reporust_rebootcancel

111,167 Commits over 3,928 Days - 1.18cph!

5 Months Ago
Gave DPV a little more power, felt slow on real-sized maps
5 Months Ago
Fixed building error messages popping up when starting to place high walls on a valid position
5 Months Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
5 Months Ago
Merge from world_update_2
5 Months Ago
Discard ocean fragments entirely if there's no chance the camera is inside the ocean (fixes remaining depth corruption issues while preserving underwater mask coverage while underwater)
5 Months Ago
Removed wallpaper glowboard A and B skins Updated skins list
5 Months Ago
world_update_2 -> aux2 (again)
5 Months Ago
Streamlined legacy woodpile material setup
5 Months Ago
Phrase update
5 Months Ago
merge from arabic
5 Months Ago
Restored "Player Slots" label in server browser filtering
5 Months Ago
Restored Wounded screen text positions + localized unlocalized strings
5 Months Ago
world_update_2 -> Aux2
5 Months Ago
Added shark spawner to all divesites
5 Months Ago
Prevent building on legacy wood pile
5 Months Ago
Restored inventory "Skins" label position
5 Months Ago
world_update_2/legacy_woodpile_improvements -> world_update_2
5 Months Ago
Reduced UI options labels min size so long strings can fit
5 Months Ago
DecorSwim fixes
5 Months Ago
Converted HitTest ignoredType to a list, so we can pass multiple types to ignore at once Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
5 Months Ago
world_update_2 -> world_update_2/legacy_woodpile_improvements
5 Months Ago
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
5 Months Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
5 Months Ago
merge from main
5 Months Ago
re-applied 103433 and fixed font merge issues
5 Months Ago
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
5 Months Ago
Add distance check option enum to entity query
5 Months Ago
Add profile markers to FSM
5 Months Ago
Add missing profile markers
5 Months Ago
Add profile markers for parts of the codes that can do traces, path queries and entity queries Remove uses of lambdas in entity queries to avoid subtle allocations
5 Months Ago
Merge from main
5 Months Ago
substracted 103433 (fonts are bricked for some reasons)
5 Months Ago
Fixed RustText in GameUI.Inventory missing font asset bricking the language switch
5 Months Ago
merge from arabic
5 Months Ago
Reverted WaterCamera and TOD_Sky changes (Plastic you piece of shit selecting my hidden changes by default)
5 Months Ago
Various improvements to the legacy text finder window
5 Months Ago
Have wolves use brains queries instead of entity queries
5 Months Ago
Added Translate.GetCurrentCulture to use when formatting numbers RustText localized text formatting
5 Months Ago
Adjusted NotoSans bold font character spacing to avoid the noticeable character overlap when the text alpha is <1 Take into account this spacing when calculating RustText preferred width
5 Months Ago
Converted Backpack, Team UI and Spraycan skin select texts to RustText Also fixed truncated texts in some languages
5 Months Ago
Converted Sleeping bag rename, Sleeping screen and map Sleeping bag cluster texts to RustText
5 Months Ago
Converted crafting menu texts to RustText
5 Months Ago
added 4k cinematic textures for HCR
5 Months Ago
removed HCR cinematic textures
5 Months Ago
Fix missing using statement on server
5 Months Ago
Fix compiler complaining about unused serialized variables when they are server only
5 Months Ago
cinematic 4k textures for HCR
5 Months Ago
New vendor refreshes item selection (every 60s right now for testing) Happens regardless of whether the vendor is alive or not
5 Months Ago
Fixed characterWorldCollider being enabled on the DPV on initial spawn. Removed unnecessary double-up inertiaTensor code.
5 Months Ago
Fixed DPV jitter after mount -> dismount cycle. Manually set inertia tensor - turning the character collider on and off was drastically changing it, causing the bad behaviour