reporust_rebootcancel

105,897 Commits over 3,806 Days - 1.16cph!

5 Months Ago
Fixed an issue where side inputs were not being reset when the main power was cut
5 Months Ago
Ensured is localised setup for shopkeepers
5 Months Ago
gibs model for wood barricade
5 Months Ago
Added fishing village, bandit town and outpost shopkeeper tokens
5 Months Ago
Attempt at fixing the vent shaft exploit in the oilrig
5 Months Ago
Fix NRE in Analytics.OnItemDespawn()
5 Months Ago
safezone recyclers yield 20% less resources than before and take 8 seconds per cycle radtown recyclers yield 20% more resources than before and take 5 seconds per cycle
5 Months Ago
Vision marker setup
5 Months Ago
Fix NRE in ServerListManager.EnqueuePings()
5 Months Ago
Ramdon lighting files
5 Months Ago
S2P - got all vending machines translations working apart from shopkeepers
5 Months Ago
backup
5 Months Ago
sks updates - fixed ironsights clipping camera, anim events fix
5 Months Ago
merge from 96514
5 Months Ago
Don't allow dead players to transfer servers
5 Months Ago
updated wooden barricade covers to be double size
5 Months Ago
Fix modded tag on client not working with new compressed tags
5 Months Ago
Fixed problem that would corrupt database!
5 Months Ago
Tiger asset, textures and material setup
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
Added exhaustive check of database when asset child assets can't be determined by Unity
5 Months Ago
merge from main
5 Months Ago
merge from qol_auth_friends_tc
5 Months Ago
Updated to scan for external moves and deletes
5 Months Ago
Merge from main
5 Months Ago
exported rough 3p blunderbuster anim set and setting up blunder buster in unity
5 Months Ago
added chippy box
5 Months Ago
scaled down heads a lot, started on some lighting presets
5 Months Ago
UI Prefab update
5 Months Ago
Added new overlay type and prefab for hood. Item.
5 Months Ago
merge from sks (Sar skin for nomad hazmat pack)
5 Months Ago
merge from external_holdtobuild
5 Months Ago
merge from launch_site_puzzle_loot_fix
5 Months Ago
New branch, merging prisonerhood (3 years old) to main instead of updating a 3 year old branch.
5 Months Ago
Setup for weaponracks
5 Months Ago
Fixed crates spawning inside LS elite spawns on puzzle reset
5 Months Ago
merge from industrial_conveyor_quickmove
5 Months Ago
merge from cargo_double_dock
5 Months Ago
merge from mission_improvements_may_24
5 Months Ago
merge from material_reserialize_may_24
5 Months Ago
5 Months Ago
Improve ServerUse for weapons with >0 thickness. Previously a sphercast would find all hits along the bullet's travel, and then hit the first valid solid object. But imagine a theoretical bullet with e.g. 20m thickness, hitting the ground in the middle of a crowd of players. That bullet hits the ground first, so that's considered the canonical hit, and no players take damage at all. In this updated version, we only exit once we've done damage to something that can actually take damage, otherwise we keep looking through all the hits. Since this means we might now find valid hits behind solid static objects, we now also check for visibility of the hit.
5 Months Ago
Minor edit, don't need a separate method here
5 Months Ago
Added a backup generic hit pos so the attack heli rockets crosshair doesn't ever have to reset confusingly to the center of the UI
5 Months Ago
Fix compile error from title being changed to titlePhrase
5 Months Ago
Added a slight level of movement forgiveness when placing external walls, placing should now be possible while perched on something (where for all intents and purposes you're standing still but you might be moving an imperceivable amount per frame) Short Ice Wall now takes 3 seconds to place
5 Months Ago
Get rid of most of the unused commented code
5 Months Ago
Merge from main -> qol_auth_friends_tc
5 Months Ago
Merge from main