241,408 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Allow emoji's in the pre colon portion of the string when using add2
1 Year Ago
Renamed :torch: to :light:
1 Year Ago
Fix autocomplete NRE when highlighting an option and updating the text input
1 Year Ago
:sunglasses: is now :cool: to prevent clash with existing sunglasses item Some asset renames
1 Year Ago
Update dance emoji, 37% more style Added :scientist: emoji
1 Year Ago
Add DistanceMin and DistanceMax to music player
1 Year Ago
Merge from worldmodelupdates -> worldmodels Code support for different dropped item models based on stack size
1 Year Ago
Give ProjectCreator "Create" button an icon
1 Year Ago
Update templates (shooter game menu, template descriptions)
1 Year Ago
Launcher: minor content mode cleanup Launcher: make a new empty-ish config when opening a config editor
1 Year Ago
Set the same expandgroup margin in StartScreenHome too
1 Year Ago
Pass server title to server login
1 Year Ago
Fix crash with procedural materials
1 Year Ago
Actually save the verification 🤦
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Remove ProjectList ExpandGroup top margin
1 Year Ago
Fix instanced entities (wooden boxes) that only show inside network range not showing after server restart
1 Year Ago
Add server verification command Check server's whitelist status from backend
1 Year Ago
Set cursor type for IconButton Add some tooltips to welcome screen
1 Year Ago
Add route to check if a server is verified
1 Year Ago
_c's Additional blend layers for grass dirt blend and asphalt blend Small flower models Stone tile brick materials
1 Year Ago
Switch to port 8080 Add server verification route
1 Year Ago
Enable instancing for locker & TC
1 Year Ago
Don't bother storing Rust+ info in nexus if Rust+ is disabled
1 Year Ago
Audioplayer (#1167) Add MusicPlayer class to stream mp3 etc from disk or URL with control over playback (seeking, pausing, looping etc)
1 Year Ago
Network++ up to 2500 to avoid conflicts on aux2
1 Year Ago
Recompile all assets Add global jump & distance travelled stats
1 Year Ago
Always show "edit configurations" option in launcher regardless, open project settings or global config editor based on context
1 Year Ago
Garage door uses normal rendering in network range
1 Year Ago
Implement disposing / cleanup of instanced rendering when leaving server ConVar.Mesh.quality will scale instanced rendering LODs too
1 Year Ago
Make package selector modal Add IsContentMode to tools Global class
1 Year Ago
Slow burning atlas. Converted all to TGA because f that PNG alpha noise.
1 Year Ago
Leaderboard formatted value and unit Add `Sandbox.Services.Stats.GetGlobalStats()` Global stats api
1 Year Ago
Cleanup GlobalNetworkHandler
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Fix blue deploy guide not showing for instanced prefabs Assign the runtime created MeshRenderConfig to InstancedMeshFilter so we can grab it from the PrefabAttribute
1 Year Ago
Manually set "globalBuildingBlock" for all building block prefabs
1 Year Ago
Remove magic "is BuildingBlock"
1 Year Ago
v_toolgun: latest blockout
1 Year Ago
Fix water ripple collision
1 Year Ago
Add log
1 Year Ago
Don't try to join our own lobby, and dont find if we're at max members
1 Year Ago
Don't try to join another available lobby if we're in one that is loading maybe try enterserverasync?
1 Year Ago
Eliminated a couple more functions
1 Year Ago
Update materialsystem2 with latest Valve code Backporting latest Valve code to make it easier to integrate raytracing & bindless Removes render passes that never did anything, lots of refactoring materialsystem2 API becomes much simpler to draw stuff too: ```diff - IMaterialMode *pMode = pMaterial->GetMode( "Default" ); - if ( pMode != NULL ) // NULL if unsupported mode - { - MaterialRenderablePass_t renderablePassArray[ MATERIAL_RENDERABLE_PASS_MAX ]; - int nNumPasses = pMode->ComputeRenderablePassesForContext( NULL, pRenderContext, renderablePassArray ); - for ( int i = 0; i < nNumPasses; i++ ) - { - g_pMaterialSystem2->SetRenderStateForRenderablePass( NULL, pRenderContext, g_hLayout, renderablePassArray[i] ); - pRenderContext->DrawIndexed( RENDER_PRIM_TRIANGLES, 0, 6 ); - } - } + IMaterialMode *pMode = pMaterial->GetMode( "Default" ); + if ( g_pMaterialSystem2->SetRenderStateForMode( pMode, NULL, pRenderContext, g_hLayout ) ) + { + pRenderContext->DrawIndexed( RENDER_PRIM_TRIANGLES, 0, 6 ); + } ```
1 Year Ago
Improved video
1 Year Ago
Format leaderboard.unit as string GLobal Stats api cleanup Clean up global stats more
1 Year Ago
Backdrop blur
1 Year Ago
Small quick fix for the Skin 03 material0
1 Year Ago
Start adding pool main menu Scene renderer for pool map Update map refs Add different carpet texture Try a different carpet texture Background move + some restyle Map change Join or create lobby Always try to find new lobbies Various other style tweaks, try to fix lobby join Try launch game Style tweaks add map content Only join open lobbies Delete SceneRenderer, use webm video Menu tweaks, use background image for webm