241,408 Commits over 3,867 Days - 2.60cph!
Skin 03 texture update
https://files.facepunch.com/daniel/1b1311b1/Photoshop_111hqUo6bJ.png
Updated Skin 03 textures
[ Pick ] let reflections api be more generic to use
Convert sleeping bag and bed
Load local menu when clicking menu toolbar button
Change `global_rendering` convar into a command line argument `--use-normal-rendering`
Block planter box material changing behind `-use-normal-rendering` instead of the runtime toggle of instanced rendering
Merge from nexus + manifest
Merge from global_networked_bases -> aux2
Fix minimum distance for first LOD in RendererLOD being 1m allowing you to see through walls when close up (set to 0m for instanced rendering)
Bring back launch configs with some changes:
In content mode:
- Load global configs from `launcher.launchconfigs`
- Display "Edit Launch Configurations" option
With game loaded:
- Load project-specific configs from .addon (edit these in project settings)
Converted conditional model prefabs
Fix prefab converter missing conditional models for building blocks (mainly foundation walls)
Rollback EffectData:SetHitBox change
Rollback EffectData:SetHitBox change
Fix ConstructionPlaceholder renderers not being removed
Remove primary styling from SidebarLink, makes the content button gray
Allow selecting which zone to start in when connecting to a nexus the first time since wipe
Update .gitignore
Disable C4005, error on C4840
Fixed some warnings
Prevent display of concommands in gamemode settings
Do not run OnRequestFullUpdate outside of main thread
Defer gamemode loading until all other components are loaded
Do not use obsolete API for DNS resolution
Fixed an oopsie with srcds gamemode loading
Increase EffectData:SetHitBox net limit to match the particle name limit
Run DNS resolution in a thread
Added VMatrix.__unm (negate operator)
Disable HTTP DNS lookups for now
Merge branch 'main' into prerelease
Run DNS resolution in a thread
Added VMatrix.__unm (negate operator)
Disable HTTP DNS lookups for now
exported oiljack arm after mesh edits and set up anim controller
Single Game Project (#1129)
Allow connection details in player info response to be null
▇▉▌▉▄▌▍ ▇▄▍, ▊█▇ ██▆ ▅▅ ██▋▇ ▆█▇▌▊▌▄ ▇▊▌▉▉▌▍▆▋?
Disable HTTP DNS lookups for now
▌▆▅ ▇▊▍ ▉▌▍▉ ▍▊▊▌▋▊▋ ▉▇▄▊▄▄ ▅▆▅▋ ▆▋▉ ▇▉▅▉▉▍ ▇▄▊ ▇▅▆'▉ █▄▊▋▇▇▋▇ ▄▄ ▊ ▌▋▅▄ ▅█▆ ▆▄█ ▆▇▉▄▇ ▌▆▊ ▌▍ ▌██▊▄▉█ █▌▍▅ ▆▉█▊▋▋▇▍▆▅
[ pick ] Pick reprojection transform constants from SSR branch
Racer Helmet
https://files.facepunch.com/daniel/1b1311b1/HELMET3.png
LODs coming asap
Merge from global_networked_bases -> aux2
Hook up video_bitrate and video_framerate to recorder
Leaderboard sort order and unit type
Provide connection protocol to remaining nexus redirects
Updated FP.Nexus to reflect port field changes
Moving repeated bits into NexusUtil
Allow drag and drop for skybox materials.
Creates a env_sky, Materials must be tagged with "sky" or "skybox"
1.5 local scale for pistol
Try to preserve child local scale when bone merged https://files.facepunch.com/layla/1b1311b1/sbox-dev_H6RHi9sauH.png
Network++ (isolating staging in case we cherry pick the previous changes with protocol 2400 to release)
Update to include query port
Fix tests
Leaderboard api support from/to datetime
Can switch leaderboard between sum, min, max, median, latest
Better control over currently mounted project in Explorer dock