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network++
Phrases
Typo fixes
merge from combat_knife_mission_fix
Add `StripChildren` component to all building block prefabs
Automatically add `StripChildren` component to building blocks when using tool to convert to instanced rendering
Disabling graphics jobs on Mac again (seeing the crash on M2 even though testing on M1 and x86 seemed to indicate the issue was fixed)
Reverted flashlight projector changes to previous values
Subtracting the subtract of
84325 (merge conflicts)
Fixed moonpool prevent building volumes now being too small
Fixed LightColor, SunRayColor and MoonRayColor ocean overrides not applying (shader-improvements regression)
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Leaderboard backup, run #4180
Slight tweak to the change in
84337 to ensure containers can be in the output/input list twice
Increased tugboat flatWaterLerp to 0.4. Let's still bump on the waves a bit.
Removed unused buoyancy waveHeightScale var.
Set up Water5 correction forces for Tugboat
Decreased tugboat drag. Set tugboat MaxVelocity value.
Replaced top-tier door concave mesh collider with four primitive colliders, so that it can work on rigidbody vehicles like tugboat with full physics interaction. Fixes thrown weapons no sticking to it
Fixed explosives on doors on tugboat damaging tugboat instead of door
Improved caching of industrial connections in some problematic configurations
Added flatWaterLerp variable to buoyancy, allows a buoyant object to control how much it's influenced by the waves/ocean system vs treating the ocean as a flat plane
Set the tugboat to 0.2 (0 = flat ocean, 1 = full waves) for better stability in deep water
Fixed setting env.oceanlevel convar causing NRE's on client
Fixed wooden signs attached to the tugboat incorrectly modifying the texture on all signs on the boat
1/2 low hanging fruit visual facelift
TTT: make Poltergeist weapon range easier to override (#1986)
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Render game to texture inside render block, non tools doesn't like this
Subtracting
84323 merge from save239 - Continued sfx errors
Fix StatChart infinite loop
Error logger add session
Messaging uses a different userid for users on assetparty and users in game
Manhole cover
Dirty glass
Update content map
Fix not finding menu resources
Leaderboard backup, run #4156
Run the whole game in menu screen
Add `StripChildren` prefab attribute to remove all empty child gameobjects
Add to wall prefab