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121,203 Commits over 4,018 Days - 1.26cph!

3 Months Ago
Effects: Correctly inverse transform point should we hit an entity
3 Months Ago
Fixed ballista bolt world model colliders
3 Months Ago
Merge from primitive
3 Months Ago
Merge from bowturret
3 Months Ago
Merge from primitive (few merge conflicts in this one)
3 Months Ago
Rearranging to hopefully get a better merge diff
3 Months Ago
Delay damage and impact effect on BaseProjectile.ServerUse by projectile travel time if it's more than 200ms
3 Months Ago
Zeroed the offset & hid the debug gizmos.
3 Months Ago
Various polish
3 Months Ago
Renamed ballista incendiary prefab now that it has bespoke ballista workarounds and shouldn't be reused stock.
3 Months Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
3 Months Ago
Fixed the fix.
3 Months Ago
Fix
3 Months Ago
Bal fire iteration
3 Months Ago
merge from primitive -> aux2
3 Months Ago
Ballista fire
3 Months Ago
merge from primitive_gm -> primitive
3 Months Ago
Swap out all the advent calendar days that only gave out restricted items with different primitive themed items
3 Months Ago
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
3 Months Ago
Add support for advent calendar to give out alternative items in different eras
3 Months Ago
Removed unused ballista stuff
3 Months Ago
merge from primitive -> primitive_gm
3 Months Ago
More projectile tweaks
3 Months Ago
Projectile trail tweak.
3 Months Ago
Stop effect offsets going crazy when hitting an entity
3 Months Ago
Tweaks & heavy offset test.
3 Months Ago
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3 Months Ago
Incendiary ballista impact fixes.
3 Months Ago
med ak mag drop model meta update
3 Months Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs
3 Months Ago
Use log instead of error when long recursion is caught in fsm, and add additional debug information to the message
3 Months Ago
Various ballista projectile things Incendiary bolt testing the new hit code (bug: still spawning arrow stuff)
3 Months Ago
Wheat all growth stages and prefabs
3 Months Ago
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3 Months Ago
primitive -> Aux2
3 Months Ago
Continuing work on zigg shell (decals, modeling, vert paintig) WIP
3 Months Ago
Fix mini crossbow pushing some NREs
3 Months Ago
Merge from consume_food
3 Months Ago
Renamed food_pie_generic.viewmodel to food_pie_generic.viewmodel_placeholder to be clear
3 Months Ago
Add muzzle position to mini crossbow (spawns projectile at the right place 3p)
3 Months Ago
Merge from cookingv2
3 Months Ago
med ak - rigged worlmodel, brought mag into file - initial 3p entity setup
3 Months Ago
Generic pie entity and VM prefabs. Pie specific items (chicken as initial test)
3 Months Ago
exported tiger run to 180 anims so the pelvis follows the root motion joint consistently
3 Months Ago
Added Two New Catapult Stone Ammo Models Added A Cluster Model to use in the Catapult Basket Removed Old Catapult Stone Ammo Textures and Replaced them with a new combined textures Updated prexisiting prefabs to use new textures.
3 Months Ago
Hook up new food view model script to placeholder food vm. Link to food entity.
3 Months Ago
Some very initial food VM code /setup
3 Months Ago
Incorrect effects path fix
3 Months Ago
Use 'UseCustomEffect' instead of is valid check
3 Months Ago
Merge from /main