reporust_rebootcancel

121,203 Commits over 4,018 Days - 1.26cph!

3 Months Ago
Added ability to inject custom impact effects - Supports client predicted effects and server effects - Supports various types of position offsets - Supports various types of normal orientation - Supports overriding returned effect path
3 Months Ago
Cerry-pick BufferMemoryBase, CommandMemoryBase and InstanceMemoryBase
3 Months Ago
Loop fix
3 Months Ago
Merge from /main
3 Months Ago
Guide mesh change
3 Months Ago
Added Consume server RPC to food entities. Inital OnInput for food held entity, trigger eat when you press reload for now. Don't belt-eat food items that have an item mod and valid entity prefab. Added BlockBeltSelect virtual check to ItemMod. Codegen.
3 Months Ago
3 Months Ago
Hammerhead impact
3 Months Ago
Test switching food items. Added second test food item.
3 Months Ago
medAssaultRifle 4k cinematic textures and materials
3 Months Ago
Final refactorings: FastDebugDraw is now InstancedDebugDraw Added ConVar to switch between old and new system. Added UnityGLInterceptor as a base to UnityGLEmulator to intercept Unity.GL calls but avoid breaking classic DDraw. Opted for nested types instead of overly long namespace names. Exhibit proper resource management in InstancedDebugDraw as well as InstancedDebugMeshGenerator.
3 Months Ago
Very initial test food vm/held ent setup
3 Months Ago
- added new flying bee model, texture and material. - updated walking bee material and textures - added walking bee VM
3 Months Ago
View model block out animations for the pie
3 Months Ago
Fixed junkyard car shredder not displaying any LODS
3 Months Ago
merge from primitive
3 Months Ago
horse ragdoll passes collision events back to be handled properly as fall damage
3 Months Ago
sar 3p straight ahead (zero spine rotation) anims
3 Months Ago
make sure we aren't setting the horse angular velocity when its rigibody is kinematic
3 Months Ago
Normal variation now scales the legs animator hip blend speed (both on client and server), this helps reducing the brutal hip rotations when riding on uneven terrain ClientUpdate now packs throttle, steering and avoidance inputs into one byte
3 Months Ago
rustplayer avatar update (added spine 4 as upper chest)
3 Months Ago
put original tiger run hit anim back in and edited unity settings for tiger fire and run atk anims
3 Months Ago
Refactor FastDebugDraw to use the new base classes, fix a bug with lingering instances and add a public API that matches with DDraw.
3 Months Ago
Pull out base classes for instancing: InstanceMemoryBase, CommandMemoryBase and BufferMemoryBase
3 Months Ago
Fix primitive tag on loading screen missing blue background
3 Months Ago
Minor text update, overlapping text still not there in editor, hoping phrases update will fix it
3 Months Ago
Fixed some inputs being remembered when the player is downed while holding a shield
3 Months Ago
Avoidance steering input are now sent to clients (so the horse moves its head when avoiding something) Small optimisations in the horse update rpc
3 Months Ago
exported tiger prowl/run fire and run to attack anims. updated tiger run hit anim
3 Months Ago
network++ save++ Staging wipe
3 Months Ago
merge from primitive
3 Months Ago
Blockout position update
3 Months Ago
merge from main
3 Months Ago
Fixed an issue with overlapping environment volumes causing overlapped areas to become darker. Now the darkest volume takes priority.
3 Months Ago
Weapon racks can now handle items being externally removed (eg due to era enforcement)
3 Months Ago
Fixed horse sliding mode oscillating too much\ Added a delay on the sliding sound before it can be played again
3 Months Ago
Removed tree layer from catapult spikes trigger Tweaked world colliders
3 Months Ago
Fixed missing DungeonConditionalModel in ferry terminal
3 Months Ago
merge from primitive
3 Months Ago
merge from primitive/gameplay - contains network protocol
3 Months Ago
primative techtree t0 and t2 progress
3 Months Ago
Better horse auto avoidance Reduced horse velocity when hitting a vehicle
3 Months Ago
Merge from primitive
3 Months Ago
Merge from primitive
3 Months Ago
Beehive Blockout Update
3 Months Ago
Fix exception when firing guns and not holding a shield
3 Months Ago
merge from primitive
3 Months Ago
Techtree T0 progression fix weapons t2
3 Months Ago
Fix croc sometimes snapping between water surface and water floor
3 Months Ago
Fixed missing backfaces on battering ram build stage