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111,294 Commits over 3,928 Days - 1.18cph!

5 Months Ago
Use submeshes instead of 2 separate meshes for nav triangles and nav lines
5 Months Ago
cherrypicking Entity_Query_Improvments/dangling_profilesample_fix
5 Months Ago
fixed dangling profiler sample that would stack with following sample regions
5 Months Ago
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5 Months Ago
merge from SidecarEyePos
5 Months Ago
merge from news_flex
5 Months Ago
merge from DuplicateGUIDFix
5 Months Ago
merge from SBToolCupboard
5 Months Ago
merge from travelling_vendor_restock_change
5 Months Ago
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5 Months Ago
Fix RpcTarget.PlayerAndSpectators NRE if the player is invalid Fixes nexus transfers erroring out when removing players from their team
5 Months Ago
Minor edit - unassigned launch_site from MonumentIsland's PlaceMonument script, since having a monument assigned causes Unity to load it when the GameObject is clicked on (and Launch Site is huge).
5 Months Ago
Fixed motorbike speedometer not working when reversing
5 Months Ago
Merge main -> TrainDecouplingImprovements
5 Months Ago
Flame explosive orientation tweak for code review.
5 Months Ago
Napalm fixes.
5 Months Ago
Various post playtest fixes.
5 Months Ago
Fixed fire mode switch sound being replicated
5 Months Ago
Rocket type visual consistency & napalm effect.
5 Months Ago
Merge from main
5 Months Ago
Change the in game news to use FP.Flexbox - should fix all the random layout issues we get Also adds better ultrawide support by not letting it stretch across your entire screen
5 Months Ago
Show the server time,HH:MM format Working alarms, let power pass through when ringing
5 Months Ago
Clock config UI wip
5 Months Ago
jackhammer
5 Months Ago
Replace calls to DDraw.Line with Graphicss.RenderMesh of a MeshTopology.Lines mesh, greatly reducing GC pressure
5 Months Ago
Combine `isFlushing` and `invalid` bools into single `disposed` bool Add `UsePooling` convar that allows you to turn pooling on and off for bulk uploaders - default to false to help debug why multiple types of events are uploaded to the same file Include serverid in uploaded path so we can see which server is sending errors inside ingest failures
5 Months Ago
Exploring the parenting of bikes to the back of scrappy to see if its even feasable
5 Months Ago
Added jungle door, window bar blockouts. More wall kit work.
5 Months Ago
seaweed pass
5 Months Ago
Bear ragdoll prefab update, changed various colliders and character joint angles.
5 Months Ago
swim forward meta file
5 Months Ago
player update. editing rocket launcher anims to match viewmodel
5 Months Ago
Reduce navmesh draw allocs again
5 Months Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
5 Months Ago
sar set to use rifle locomotion anims
5 Months Ago
spine settings for some entities
5 Months Ago
UpdateLine NRE fix
5 Months Ago
Further optimize navmesh drawing
5 Months Ago
small off by one error
5 Months Ago
Reset stock back to 10 Removed excess logs
5 Months Ago
Attempted travelling vendor 'Advance Path NRE' patch
5 Months Ago
added BaseEntity query that properly checks radius against the entity obbs - existing uses replaced with GetInSphereFast version that don't do the finer check
5 Months Ago
Optimize navmesh debug view
5 Months Ago
player update. added y transform offset to swim N anim to match the height of the treadwater anims
5 Months Ago
populated playerAnimation.controller with latest 3p anims
5 Months Ago
merge from swap_keycard_fix
5 Months Ago
Complete client navmesh drawing
5 Months Ago
Make it possible for admins to see the navmesh
5 Months Ago
divesite container update
5 Months Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m