reporust_rebootcancel

105,897 Commits over 3,806 Days - 1.16cph!

5 Months Ago
Fixed cargo ship not remembering which harbor it was docking at if the server was saved mid-dock
5 Months Ago
Fixed the quick move conveyor path leaving 0 quantity items behind when moving items These get cleaned up every second in the item heartbeat but we need it to be faster because electrical furnaces have limited space and the 0 quantity items were making the conveyor think it was full and shut down
5 Months Ago
Merge from main
5 Months Ago
Reserialize all materials (1083 changes)
5 Months Ago
Merge from main
5 Months Ago
Meta deletes
5 Months Ago
Meta updates
5 Months Ago
Merge from main
5 Months Ago
S2P fishing_village_c
5 Months Ago
Slight styling changes
5 Months Ago
Merge from main
5 Months Ago
Merge from cui_scrollablecontainers_54
5 Months Ago
Fixed typo in horizontal scrollbar json read
5 Months Ago
Merge from main
5 Months Ago
merge from electricity_power_fixes/2/doorcontroller
5 Months Ago
Fixed NRE when saving null io line anchors refs
5 Months Ago
cherrypicking 96512 !Removed the 5 scraps you get from recycling a RF Pager (as we removed the tech trash from its recipe)
5 Months Ago
Unity 22 package unity.ai.navigation metas
5 Months Ago
merge from nightlight_workshop
5 Months Ago
merge from pie_menu_phrases_reapply
5 Months Ago
merge from electricity_power_fixes/2/doorcontroller
5 Months Ago
Fix aggregate packets per second not being counted correctly
5 Months Ago
Fix outbound packets not counted correctly
5 Months Ago
Fix network stats not being reset at end of frame
5 Months Ago
Add inbound & outbound bytes to network profiling Include aggregates of "packets per frame" on the server
5 Months Ago
Add EntityProfiler to track total entities spawned per frame, as well as toggle for count per prefab per frame
5 Months Ago
meta files
5 Months Ago
cherrypicking 96391 physical_keys
5 Months Ago
5 Months Ago
Fixed vanishing industrial pipes due to 96124
5 Months Ago
merge from helk_qol_01 (moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving))
5 Months Ago
merge from incendiary-rocket-explosion-fix
5 Months Ago
merge from milflame_improvements
5 Months Ago
merge from cargoshipsoundupdate
5 Months Ago
merge from launch_site_puzzle_loot_fix
5 Months Ago
All launch site main building loot now uses puzzle reset mechanism, independent of the rest of the monument loot spawns. When the puzzle resets there is now guaranteed loot throughout the the main building, 50%~ more loot. Puzzle only resets when no players are nearby. S2P
5 Months Ago
Added callback for external asset changes
5 Months Ago
Now saves the database somewhere where it won't be wiped on shutdown
5 Months Ago
merge from main
5 Months Ago
Merge bulk_uploader -> analytics_server_profiling
5 Months Ago
Add overload to allow EventRecord to be serialized as a completely flat object (without the Data field) Bug fixes Cancellation token on setting up blob
5 Months Ago
SKS sounds
5 Months Ago
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
5 Months Ago
Flamethrower 3rd person center point fix. Improved flamethrower pilot light look and performance, now lights up a very tiny area around the barrel.
5 Months Ago
Add bulk uploading class to route high frequency data points through Blob storage rather than event hubs - normal gameplay events still go through the web api & event hub Switch frame profiling data to dedicated "profiling" table to avoid cluttering the "gameplay" tables Add `analytics_bulk_upload_url` convar to designate the upload container
5 Months Ago
Scene + asset backups
5 Months Ago
Fixed monuments static IO lines spawned at world origin
5 Months Ago
Fixed NRE when updating wires attached to null entities
5 Months Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
5 Months Ago
Meta files and other things that Unity wants to update with the 2022 upgrade