reporust_rebootcancel

111,197 Commits over 3,928 Days - 1.18cph!

5 Months Ago
Added NotoSansArabic-Regular font as a fallback for RobotoCondensed-Regular so Arabic doesnt always appear bold Set Descent Line to 0 to fix vertically misaligned texts
5 Months Ago
Converted assign to friend and HBHF config prefabs texts, localized unlocalized strings + research table loot panel code changes missing from 103392
5 Months Ago
Various RTL language support fixes - Better handling of strings mixing both RTL and english characters - Consider [] as tags (for input binds) - Added TextUtils.ContainsRTLInput
5 Months Ago
Added a tool to find and list localized legacy and TMP texts in prefabs
5 Months Ago
Converted research table loot panel texts to RustText Fixed truncated strings
5 Months Ago
gco module
5 Months Ago
Changed the library we use to support Arabic for a much better one, RTLTMPro Fixes the messed up color tags and other rich text formatting Will also help support other right to left languages like Hebrew
5 Months Ago
merge from menubg_cleanup
5 Months Ago
merge from autocomplete_fix
5 Months Ago
merge from preventbuilding_moddingprefabs
5 Months Ago
Added two new prefabs for modders: "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_cube.prefab" "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_sphere.prefab" To be used in custom monuments, allowing barricades (and tin can alarms) to bypass the no-build restrictions like in vanilla monuments - if you don't want barricades to be placeable in your custom monument, stick to the normal prevent building prefabs - if you want players to be able to deploy barricades in your monument, but still restrict some areas, use the normal prevent building prefabs inside a new prevent_building_monument prefab
5 Months Ago
DPV sounds
5 Months Ago
This file was supposed to be on this branch.
5 Months Ago
Underwater shimmer mat tweaks.
5 Months Ago
Iteration
5 Months Ago
Underwater FX. Saved buncha VRAM on our bubble mat.
5 Months Ago
Merge from world_update_2
5 Months Ago
More shitty workarounds for underwater effects inside lakes
5 Months Ago
Fixed oasis_a, b and c having ocean topology painted at the center of their lake (I disabled the transfer of ocean topology on the Monument script instead of removing it, this is probably from some automated import and may reappear)
5 Months Ago
Fixed misplaced profiler sample in Construction UpdatePlacement
5 Months Ago
Fix pooledlist test not being setup and torn down properly
5 Months Ago
didn't save the wallpaper protection values
5 Months Ago
Update: Replacing Pool.FreeUnsafe with Pool.Free where possible Since more IPooled usage has been added, these were left untouched by accident. Tests: none, trivial changes
5 Months Ago
Merge: from main Tests: checked all modes build
5 Months Ago
merge from FrontierHazmat/BurstCloth
5 Months Ago
3D Line-Line distance and closest point(s) utils
5 Months Ago
merge from wallpaper
5 Months Ago
Fixed satchels not damaging wallpaper Slightly decreased bullet protection
5 Months Ago
updated viewmodel anims, updated base rig with skinned cylinder
5 Months Ago
increased repeat delay
5 Months Ago
Renamed wallpaper item pack skin Updated skin list
5 Months Ago
Skin setup
5 Months Ago
Update: Network.Message implements IPooled Technically, this should be converted to a struct instead, but the benefit/effort is not worth it right now. Also marked a static as readonly, since we never modify it. Tests: single client-server session was pumping messages succesfully. Built all modes. Tested recoridng and playback.
5 Months Ago
5 Months Ago
Further tightening of divesite terrain anchors
5 Months Ago
Merge from world_update_2
5 Months Ago
ProceduralMapEmpty up to date
5 Months Ago
Fixed TSAA / AO image effect issues when flying above canyons looking down (caused motion vector / depth / normal artifacts)
5 Months Ago
Fixed lake volume sides sometimes being visible under the terrain (only visible when admin flying)
5 Months Ago
Removed bluish tint from cliffs Tweaked hill cliff slope masks / removed cavity masking
5 Months Ago
Update: WaterDynamics.InstanceBatch implements IPooled Also removed a bit of dead code and unused functions. Tests: checked that rowboat still produces foam
5 Months Ago
merge from wallpaper
5 Months Ago
Minor fixes to viewmodel mesh Viewmodel gloves hide hands
5 Months Ago
Reverted spray can hitscan changes 102638 This was causing issues and will need a more robust fix
5 Months Ago
Increased divesite anchor count. Anchor radius and height
5 Months Ago
Reduced tiling of heavily patterned wallpapers to improve icon readability
5 Months Ago
world_update_2 -> legacy_woodpile_improvements
5 Months Ago
Updating RustNative (removed old lake logic, fixes issues at shallow ocean areas)
5 Months Ago
Update: PlayerReclaimEntry implements IPooled Tests: tested in local multiplayer in softcore mode
5 Months Ago
merge from main