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132,193 Commits over 4,262 Days - 1.29cph!

3 Months Ago
Updated livestock textures. added new materials and renamed a livestock material. Updated model with rigged version
3 Months Ago
Implement cannon reloading animations
3 Months Ago
Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.
3 Months Ago
added thumb bolt pullback anim to hc revolver shoot anims
3 Months Ago
Floating city S2P, fixes a OOB error with static water catcher
3 Months Ago
Merge from naval_missions
3 Months Ago
Fix compile error
3 Months Ago
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
3 Months Ago
Fix all of the weird rotation issues
3 Months Ago
Swap to quaternions - getting gimbal lock already
3 Months Ago
Stop the turret from flipping the equipped weapon
3 Months Ago
updates to apple visuals and mat settings on model
3 Months Ago
merge from boat_stability
3 Months Ago
compile fix
3 Months Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
3 Months Ago
merge from retrotc_lod_distancefix
3 Months Ago
merge from marker_teleport_reset_fix
3 Months Ago
mereg from boat_stability
3 Months Ago
merge from bed_icon_fix
3 Months Ago
use the same buoyancy sleeping behaviour as tugboat
3 Months Ago
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3 Months Ago
merge from meta_shift
3 Months Ago
merge from mesh-guide-shader-improvements
3 Months Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
3 Months Ago
merge from main
3 Months Ago
merge from deployguidecolourtweaks
3 Months Ago
client guards
3 Months Ago
tweaked neutral guide colours to be more orange
3 Months Ago
reduce anti-beaching accel
3 Months Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
3 Months Ago
blunderbus 3p aim attack anim clip edited
3 Months Ago
tweaking light int and radius, killing shadows
3 Months Ago
Eoka anim updates
3 Months Ago
assorted small fixes: - fix workshop weather spamming log - fix gun information header padding - fix "GUID is empty" error in workshop
3 Months Ago
merge from deployguidecolourtweaks
3 Months Ago
checking in floating city 2
3 Months Ago
initial lighting pass on security prison barge
3 Months Ago
Merge: from main
3 Months Ago
added prop render script and aligned to old bed icon, re-rendered icon
3 Months Ago
Forgot to hook LOD3 up in prerfab whoops
3 Months Ago
LOD3s for casino elevator
3 Months Ago
Rebase on /main (save 271)
3 Months Ago
Move auth code to PlayerBoat.Auth partial
3 Months Ago
Update: don't build UI bundle for server bundles Tests: none, trivial change
3 Months Ago
Clean: get rid of StoreTakeover internal warmup count It never goes past 1 since we fixed open order of store Tests: stuck an assert and validated poked at different menus
3 Months Ago
deploy guide asset colour and emissive tweaks
3 Months Ago
3 Months Ago
entity, hold type and animation updates for a selection of tool updates
3 Months Ago
initial lighting pass on medical barge
3 Months Ago
Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"