reporust_rebootcancel

105,869 Commits over 3,806 Days - 1.16cph!

4 Months Ago
Fixed debug log when flood filling seeds
4 Months Ago
Old helicopter collision behaviour: - 0 - 18km/h, no damage - 18+km/h, take away a minimum of 15% health, increasing with speed That wasn't working well for ground driving, where hitting obstacles would quickly deplete health. New rules: - 0 - 25km/h, no damage - 25+km/h, take away a minimum of 5% health, increasing with speed Damage from high-speed crashes remains the same.
4 Months Ago
Merge from hackweek_renderlod_collapse
4 Months Ago
Changed helicopter grounded calculation to be more lenient in general
4 Months Ago
Clean up and standardise PlayerHelicopter file formatting
4 Months Ago
Exempt most of the renderer manipulating components from being collapsed (VehicleLights, StatusLightRenderer, DamageRenderer, etc) Fixes train tunnel signal lights always showing all colours lit up
4 Months Ago
Only show building blocked to 100m from outside of border and 15m inside of border of building blocked - convar to modify distance `building_blocked_preview_distance`
4 Months Ago
Merge from main
4 Months Ago
Fix item URLs no longer working if they're listed in a Cannot Buy category in as a Steam item, but are secretly still available to buy on Steam via some other purchase method, e.g. Ice AK. 😩
4 Months Ago
Fixed the tax rate of the tech tree being decided by the workbench level and not the tech tree level, fixes incorrect tax rates being applied when opening up lower tier tech trees from a T2/T3
4 Months Ago
Don't create a URL for Steam items where the price is "Cannot Buy", e.g. Boomer fireworks (apart from Pattern Boomer, which is on the perm store).
4 Months Ago
Added working URL for permanent store items that aren't UnlockedViaSteamItem or a DlcItem, but still have their own store page (e.g. Industrial lights). Fixed the order we look at things to get AK variants working again while keeping hazmat variants working.
4 Months Ago
Mark `show_building_blocked` as a saved convar Expose `Show Building Blocked` in the options menu
4 Months Ago
Add `show_building_blocked` convar to disable the building preview on client Add `show_building_blocked_server` replicated convar so servers can turn off the feature (if needed for modding) Codegen
4 Months Ago
WIP fix for low opacity not actually being low when spacing is very low
4 Months Ago
Output detected explosion vibration level regardless of the current energy
4 Months Ago
Increase height of supermarket building blocked box to clip underground slightly (like the sphere did)
4 Months Ago
Change supermarket to only a single square `prevent_building` collider - removed the extra sphere collider but resized the square to be the same overall shape S2P supermarket
4 Months Ago
Show building blocked of monuments with the BR sphere effect - will only show monuments & caves (not roads or rails) - only will show when holding building plan https://files.facepunch.com/jakerich/IgNQuA7CXFEAEXaM/1TDceAwIsJp7iV7A.mp4
4 Months Ago
Added mantle to cinematic setup
4 Months Ago
Applied & fixed damage effects
4 Months Ago
Renamed 'Passthrough' to 'Power Out'
4 Months Ago
Re applied 98023 (tech tree)
4 Months Ago
merge from analytics_save_profiling
4 Months Ago
merge from qol_turret_interference_feedback
4 Months Ago
Merged main into io_seismic_sensor
4 Months Ago
merge from qol_hammer_pie_menu_consistant
4 Months Ago
merge from qol_block_explosives_in_tc
4 Months Ago
merge from horses_backwards_movement
4 Months Ago
merge from electricfurnace_qol
4 Months Ago
merge from signs_io_ui_fix
4 Months Ago
Fixed remaining signs showing power usage 0
4 Months Ago
Some refactor/rework. Added restrained flag. Removed some RPCs. Restrained players can now be looted (not just surrendering) Fixed push menu showing for all players. Push now shows if restrained only. Interaction functionality is now tied to being restrained, not locked inventory.
4 Months Ago
Add paint.leftsided convar to change the painting UI to be on the left side of the screen instead of right
4 Months Ago
Updated physics material and destruction sound to metal
4 Months Ago
Fixed IOEntityEditor NREs with no outputs entities
4 Months Ago
When the electric furnace is full: - pause cooking instead of turning off - resume cooking when an item stack has been removed
4 Months Ago
Cannon Shell explosion replacement.
4 Months Ago
Updated Pushcart Materials and LOD Distance
4 Months Ago
Applied new lighting & FX.
4 Months Ago
Fixed cinematicentity.demohideobjects not working properly on CLIENT only
4 Months Ago
Updated Pushcart Material To Use New Mask Map
4 Months Ago
Updated Trolley and Dolly Props Updated Trolley and Dolly Materials, Textures and Colliders
4 Months Ago
Removed some junk files not meant to be submitted
4 Months Ago
Added seismic sensor to T2 tech tree, tweaked inventory grab & drop sounds
4 Months Ago
forgot to re-add a deferred mesh decal component
4 Months Ago
4 Months Ago
reverted shed overrides on the head shed prefab to let the nested roof prefab display the .asset baked model, insert the .asset in each LOD mesh filter.
4 Months Ago
- Horse direction is inverted when moving backwards - Obstacle detection supports backwards movement - Transition from walking > stopped > backwards is now slightly shorter - Transition from backwards > stopped now takes a second instead of instantly jolting - Holding sprint key into an obstacle while stationary will no longer deplete horse stamina