111,293 Commits over 3,928 Days - 1.18cph!
merge from hose_material_fix
More work on converting all texts in the menu: inventory, server browser, options, steam inventory and various popups
Fixed IO hose gray missing material
All option menu texts converted to RustText
Phrases
Fixed dropdown options not being picked up by phrase updates
Started converting options menu legacy and TMP texts to RustText
Initial tests at getting the Arabic language to work
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Added a blank audio source to the Sound script
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Show "Blocked by tree" when blocked by a tree
merge from subtract_untangles
resubtract
102037 DuplicateGUIDFix
Misc fixes to jungle ruin wall kits. First pass tests of ruin rubble props
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player update rocket launcher reload anim for the weapon speed changed from 0.5 to 1
player update. handcuffs setup and anim set export
Update: Fixing deprecation warnings from obsolete Pool API use
Tests: none, trivial changes
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Updated industrial.ceiling.lamp.compact Model and Prefab
Added New Textures and Materials for industrial.ceiling.lamp.compact
Optim: Avoid unboxing in Pool.Free(ListDictionary)
Was reported by Clr Heap Allocation Analyzer and I missed it originally.
Tests: none, trivial change
Merge: from main
Tests: built all targets, ran around solo on CraggyIsland
merge from radtown redux branch
Added convar 'global.disable_clouds' to disable clouds
Update: disabling ServerTests to not mislead that they are working
Tests: none, trivial change
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Merge: from main
Tests: ran new unit tests - all green
Update: Refactoring code to not need Pool.FreeDynamic
Since there's no more users of Pool.FreeDynamic, removing it as well.
Tests: Ran CompanionServerTests - all green.
Clean: Makign tests available only in CLIENT+SERVER
Also adding assert messages to CompanionServerTests for slightly more clarity
Tests: built all targets in editor - pass. Ran all CompanionServer tests couple times - all green.
Bugfix: Tests now able to run after a play session
- ServerMgr now cleans up players on shutdown in editor
- Tests are able to temp overwrite TerrainTexturing
- Tests disable gameplay analytics
Tests: ran all tests multiple times - all green
Submit navmesh display line material
player update. rocket launcher anims set up to match the viewmodel, holster position set and dragon launcher set up
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Fixed screen turning black when spectating a player in third person
Use submeshes instead of 2 separate meshes for nav triangles and nav lines