reporust_rebootcancel

130,423 Commits over 4,232 Days - 1.28cph!

3 Months Ago
▇▊▌'▇ ▅▇▄▊█▊█▊▋▋▅▄▆▍▌▌▍▅▆▄ ▅▆ ▉▋▊▋▌█▊▆▍▍▍. ▋█▌▌▇ ▉▅▌▄▍ ▄▋▌▌▊▆▅▆▅█ ▌▅▍▌▆▍ ▋▋▍▍▉▌▆▄▉█ ▄▄▉ ▊▄▅▅ ▆▉▍▌▌▆▅▉▍▌ █▅▉█▄▉▇ ▌█▌ ▅▇▆█ ▋▇▅▆▅▊▉▇ (▊▄▊▇▆▅▍█▌█)
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▋▋▋ `▊▌▋▊▅▅▉▆` ▆▋▆▄▆▄▄▋▊▉█▊▍ - ▌▆▍▍▌ ▇▋▊█▅▍▌▉ ▊▍▅▉▉▌▋▆ █▍▄█ █▉▆▄▉ ▊▇▄ ▌▌ ▉▋'▋ ▆▋▋▉▌ ▉▇▆ ▋▇▅▊ ▅ ▄▉▍▋█▇ ▍█▇▋ ▉ ▉▍▉▉▋▋▌▇▇▋ - ▆▄▄▊ ▊▇▋▅▋▅ ▅█ ▇▊ ▋▅▄▇▅ ▌▇▌ ▄▅▄ ▍▄▋▉ + ▍█▋▆█▌ ▉▌▄▌▄▆▆ + ▊▉█▄▉▌ ▌▉▊▉▆
3 Months Ago
Codegen + fix compile error
3 Months Ago
Cherrypick CS 129086 & CS 129089, physx debug commands
3 Months Ago
Compile fixes
3 Months Ago
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3 Months Ago
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3 Months Ago
▄▉▄▇▌▅▋ ▊▋ █▅▊▅█▇▇▇▆.██▄▋▌▅▌.▆▉▄.▌█ ▋▋▄▌ ▄▇▇▅▄▌▄█ ▉▉█▋▅▌ (▇▄▆▆▄▇█ ▆▊▍▉▊▊)
3 Months Ago
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3 Months Ago
merge from admin_logging -> main
3 Months Ago
█▊▍ ▋█▉█▅ ▇▇▌▇▄▍▆█ ▅▇ █▆▊▄▇▄▉▆ ▍▆▄▄▊▍▌▋▄ - ▅▍▅▉▅▋▊ ▌▅▌▄▅ ▋▄ ▊▍▍▍ ▊▌█▇▍▅▆ - ▊▅▅▇▋▍ ▉▆▍▅ ▉▄▌▆█▄▅▅ ▆█▅▅▅▇▅▊▄ (▅▍ ▉▌ ▄▍▇'▉ ▉█▉ █ ▍▉▌▌▍▄▍ ▅▋▆▋▆▅▊▋ ▄█▄ ▋▆ ▄▍▇▇▇▆ ▉▄▉▊▌▉▊, ▊▆▌▆ ▆▅▇ ▆▉▇) - ▍▅▆ ▊▇▅▆▅▉▋▆ █▄ ▅▉▉▋▉▌▉▄▇▅▊▉█ ▍▋ ▅▍█ ▍█▉█▅▄▉ ▆▍▆ █▇▌▇▆▆ ▊▋ ▋▇ ▌▇▄ (▆▊ ▍▊ ▅▌▆█ ▍▊▆ ▇▍█▋▇█▆▆ ▍▆▊▍ ▇▆▆▅▇▄█▉▊▊█▇ ▌▅▇)
3 Months Ago
Static versions of deployable prefabs added and replaced in scene. LOD3 of food market shell rebaked. Aircon with no bottom fixed.
3 Months Ago
merge from physics_bounds_commands
3 Months Ago
server commands to set and get physics world bounds for profiling purposes
3 Months Ago
Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
3 Months Ago
Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
3 Months Ago
Update: augment serverocclusiondebug command to draw the path of occlusion query Written as throw-away code, will clean-up later Tests: used the command to debug, works with disabled ddraw instancing, but the data it displays looks wrong - investigating
3 Months Ago
Rebase on /main
3 Months Ago
LODs, prefab, collision for food barge checkout counter
3 Months Ago
merge from naval_update
3 Months Ago
Supplies barge store LODs and collision. Enabled GPU instancing on some mats.
3 Months Ago
Neutralized the tint on the sand footprints.
3 Months Ago
Scene backup
3 Months Ago
merge from batteringram_impacteffect_fix
3 Months Ago
merge from chandelier_fixes
3 Months Ago
Don't show raise/lower action on chandelier if you dont have building privilege
3 Months Ago
Adding missing bottom mesh to triangle hull prefab
3 Months Ago
fixed boat door pickup and repair, added guide mesh for door
3 Months Ago
Generate proto
3 Months Ago
subtract 130129 decay_scale_ui_fix
3 Months Ago
merge from main
3 Months Ago
split the glass part from boat door mesh to enable convex collision baker to work there
3 Months Ago
▉▅▍▆▄ █▅▉▉ ▅█▅▋_▅▅▅▊▇_▊▌▇_▉▊▄▇▋
3 Months Ago
merge from emission_queue
3 Months Ago
merge from trailtail
3 Months Ago
merge from fix_artificalwater_flow
3 Months Ago
merge from fix_corpse_storageboxes
3 Months Ago
merge from workshop_wearable_icon_fix
3 Months Ago
Merge from quicksave_to_gamesetup_save
3 Months Ago
Socket name fixes. Manifest Prefab updates.
3 Months Ago
Fixed battering ram impact effect string pool warning
3 Months Ago
merge from steaminventory_descriptions_fix
3 Months Ago
merge from store_typo_fix
3 Months Ago
Fixed a typo in the legacy wood store page Updated shipping container store page desc
3 Months Ago
Fixed steam inventory item modals failing to find a fallback description and ending up using the prefab placeholder description
3 Months Ago
Stair localization fixes. Stair wood setup. Initial stair prefab setup. Test save update.
3 Months Ago
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3 Months Ago
merge from baseplayer_serverupdateparallel
3 Months Ago
merge from indirect_instancing_fixes