130,588 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Way less liberal with the no go zone nearest edge calculation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Zone danger is now calculated with a concrete potential damage amount rather than the previous fixed amount for weakspot damage
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from patrol_heli_floor_clip
 
                
                
                
                
                
             
         
        
            
            
            
                
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                 merge from RF_craftingcosts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced no go zone size
Ensure all targets in zones are looked at before choosing the best one (should ensure heli definetly targets the worst offenders)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase RF frequency range from 4 to 6 digits
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swapped heli death detection to an overlap sphere centered on its transform
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated RF items crafting costs: 
RF Broadcaster:
Metal Fragments 100 -> 150
Tech Trash 1 -> 0
RF Receiver:
Metal Fragments 100 -> 150
Tech Trash 1 - 0
RF Transmitter:
HQM 5 → Metal Fragments 100
Tech Trash 1 → 0
RF Pager:
Metal Fragments 50 → 100
Tech Trash 1 → 0
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added console command to spawn vendor near road
Wheel colliders rotated
Collision detection moved to continuous
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed animator hasAmmo param not getting populated
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from gate_serialisation_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stomp gates.external.high.stone and gates.external.high.wood with the versions from 
96185 and manually apply the change from 
96208 
                
                
                
                
                
             
         
        
            
            
            
                
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                player update. edited 3p ak47 anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forgot to remove a codelock in the fence gate prefab...
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added an exception for garage doors IO wire parenting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Code cleanup, pairing & loading fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added door controller sockets to all door and gate prefabs, also flagging colliders as potential IO wire parents
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Can set chase ability based on weapon range.
Chase state fix for when no move point found.
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Adding weekly skins - April 18 2024
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Delete now un-used prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from external_holdtobuild
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from qol_demolish_high_walls
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from qol_drag_into_backpack
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from fix_foundation_debris
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from qol_c4_stuck_block_upgrade
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from qol_demolish_high_walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from external_holdtobuild
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ability to promote a team member to leader via the team UI in the inventory (click player, select kick or promote)
Remove promote to leader popup when looking at another player
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed reversed suspension on new bike model (suspension still needs other work)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from child branch (don't know how that happened)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add holdToPlaceDuration option to construction, allows us to make an object take x seconds of holding the button to build
While holding the build button the player has to remain still, any movement will cancel the build (rotating is ok)
Shows a progress bar while in process
Added two tips to contextually explain what's happening when the player tries to move or taps the button to build
Enabled for 3 seconds on all external gates and walls
 
                
                
                
                
                
                    
    
        
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                Fix debris spawning on top of eachother when a foundation breaks, then a wall breaks after
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deploy guide parenting fixes, still need to fix the bounds check