reporust_rebootcancel

119,258 Commits over 4,018 Days - 1.24cph!

2 Months Ago
Tiger fire reaction
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Make foliage instancing much more stable/accurate, better seed and random calculations, made the noise texture match the CPU noise much more closely in distribution, add debug option to force CPU and GPU maps to sync, apply random scale to instances, and change foliage count calculation to adjust for probability.
2 Months Ago
Damage states
2 Months Ago
Backups
2 Months Ago
Scene + timeline backups
2 Months Ago
Merge from primitive
2 Months Ago
Player can now block with the shield as long as they have more than 0.5s of block power left (don't need wait for bar to fill back up) Reduced minimum time the shield has to be raised to 0.5s
2 Months Ago
merge from primitive -> aux2
2 Months Ago
merge from primitive_gm -> primitive
2 Months Ago
Removed redundant clips
2 Months Ago
Parent merge
2 Months Ago
Merge from main (discard delete)
2 Months Ago
Merge from main
2 Months Ago
Fix metal shield prefab
2 Months Ago
Increased ballista bolts projectile speed Changed the placeholder bolts damage so they aren't all doing the same damage (wip) Tweaked siege weapon health and protection
2 Months Ago
DofExposer doesn't change values on enable
2 Months Ago
Unsaved chicken name stuff
2 Months Ago
Merge from knight_armour_desc_change
2 Months Ago
Merge from Shield.Desc.Update
2 Months Ago
Scene grp script additions
2 Months Ago
Tweaked horse ground angle update rate convar values
2 Months Ago
Codegen
2 Months Ago
Texture updates
2 Months Ago
merge from primitive
2 Months Ago
Horse animations: calculate speed and reversing parameters in local space Horse metal footsteps default to concrete instead of dirt
2 Months Ago
Merge from main
2 Months Ago
Merge from primitive
2 Months Ago
Pants/Hoodie/Boots for v4 rig
2 Months Ago
Fixed horse animations on vehicle large layer (cargo, harbor swing bridge) Fixed animals not playing footsteps on Vehicle Large and Vehicle Detailed layers
2 Months Ago
Fix compile error
2 Months Ago
Move `scientist_spawners_enabled` convar so it blocks spawns from PuzzleReset as well as normal timed spawns - was causing scientists to keep spawning in monuments
2 Months Ago
Towing anchor tweaks, prevent horse legs to climb on the catapult bumper
2 Months Ago
Fix server not sending world config to client because it didn't serialize it to the `JsonString` field
2 Months Ago
Fix client era not being reset to "none" when switching from primitive server -> normal server - era was being sent to client as "unknown" but the client convar wouldn't consider "unknown" as a valid string to change era
2 Months Ago
Horse legs animator tweak, added Transparent layer detection
2 Months Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
2 Months Ago
main -> bees
2 Months Ago
Ram's head collider change when broken Tweaked vehicle server collider
2 Months Ago
Battering ram cabin lights When the head is damaged, change the button interaction + gametip explaining what to do
2 Months Ago
Merge from main
2 Months Ago
Fix shield stamina bar not clearing when the player dies/holsters shield
2 Months Ago
Null check mounted vehicle when trying to notify of player weight change
2 Months Ago
merge from primitive -> primitive_gm
2 Months Ago
Fix compile error from BaseRagdoll
2 Months Ago
Fix old & new horses not working with `ItemManager.GetAllItems()` / enforce_era_restrictions command
2 Months Ago
merge from primitive -> primitive_gm