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139,724 Commits over 4,505 Days - 1.29cph!

2 Years Ago
code gen
2 Years Ago
merge from main
2 Years Ago
Merge SidecarAngleFix -> main
2 Years Ago
Collider adjustments
2 Years Ago
Reduce sidecar downward angle limit from -60 to -45
2 Years Ago
New sidecar box collider + duplicate
2 Years Ago
Write length of each packet in output demo data
2 Years Ago
Merge from safemode_prompt
2 Years Ago
Added a big scary are you sure prompt when pressing the safe mode button in the options menu Disables the button for 5 seconds to encourage players to read what that button does
2 Years Ago
Merge from truck_junkpile_terrain_fix
2 Years Ago
Moved the car parts spawner on junkpile_g so it shouldn't spawn underground
2 Years Ago
Reverted server map/pop/latency text to use the regular font instead of bold Reverted some dropdown texts in the settings that were set to uppercase
2 Years Ago
merge from digitalclock
2 Years Ago
Time text LOD Updated icon
2 Years Ago
Tweaks for new IK script.
2 Years Ago
Merge from workbench_rpc_fix
2 Years Ago
Added server.uselegacyworkbenchinteraction replicated convar, when enabled interacting with workbenches will open a loot panel with a button to open the tech tree instead of going striaght into the tabbed tech tree interface Should help with mod backwards compatibility
2 Years Ago
Changed some DPV textures to make the flashlight reflector work. Renamed plainlight_warm/cold because they weren't being used as such anymore. Setup DPV headlight.
2 Years Ago
Merge from parent
2 Years Ago
Merge from bradley_death_screen
2 Years Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
2 Years Ago
Second pass on wainscotting wallpaper
2 Years Ago
Explosive Effect Offset -> Main
2 Years Ago
Add ability to offset explosion effects locally or in world space
2 Years Ago
disabled refraction on digital clock material
2 Years Ago
Added digital clock bit matrix font Tweaked text mat Updated icon
2 Years Ago
Fix `ProtocolParser.staticBuffer` being uninitialzied on other threads when not writing network data - surprised this didn't throw errors before
2 Years Ago
Implement writing Protobuf header of demos for the final merged player demo
2 Years Ago
Adjust terrain anchors on all 3 new divesites
2 Years Ago
Swap divesites over to prefab Remove Scene2Prefab Resetup populations Delete autospawn folder
2 Years Ago
cleaing up divesite. collision and lods
2 Years Ago
Updated Textures for Digital Clock
2 Years Ago
Fix wolf not following players moving away with lit torches
2 Years Ago
Add torch to bow editor loadout
2 Years Ago
Have wolves look at their prey when circling
2 Years Ago
Fleshed out the display panel. Added LCD font.
2 Years Ago
Placement changes Manifest again Made seperate wood bonus for wood piles
2 Years Ago
lobster trap and boat lods and collision. starfish and crab, set dressing
2 Years Ago
playerupdate. crossbow idle anims clip ranges edited to make them stable
2 Years Ago
Tunic rig/burst cloth setup, still WIP
2 Years Ago
LODs for Digital Clock
2 Years Ago
hitching - easing in break force over short number of frames to let it break easier after initial hitching - set hitching flag on attached entity - horse modifies speed with prescense of hitch flag
2 Years Ago
setting up wallpaper viewmodel in unity
2 Years Ago
hitching tweaks - project hitch joint - move ridable queue processing to fixed update
2 Years Ago
Renamed wainscotting icon and added minor grunge added to textures
2 Years Ago
Digital clock material and texture update
2 Years Ago
Update to Digital Clock material
2 Years Ago
Enabled cutout on default wallpaper skin materials, so you can see the wall grade behind
2 Years Ago
Digital Clock - Moved Materials Folder. Updated prefab text position. Updated mesh.
2 Years Ago
Updated Wallpaper Viewmodel and World Model to use updated FBX Updated Wallpaper Viewmodel and World Model Material to use an opacity map Added Wallpaper Viewmodel and World Model Opacity Map