expose steamworks.GetList/FileInfo to serverside
Kleiner model with merged animations
Vortigaunt models with merged animations
Include Episode 2 floor turret models for its skins & gibs
Enable Episodic behaviors for vortigaunts
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> allow_barricades_monuments
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▋▆▄▋▆▋▊▉ ▄▄▉▊▆▊▍▉▉ ▅▅▊▌ █▆▆▅, ▄▄▄ ▊▊▋█▍▊▅▅ ██▉▇▆▌▍ █▋ ▉▊▄▄▄ ▆▌▊█▍▇▄▌, ▊▅▊▊▍▇ ▆▄▊▉ █▌▄▅▊▋█ ▄█▌█▉█▍▄▉█ ▌▌ ▉▊▋▄▊▋█ ▊▊▍▊ ▅ ▊▌▄▉▆▍ ▅▆ ▌▄▍▍▆ ▇▄ ▊▊ ▉▇▌▇'▅ ▅▌▊▋█▇▆▄▋▄ ▋▊▋▋▇▇▋▊ ▇▊▍ █▋▌▌▆
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from teslacoil_igniter_heal
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from wire_slacking/tip
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from qol_queue_rejoin_timer
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from wire_slacking/christmaslights
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Buncha movement fixes.
Adjusted a few things to work around the legacy code that messes with PFX.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added wire slack support to christmas lights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjustments for the new script edits.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                pushcarts default tint = red
 
                
                
                
                
                
             
         
        
            
            
            
                
                material tweaks
added corrugated sheets to the masterhouse awning for roof
 
                
                
                
                
                
             
         
        
            
            
            
                
                some extra breeze block piles for set dressing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from paint_stroke_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from save251 - Staging wipe
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from f1_grenade_skin_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from samsite_togglemode
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from fix_item_split_slider_reset
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from chainsaw_ray_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced no build volume at train tunnel underground entrance
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from meshlod converter
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Reduced no build volume at desert military base and arctic research base
- Increased no build volume slightly at launch site and sphere tank
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small monument no build volume increased, switched to sphere collider
- Lighthouse 100m
- Mining Outpost 70m
- Super Market 100m
- Gas station 100m
- Warehouse 100m
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                quick rubble dressing pass around damaged brick walls to test out new models
 
                
                
                
                
                
             
         
        
            
            
            
                
                rubble pile scrap models, textures, prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added an unlock minigame progress bar
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from meshlod_converter
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fix_mixing_table_ammo_bp
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from qol_building_blocked_visual