241,434 Commits over 3,867 Days - 2.60cph!

1 Year Ago
added textures for abyss suit helmet v 3 and removed the too good for this world green tint
1 Year Ago
merge from main
1 Year Ago
Fixed tugboat being destroyed when loaded from a save
1 Year Ago
added ao to salvaged ice pick
1 Year Ago
added helmets 2 and 3 on diving suit to legs ignore list, and tweaked viewmodel skinning so its as good as i can get it clipping-wise
1 Year Ago
Spraycan no longer loses condition when reskinning an entity Remove giveDiverSuitWithItemId convar, wasn't meant to be included
1 Year Ago
merge from building_skins_3
1 Year Ago
subtracting 81363 Moving all brick skin prefabs and meshes to content.private.bundle
1 Year Ago
merge from main
1 Year Ago
Allow timed explosives to attach to Tugboat
1 Year Ago
merge from main
1 Year Ago
Revert accidental tugboat HP change
1 Year Ago
Remove cached lights
1 Year Ago
merge from industrial
1 Year Ago
Added Prevent Building volume to base of tugboat, so you can't flip it over and start placing chairs on the bottom
1 Year Ago
Detached small wheel in cinematic rig
1 Year Ago
Abyss DLC item name and desc updates
1 Year Ago
Tighten eventhub usage Fix NRE on userfront Fix exceptions Don't search users in search/find
1 Year Ago
FallbackWater material tweaks
1 Year Ago
Vehicle auth system baseline
1 Year Ago
Ferry terminal monument topology tweak
1 Year Ago
merge from main
1 Year Ago
save239 -> main
1 Year Ago
Merge from media_projects/2023_06
1 Year Ago
Server fix
1 Year Ago
Merge from media_projects/2023_06
1 Year Ago
Backups
1 Year Ago
Texture dir move
1 Year Ago
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Leaderboard backup, run #4084
1 Year Ago
Fixed dropped items falling through things. Only move to harvestable layer if the "dropped" item is stuck into something. Ignore if it's free rolling.
1 Year Ago
Merge from media_projects/2023_06
1 Year Ago
Backups
1 Year Ago
Merge from save239
1 Year Ago
Added WearableNotify class for making changes to clothing based on player state Currently supports WearableNotifyLifestate, allowing changes to player model based on lifestate (alive or dead) Uses a similar event setup to EntityFlag toggles Setup on diver suit to disable spinning tank wheels when player is killed
1 Year Ago
Increased Tugboat corpse time from 5 minutes (boat_corpse_seconds convar) to two hours. New convar: tugboat_corpse_seconds
1 Year Ago
Made the screens flicker and take a little while to come up completely when the engine starts up
1 Year Ago
Tugboat instrument panel emission now turns off when boat engine is off
1 Year Ago
Ferry Terminal S2P
1 Year Ago
Have the Tugboat cabin light be always on
1 Year Ago
Don't allow tugboat headlight while engine is off Turn on tugboat headlight automatically when engine starts
1 Year Ago
Reduce from 6 to 2 frustum planes
1 Year Ago
Updated broken cine prefabs stomped from merges
1 Year Ago
Fix twig foundations not showing Cull shadows at shadow distance Make a separate monobehavior to call into InstancedEntityScheduler - due to PreProcess is being called before the InstancedEntityScheduler was spawned
1 Year Ago
abyss helmet variation 3 lods, skinning, imported to prefab and setup, temp material. Also, skinning tweaks on viewodel
1 Year Ago
Update README.md
1 Year Ago
Fixed crazy interaction between thrown physics objects and tugboat. Move them to the Harvestable layer while parented to something - simply because that layer has no physics interactions but does allow player interaction.
1 Year Ago
Merge from save239
1 Year Ago
Set deploy on viewmodels in OnAnimGraphCreated
1 Year Ago
Fix rotation of parented entities when changing skin (fixes another tugboat door reskin issue)