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105,872 Commits over 3,806 Days - 1.16cph!

4 Months Ago
merge from HorseArmourPenalty
4 Months Ago
merge from CompostBones
4 Months Ago
merge from signs_io_ui_fix
4 Months Ago
merge from shop_weapon_attachments
4 Months Ago
merge from io_seismic_sensor
4 Months Ago
Add analytics for how long the server took to save
4 Months Ago
Main cannon attack improvements
4 Months Ago
Fish bait value changes: -All fish based food now has no bait value and cannot be used to catch more fish -Raw Bear and Wolf meat is now worth 10 bait (was 5) -Raw human meat is now worth 10 bait (was 1) -All berries are now worth 1 bait (was 0.5) and can be stacked up to 5 times as bait
4 Months Ago
Added the ability for more than one lure item to be used at once when fishing, applied to worms and grubs up to a maximum of 3 This means that a stack of 3 worms and grubs can be used to catch high value fish Applies to fishing rod and trap
4 Months Ago
Simple shark now requires a depth of 5.5m to fish (was 5m) Fish traps are now considered to be fishing at 5m regardless of their location (fishing trap can now get all fish except for shark due to depth and orange roughy as it's only available in a moonpool)
4 Months Ago
Fishing trap now uses the same fish selection and bait logic as the standard fishing rod (different catch options for fresh water/ocean water) Converted FishLookup object to a scriptable object Inner lake on Craggy Island now correctly registers as fresh water when fishing via either method
4 Months Ago
Fix F8 menu not updating when you switch servers
4 Months Ago
Fix building plan resetting to foundation when moving in & out of hotbar
4 Months Ago
When skinned items are added to the repair bench, it now shows the name of the skin
4 Months Ago
Always show demolish & rotate option in hammer but grey it out to reduce misclicks when upgrading - add ability for context menu options to set their scale independantly - scale the demolish & rotate button to 70% of the normal button size - implement existing scaling of building plan pieces with the new size scaling options https://files.facepunch.com/jakerich/CDSmjPwR6Ul4HZE8/R1GgHH2QlKRN5FYn.mp4
4 Months Ago
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4 Months Ago
Helicopters no longer roll on slopes if the engine is off and there's nobody mounted. They apply "handbrake" instead
4 Months Ago
Merge main -> HeliHandbrake
4 Months Ago
Can now open and unlock techs from the lower tiers of workbench when using a higher tier (eg. T3 workbench now allows access to T1+T2+T3 tech trees) Create a button per tech tree in the workbench panel Convert workbench loot panel to a prefab rather than S2P S2P bandit town and compound (monument workbenches share the same feature)
4 Months Ago
- Fixed scrap heli not being driveable on ground with Ctrl key anymore - Fixed scrap heli wheels not animating
4 Months Ago
Merge from hackweek_renderlod_collapse (crafter NRE fix)
4 Months Ago
Revert industrial crafter to old renderer handling, just disable the collapsing on the renderer
4 Months Ago
SAM sites no longer target sleeping or kinematic vehicles
4 Months Ago
Decrease craft time of the following items from 30s to 15s - Wood shutters - All types of window bars - Window glass
4 Months Ago
Use -4.5 instead for a 25% reduction in penalty
4 Months Ago
Horse armour now reduces horse speed by only 4, was 6
4 Months Ago
Bone fragments are now compostable into fertiliser at a ratio of 10:1. No bait value.
4 Months Ago
Add comments (it actually was not spawning on bottom as frequently, top was fine)
4 Months Ago
Fix oilrig not spawning on the top of the map as often as expected
4 Months Ago
Attack ground effect WIP
4 Months Ago
Tuned back salvaged hammer because it's a T1 item, not T2 - 3x original DPS -> 2x original DPS against deployables (60% of jackhammer DPS) - destroys every barrel 2 hits -> destroys 35hp barrel in 1 hit, 50hp barrel in 2 hits - better than every other melee tool at breaking deployables, outclassed by jackhamer
4 Months Ago
merge from main -> qol_salvaged_hammer_buff
4 Months Ago
Headlight improvements & flare fixes.
4 Months Ago
Main cannon attack prefab
4 Months Ago
Attack stuff. Organized files for merge.
4 Months Ago
Fix mixing table resetting to the top of the scrolling menu of recipes every time you access one https://files.facepunch.com/jakerich/m2pBAkIZ6ElU7yHx/JkdhwA88p25hlpI2.mp4
4 Months Ago
Various material, PFX and lighting perf optimizations. New firing, traversal & damage FX. Texture tweaks; Got rid of the Desert Storm Coalition markings. Less noisy bare metal scratches and stuff.
4 Months Ago
Possible fix for parented players getting teleported far off the vehicle after a nexus transfer and probably getting killed Might have only affected players with admin permission because antihack should have prevented it
4 Months Ago
Remove redundant player rotation set after swapping a passenger to the driver seat Add some code to dump nexus transfer requests to a file as JSON
4 Months Ago
Fix #SERVER error
4 Months Ago
merge from main -> analytics_server_profling
4 Months Ago
Allow barricades to decay the same speed indoors or outdoors - barricades still won't decay when inside building privledge
4 Months Ago
Can override deploy tickrate for entities with faster decay rates - set decay tickrate of barricades from 10min -> 1min
4 Months Ago
Do not show IOEntity UI information panel for generic IO type items (fixes signs and frame showing power usage 0)
4 Months Ago
Fixed some bugs
4 Months Ago
Added attachments, and slots to outpost/bandit marketplaces icons
4 Months Ago
Change decay of all 4 barricades to 15 minutes
4 Months Ago
Use existing `PreventBuildingMonumentTag` to detect what `prevent_building` volumes are attached to monuments & convert them to flags that DeployVolume understands - manually search for `MonumentInfo` in the editor since the prefab scenes don't have components added by S2P
4 Months Ago
Stone barricade protection value didn't save
4 Months Ago
merge from fix_ping_estimation_lag_spikes