241,434 Commits over 3,867 Days - 2.60cph!
added textures for abyss suit helmet v 3 and removed the too good for this world green tint
Fixed tugboat being destroyed when loaded from a save
added ao to salvaged ice pick
added helmets 2 and 3 on diving suit to legs ignore list, and tweaked viewmodel skinning so its as good as i can get it clipping-wise
Spraycan no longer loses condition when reskinning an entity
Remove giveDiverSuitWithItemId convar, wasn't meant to be included
merge from building_skins_3
subtracting
81363 Moving all brick skin prefabs and meshes to content.private.bundle
Allow timed explosives to attach to Tugboat
Revert accidental tugboat HP change
Added Prevent Building volume to base of tugboat, so you can't flip it over and start placing chairs on the bottom
Detached small wheel in cinematic rig
Abyss DLC item name and desc updates
Tighten eventhub usage
Fix NRE on userfront
Fix exceptions
Don't search users in search/find
FallbackWater material tweaks
Vehicle auth system baseline
Ferry terminal monument topology tweak
Merge from media_projects/2023_06
Merge from media_projects/2023_06
▄█▅▅▊▉▆ █▍ ▆ ▄▅▅█▊▆▉ ▄▄▊▋
▇▄▋▄▊ ▊ ▆▊▇█▇▊▇▇ ▍▆▍▆█▋▇ ▍▌▄▍▆▇▉▊▉ ▍▍▍▄
▋█▇ ▅▄▌▄ ▌▊ ▋▋▉ ▋▄▊▍▉▌▊ ▍█ █▅▊▅▇▆▊▍▋▉▇▊▇ ▊▉▍▌▅ ▉ ▊█▆ ▅▇█▉▆▌▊ ▄▄▇▄▉ ▆▆▊▍▋▊█▍▌▅ ▇ ▍▇█▅▄▊▋
Leaderboard backup, run #4084
Fixed dropped items falling through things. Only move to harvestable layer if the "dropped" item is stuck into something. Ignore if it's free rolling.
Merge from media_projects/2023_06
Added WearableNotify class for making changes to clothing based on player state
Currently supports WearableNotifyLifestate, allowing changes to player model based on lifestate (alive or dead)
Uses a similar event setup to EntityFlag toggles
Setup on diver suit to disable spinning tank wheels when player is killed
Increased Tugboat corpse time from 5 minutes (boat_corpse_seconds convar) to two hours. New convar: tugboat_corpse_seconds
Made the screens flicker and take a little while to come up completely when the engine starts up
Tugboat instrument panel emission now turns off when boat engine is off
Have the Tugboat cabin light be always on
Don't allow tugboat headlight while engine is off
Turn on tugboat headlight automatically when engine starts
Reduce from 6 to 2 frustum planes
Updated broken cine prefabs stomped from merges
Fix twig foundations not showing
Cull shadows at shadow distance
Make a separate monobehavior to call into InstancedEntityScheduler
- due to PreProcess is being called before the InstancedEntityScheduler was spawned
abyss helmet variation 3 lods, skinning, imported to prefab and setup, temp material. Also, skinning tweaks on viewodel
Fixed crazy interaction between thrown physics objects and tugboat. Move them to the Harvestable layer while parented to something - simply because that layer has no physics interactions but does allow player interaction.
Set deploy on viewmodels in OnAnimGraphCreated
Fix rotation of parented entities when changing skin (fixes another tugboat door reskin issue)