128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fix demo.timescale jittering below when set to a value below "0.2" (below 1ms delta), now its completely smooth even at "0.01"
This unfortunately breaks demo compatibility.
                
                
                
                
             
         
        
            
            
            
                
                Fixed hole in HeightTexture
Changed some text colour
                
                
                
                
             
         
        
            
            
            
                
                Crowdin download within unity, wip
                
                
                
                
             
         
        
            
            
            
                
                merge from skinviewer_woodendoubledoor_fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed wrong material on skin viewer's wooden double door handles
                
                
                
                
             
         
        
            
            
            
                
                Fixed store new items sequence only showing one featured items
                
                
                
                
             
         
        
            
            
            
                
                merge from store_newitems_fix
                
                
                
                
             
         
        
            
            
            
                
                merge from glowdetection_tool_fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed skin glow tester not keeping previous weeks results
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cozy Beanbag Seat - Added new material variation, changed both materials to use met-smooth instead of spec-smooth, improved gibs, some other prefab configs
                
                
                
                
             
         
        
            
            
            
                
                Figure out why blocks don't want to connect to their opposite side
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed phrase contexts update catching RustText set to localized false
                
                
                
                
             
         
        
            
            
            
                
                Updated phrase finder window
                
                
                
                
             
         
        
            
            
            
                
                Fixed phrases using the same key and english being ignored by the phrase update
                
                
                
                
             
         
        
            
            
            
                
                Fixed bbq loot panel title
                
                
                
                
             
         
        
            
            
            
                
                Connect together faces when entity links update
                
                
                
                
             
         
        
            
            
            
                
                Fix debug points for walls
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: players go back to sleep on disconnect on a server with UsePlayerUpdateJobs 2
This looked scarrier than it ended up being. One concern left to investigate - looks like I'llbe able to merge it in tomorrow
Tests: 2p session on craggy with UsePlayerUpdateJobs 2
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed 4 conflictings phrases
- setfreq_desc
- spin_desc
- drink_desc
- open_loot
                
                
                
                
             
         
        
            
            
            
                
                Skip phrases in EntityMenu.cs, we catch these by attributes
                
                
                
                
             
         
        
            
            
            
                
                Added a check looking for unused phrases and conflicts
Removed some unused/duped phrases
                
                
                
                
             
         
        
            
            
            
                
                Add debug points to faces so we can ddraw better visualizations for the faces
                
                
                
                
             
         
        
            
            
            
                
                Fix backface check for 180 degree faces not working due to needing a bigger offset with the normal
                
                
                
                
             
         
        
            
            
            
                
                Make logging "a little clearer"
                
                
                
                
             
         
        
            
            
            
                
                Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
                
                
                
                
             
         
        
            
            
            
                
                Linearise colour values before storing them in the instance data buffer
                
                
                
                
             
         
        
        
            
            
            
                
                Some fixes for the phrase contexts update, it wasn't catching everything
                
                
                
                
             
         
        
            
            
            
                
                Cleanup/polish indirect instancing tools
                
                
                
                
             
         
        
            
            
            
                
                more WIP on bunker entrance
                
                
                
                
             
         
        
            
            
            
                
                Optim: NetworkPositionTick - skip transform access
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Optim: inline virtual calls in SendNetworkPositions and skip transform access
Tests: 2p seesion on Craggy with UsePlayerUpdateJobs 2
                
                
                
                
             
         
        
        
            
            
            
                
                Tooltips now use phrases
Converted and reserialized all UI prefabs using tooltips (~130 prefabs)
                
                
                
                
             
         
        
            
            
            
                
                Update: simplify SendNetworkPositions
Decided against parallelizing with tasks as it looks to be taking only ~0.3ms on a 350pop server
Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
                
                
                
                
             
         
        
        
        
            
            
            
                
                Clean: fix formatting
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: fix failing WaterLevel tests
My ReadOnlySpan caused it, as we had hardcoded access to the global PlayerCache (which we don't use in tests).
Tests: unit tests pass
                
                
                
                
             
         
        
            
            
            
                
                Small Cleanups:
- use Mathf.NextPowerOfTwo in BufferList
- remove CommandMemoryBase.damage_bitmap
- revert changes to MainCamera
- remove FormerlySerializedAs in RendererLOD
                
                
                
                
             
         
        
            
            
            
                
                Update: rename BasePlayer.playerCache member var -> BasePlayer.PlayerCache
It was hiding the source of a bug, as func params have lower case name
Tests: compiles in editor
                
                
                
                
             
         
        
        
            
            
            
                
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