reporust_rebootcancel

121,135 Commits over 4,018 Days - 1.26cph!

5 Months Ago
merge from hackweek_fishingvillageradio
5 Months Ago
merge from cold_breath_convar
5 Months Ago
mini crossbow textures resized too
5 Months Ago
Bugfix: fixing misplaced call in CompoundBow Tests: none, trivial change
5 Months Ago
Bugfix: avoid leaking compound bow sound loop - Also added sound recycle on destroy It was just one instance that would be cleaned up on switch-back to bow per player. Tests: in editor pulled the bow till max, quick-switched away, checked via audio.printsounds that it was gone
5 Months Ago
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
5 Months Ago
merge from surgeon_scrubs_wb_craft_fix
5 Months Ago
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5 Months Ago
Update: recycle sounds when destroying a BaseLiquidVessel Tests: none, trivial change
5 Months Ago
Update: recycle sounds when PhoneController is destroyed Tests: none, trivial change
5 Months Ago
Update: recycle sound when MobileInventoryEntity is disabled Tests: none, trivial change
5 Months Ago
merge /cpu_batching_instanced → /aux
5 Months Ago
Un-check Read/Write on all meshes
5 Months Ago
Update: recycle sounds when RadiationOverlay is disabled Tests: none, trivial change
5 Months Ago
Added "Unmark Readable" Tool to remove Read/Write from meshes
5 Months Ago
Fixed instancing to work with non-read-write meshes
5 Months Ago
Fixed server build
5 Months Ago
Update: recycle sounds on SoundFollowCollider disable Tests: none, trivial change
5 Months Ago
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5 Months Ago
Updating all other fireballs progress.
5 Months Ago
Update: CoalingTower stops it's effects on client side Shouldn't have any effect now since we don't despawn them, but will avoid pooling issues in the future if we suddenly start Tests: none, trivial change
5 Months Ago
fixed drawbridge material ids
5 Months Ago
merge from hazmat plushy
5 Months Ago
icon pickup repair manifest deploy setup desc changes
5 Months Ago
Merged siege weapons into jungle for material and texture reuse
5 Months Ago
Added generic client-side hostile warning setup including TriggerHostileWarningZone, IHostileWarningEntity. Setup for auto turrets, show hostile warning marker if in range of a peacekeeper turret, set trigger range based on sight range of turret. WIP.
5 Months Ago
merge from main
5 Months Ago
Moved metal beam textures and materials to generic. Resuming work on jungle walkway kit.
5 Months Ago
merge ice_sculptures->Aux2
5 Months Ago
merge from fridge_container
5 Months Ago
fridge inventory slots 30 -> 48
5 Months Ago
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set) - renamed to filefolderoverride
5 Months Ago
merge from homing_missile_loot
5 Months Ago
Added homing rockets to high end orinance and rocket ammo collection - APC, Attack helicopter
5 Months Ago
manifest
5 Months Ago
First pass at ice sculpture shader with basic/cheap edge detection
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
moved entities to the subEnts folder for clarity
5 Months Ago
updated/placed drawbridge doors in siege tower
5 Months Ago
manifest
5 Months Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
5 Months Ago
editorconfig update
5 Months Ago
Compile fix
5 Months Ago
Added air wolf 24x7 station
5 Months Ago
Builtin radio stations are now loaded locally and don't need to be in the station manifest, still verified on server (so we can add new radio stations and they will work on staging)
5 Months Ago
Merge from main
5 Months Ago
Surgeon scrubs no longer require workbench to craft
5 Months Ago
Updated vendor listing on map widget to reflect new dynamic pricing
5 Months Ago
Better UI info on sell order