121,171 Commits over 4,018 Days - 1.26cph!
Fixed incorrect mission rewards being displayed and rewarded during primitive missions
Mission zoo scene now works with underwater dive missions
Server side block handling
Better client side block handling
More siege weapons deploy tweaks
Added "Stack" button to F1 item icons to award a max stack of the item.
Fix BoatVendor incorrect condition setting causing duo sub to be unpurchaseable.
"Switch" menu title now inclues the current setting without having to open the menu to see, eg "Switch (CS)", "Switch (C)", "Switch (S)"
Tweaked siege weapon deploy volumes
Added wheels to the siege tower constructable, fixed gibs pivot
Tweaked catapult ammo storage server collider
Reduced catapult fire recoil
Reduced siege tower and catapult wheels suspension damping
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merge from primitive/catapult_scattershot
Fixed death screen not showing killed by scattershot
honey jar world model
lods and materials - intial prefab setup
Updated item name and description
Proper catapult scattershot implementation
Tweaked projectiles randomized speed, gravity, spread, scale and rotation values
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autoturrets can now use all bow types, baseline balance
Prototype swimming, reduce head turn range
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Translate constructable blocked by vehicle message
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Merge from train_tunnel_altitude
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merge from Anisotropic_Horse_Materials
Converted horse materials to standard anisotropic
Tweaked ballista shooting point, easier to aim
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fixing ballista fire anims overshooting issue
Tweaked catapult deployment so deploying it on a cliff is easier
ballista weapon anim updates, added ballista mount anims
Fixing skinning for ballista mount rig
Added defines for each indirect lighting flag
Fixed indirect lighting for materials that used the Only GI rendering path
FastDebugDraw: Established compatibility with the current DDraw system (fixed)