reporust_rebootcancel

121,135 Commits over 4,018 Days - 1.26cph!

2 Months Ago
- Fixed animations not working (cleaned up animator and turned off exit time) Snap back on close?
2 Months Ago
- Dont nuke the animator on the server - Cleanup drawbridge - First steps to debugging broken anims
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Fixed testrunner.runall command Added testlist command, returning the server test list json Added current branch and changest in the test result filename
2 Months Ago
Merge from modding_prefabs
2 Months Ago
Apply root motion
2 Months Ago
Collider tweaks for food cache static prefabs
2 Months Ago
- Get a collider on the new model and setup - Sort out basic animator - Setup realmed removed for the new setup
2 Months Ago
Better fail message for blocker and door controller tests
2 Months Ago
drawbridge wip anims and set up controller/avatar
2 Months Ago
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2 Months Ago
Updated anchor point for medieval door single static prefab
2 Months Ago
Removed colliders on static berry bush prefabs (not needed for static variants)
2 Months Ago
wip drawbridge greybox and anims
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Removed nunit.framework refs
2 Months Ago
2 Months Ago
RPC & Protobuf for server to send custom phrases
2 Months Ago
Add support to Translate.cs for additional translate files to be added from the server - additional translations will always apply after the built-in ones
2 Months Ago
Merge from triangle_planter
2 Months Ago
Update description Update socket names
2 Months Ago
merge from main -> hackweek_modding_improvements
2 Months Ago
merge from protobuf_skip_default_fields_2 -> main
2 Months Ago
Accidently included the codegen exe with hardcoded arguments (when testing)
2 Months Ago
horizon angle fog
2 Months Ago
Reduced cook time to 1 second
2 Months Ago
merge from cui_button_colors -> hackweek_modding_improvements
2 Months Ago
Fix CUI test "Exit" button being covered up by the UpdateTestLabel
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
nunit.framework preserve in link.xml
2 Months Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
2 Months Ago
cooking workbench model and textures
2 Months Ago
Allow the color when a CUI button is hovered to be changed - string `normalColor` - string `highlightedColor` - string `pressedColor` - string `selectedColor` - string `disabledColor` - float `colorMultiplier` - float `fadeDuration`
2 Months Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
2 Months Ago
- Changed honeycomb stack size to 100 - Removed logs
2 Months Ago
Trees call combat entity die on tree destruction rather than kill
2 Months Ago
merge from dropped_item_name -> hackweek_modding_improvements
2 Months Ago
fog adjustment, remove commented out stuff
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Fixed manifest failing to generate when we have any other define symbols than CLIENT SERVER
2 Months Ago
Fix items dropped on ground not using their server-sided name
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Added UNITY_INCLUDE_TESTS to the define symbols so nunit assembly are present in the build
2 Months Ago
hackweek_swarms -> bees
2 Months Ago
Splashable water items actually increase the wetness value of the attacked player
2 Months Ago
Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Fixed test runner not loading the test list correctly
2 Months Ago
merge from draggable_cui -> hackweek_modding_improvements
2 Months Ago
Reapply brace in correct place