reporust_rebootcancel

125,945 Commits over 4,201 Days - 1.25cph!

3 Months Ago
Missing tag on pressed calls
3 Months Ago
Further basic cannon functionality for prototype/playtest purposes: Add basic hold-to-reload radial menu behaviour to cannons. 4 second reload duration. Doesn't require any actualy ammo to reload, to make it easy to test gameplay.
3 Months Ago
merge from main
3 Months Ago
Rug variants for floating cities
3 Months Ago
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3 Months Ago
merge from nametag_clipping_fix
3 Months Ago
Move useJobs into client code
3 Months Ago
rpg viewmodel anims updated
3 Months Ago
merge from centralized_mutes
3 Months Ago
merge from spraycan_infiniteammo
3 Months Ago
merge from no_build_zone_height_visual
3 Months Ago
merge from reenable_scrappy_damagefx
3 Months Ago
merge from autosave_paintings
3 Months Ago
merge from nametag_clipping_fix
3 Months Ago
Resolve merge UI conflict
3 Months Ago
fix server compile
3 Months Ago
Merge from parent (with UI conflict)
3 Months Ago
UI prefab update before fixing merge conflicts
3 Months Ago
fixed legacy gate missing damage volume
3 Months Ago
Update: BaseRaidBench - record run name in results Next up to setup variable-player runs. Tests: ran the scene
3 Months Ago
Merge from main
3 Months Ago
Fix incorrect mesh being used for harbor_crane_a's arm_hook collider
3 Months Ago
Merge from viewmodel_workshop_fix
3 Months Ago
Fixed guitar rendering twice in workshop skin uploader
3 Months Ago
Merge from main
3 Months Ago
Add Workshop editor to the scene loader Fixed ViewmodelCameraAnimation running incorrectly in this scene (completely disabled now)
3 Months Ago
Adjust shadow fade transition
3 Months Ago
Foliage assets bake
3 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Months Ago
Add graphics.allowThreadedTextureCreation convar (default true) so we can test with threaded texture creation disabled
3 Months Ago
Merge from lighthouse_ladder_climb_fix
3 Months Ago
Merge from censorship_cubes_alt_look
3 Months Ago
Censorship cubes will now be disabled if the player alt looks and we disable the player body Added a new enum based CurrentCensorState getter in ConVar.Global so we don't need to compare ints to check censor state
3 Months Ago
Remove optimized loading from the experimental options menu
3 Months Ago
Skip UI prefabs and skip scanning for additional references in the props prefabs
3 Months Ago
Split the collider on the ladder halfway up lighthouse with a mesh collider that ignores player movement for accurate gunshots but a box collider for player movement Fixes awkward crouching behaviour when trying to crouch through window at top of ladder Workaround applied only to lighthouse version of the ladder_prop, won't apply to it's uses in other monuments
3 Months Ago
Skin viewer framing tweaks, added discord trophy
3 Months Ago
Merge from fix_paste_stability -> main
3 Months Ago
Fix typo
3 Months Ago
Fix stability not being updated when a base is pasted with copy paste commands
3 Months Ago
Skin viewer: added subtle idle swaying when the model hasnt moved for some time
3 Months Ago
merge from qol_print_queues -> main
3 Months Ago
Add `printqueues` command to print off all ObjectWorkQueues in console - number of items processsed, size and total execution time - must be admin to run command - available on both client & server
3 Months Ago
Pack extra prefabs used in custom maps/modded servers into separate asset scenes
3 Months Ago
Fix spawning world not correctly waiting for additional asset scenes to finish loading
3 Months Ago
Item modal new design Fixes
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
merge from qol_autosave_convars -> main
3 Months Ago
Add convars for `saveframebudget` (was defaulting to 5ms) and `pauseindustrialduringsave` (default true)