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139,114 Commits over 4,505 Days - 1.29cph!

3 Years Ago
PTZ Camera can no longer be deployed on deployables
4 Years Ago
Auto select the textbox when opening the RC identifier dialog
4 Years Ago
merge from rc_drone
4 Years Ago
Drone gibs setup Default RC to NONE Disallow drone placement in shallow water
4 Years Ago
drone sound tweaks and additions
4 Years Ago
Log - meds used - consumables (food) - tech tree - blueprints - research
4 Years Ago
Log when building blocks are built Log Player connect & disconnect Log Antihack messages
4 Years Ago
Polish and timing tweaks. Prefabbed fire effect and rocket thrust.
4 Years Ago
Reverse fresnel masking to stop the first person seeing the side filler particles.
4 Years Ago
finalized composite smoke
4 Years Ago
Dressing progress Added rotation to vent fan prefab and created a variant that has black void on the back Added mesh text
4 Years Ago
Composite smoke emitters so as to not require as many particles for rocket trails WIP
4 Years Ago
Hooked up to temp rendering
4 Years Ago
removed default ptz camera identifier
4 Years Ago
Refactoring
4 Years Ago
Correct normals
4 Years Ago
subtracting 79415 Merge from industrial - server startup errors
4 Years Ago
Fixed method of creating a rotation matrix from normal vector and rotation
4 Years Ago
Fixing various fuckups from changeset 79369 Network++
4 Years Ago
Merge from industrial
4 Years Ago
network++
4 Years Ago
merge from rc_drone
4 Years Ago
merge from main
4 Years Ago
Merge from main/train_tunnel_connection_fix
4 Years Ago
Network++ Save++
4 Years Ago
Changing server MaxReceiveTime default value from 20 to 50 (leads to better performance overall, especially with multithreaded networking)
4 Years Ago
Fix where the wipeId is written to the .sav
4 Years Ago
Fix analytics DB not closing when serve shuts down NRE fix when BaseEntity is saved
4 Years Ago
Locomotive + Industrial menu background videos
4 Years Ago
Clamp gun turret movement properly
4 Years Ago
Compile fixes
4 Years Ago
Filter buffer UI process
4 Years Ago
Filter calc fix
4 Years Ago
Shifted from using subemitters on the rocket projectiles
4 Years Ago
Auto-hover more closely to the desired height
4 Years Ago
Add a small delay before opening the doors when arriving at a floor
4 Years Ago
Rocket trails WIP Animation helper tweaks
4 Years Ago
Fixed door not opening if elevator is already at that floor and it's not at the top of the elevator shaft
4 Years Ago
Split out the office elevator prefab into it's own prefab, expose the wait delay on the prefab so it doesn't get applied to every elevator in the game
4 Years Ago
Remove gun cam on server side
4 Years Ago
Save/load fixes
4 Years Ago
Proper delays and fixes
4 Years Ago
Elevator test scene (Playground_NuclearElevators) Suppress animation errors for now Initial flow for opening extra set of doors attached to the lift
4 Years Ago
Enable mipmaps for drone and PTZ icons Move drone slightly up when deploying to avoid it clipping the terrain and flinging up
4 Years Ago
Fixed Door.cs DoPrepare not having #UNITY_EDITOR directive
4 Years Ago
merge from main
4 Years Ago
Change PTZ zoom to cycle through presets like binoculars
4 Years Ago
Silo prop dressing progress
4 Years Ago
Merge Misc Fixes Feb23 -> Main
4 Years Ago
Cache steamid -> wipeId if you are accessing it outside of BasePlayer