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111,226 Commits over 3,928 Days - 1.18cph!

5 Months Ago
River flow improvements (follows a sin wave on flat terrain) River distance improvements (rivers keep a more reasonable distance from each other)
5 Months Ago
Burst compile the bone jobs
5 Months Ago
Small river width randomization fix
5 Months Ago
WIP clear held entity button, not working for some reason
5 Months Ago
Fixed pose window always saving data to ADS slot Exposed fields on weapons to declare which aim pose data to use Fixed component not working at runtime, can actually see poses in gameplay now
5 Months Ago
Fixed not being able to edit poses
5 Months Ago
Backups
5 Months Ago
Mask out aim poses on deploy
5 Months Ago
Show more fuel on the gauge for small amounts, since it won't often have big amounts in the 500-capacity tank
5 Months Ago
Tweaked values
5 Months Ago
Wrote a new stability system for the DPV
5 Months Ago
Blend out the aim pose while reloading, driven by a behaviour on the state machine rather than a curve on the animation clip import (so we can apply to everything) Update the upgrader script to apply these changes
5 Months Ago
Show a message if the player tries to mount in too-shallow water, instead of just blocking the mount interaction
5 Months Ago
Working Left Hand IK implementation
5 Months Ago
Scene + asset backups
5 Months Ago
Dir changes
5 Months Ago
Fixed layer mask of summer DLC pools not picking up dropped items, fixes items not sinking as expected
5 Months Ago
Fixed BuildingPrivlidge.MenuDeauthorize_ShowIf NRE
5 Months Ago
clamped console autocomplete index to the bounds of how many options are available
5 Months Ago
Merge main -> DPV
5 Months Ago
Created LODs and baked LODs for hill cliffs Added batching to all cliffs Added splat masks for hill cliffs Removed jutting cliff material variants
5 Months Ago
Merge from main
5 Months Ago
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5 Months Ago
Updated AO on subway
5 Months Ago
Missed some diamond wallpaper files
5 Months Ago
Created tiling blue diamond wallpaper, compatible with Wainscotting A. Updated Wainscotting A wallpaper to match. Updated skins list. Changed glossiness of venetian plaster set. Downressed some supporting textures in wallpaper set.
5 Months Ago
Clean up test scripts
5 Months Ago
Hook new wolf growl anim, make animator state generator case instensitive
5 Months Ago
Rewrite PooledList to be IPooled and IDisposable, allowing it to be part of using statements and free itself when leaving scope
5 Months Ago
committing texture meta that plastic desires
5 Months Ago
weapon updates - set events to use revolver sounds for now - ironsight updates - anim updates - set up ADS anim versions in the viewmodel animator
5 Months Ago
merge from wallpaper
5 Months Ago
Include latest skins when using setwallpaper command
5 Months Ago
Tweaked wallpaper textures aniso levels
5 Months Ago
Enabled mip map streaming for all wallpaper textures
5 Months Ago
exported Wolf_GrowlRunToWalkBack animation
5 Months Ago
Update: convert PositionLerp to IPooled Previously implemented as IDisposable, so this was a straighforward switch. Tests: ran a local 2player game, forced the client to disconnect - confirmed EnterPool got called
5 Months Ago
added skin constraints to left him as well
5 Months Ago
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
5 Months Ago
burstcloth - made skin constraint editing less messy
5 Months Ago
Merge from world_update_2
5 Months Ago
burstcloth - added skin constraints to allow explicit separation from defined points on skinned mesh without needing projected collision - works alongside collision constraints, but allows solving explicit issues like knee clipping without having to rely fully on it - applied to hazmat prefab, also reset bone positions
5 Months Ago
Fixed 35-40 calls of TerrainWaterMap vs. WaterLevel
5 Months Ago
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5 Months Ago
-Collision for Fire Cabinet -Added Wall mount model, material, textures, LODS
5 Months Ago
world_update_2 -> world_update_2/radioactive_water
5 Months Ago
Merge: from main Tests: built all modes in editor
5 Months Ago
merge from main
5 Months Ago
merge from tincanalarm_tip
5 Months Ago
Coastal cliffs LOD distance tweaks Fixed slope mask settings