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134,150 Commits over 4,293 Days - 1.30cph!

Rin
6 Months Ago
Updated splat
Rin
6 Months Ago
Moved main camera
6 Months Ago
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6 Months Ago
Fix demo.timescale jittering below when set to a value below "0.2" (below 1ms delta), now its completely smooth even at "0.01" This unfortunately breaks demo compatibility.
Rin
6 Months Ago
Fixed hole in HeightTexture Changed some text colour
6 Months Ago
Crowdin download within unity, wip
6 Months Ago
merge from skinviewer_woodendoubledoor_fix
6 Months Ago
Fixed wrong material on skin viewer's wooden double door handles
6 Months Ago
Fixed store new items sequence only showing one featured items
6 Months Ago
merge from store_newitems_fix
6 Months Ago
merge from glowdetection_tool_fix
6 Months Ago
Fixed skin glow tester not keeping previous weeks results
6 Months Ago
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6 Months Ago
Cozy Beanbag Seat - Added new material variation, changed both materials to use met-smooth instead of spec-smooth, improved gibs, some other prefab configs
6 Months Ago
Figure out why blocks don't want to connect to their opposite side
6 Months Ago
merge from main
6 Months Ago
Fixed phrase contexts update catching RustText set to localized false
6 Months Ago
Updated phrase finder window
6 Months Ago
Fixed phrases using the same key and english being ignored by the phrase update
6 Months Ago
Fixed bbq loot panel title
6 Months Ago
Connect together faces when entity links update
6 Months Ago
Fix debug points for walls
6 Months Ago
Bugfix: players go back to sleep on disconnect on a server with UsePlayerUpdateJobs 2 This looked scarrier than it ended up being. One concern left to investigate - looks like I'llbe able to merge it in tomorrow Tests: 2p session on craggy with UsePlayerUpdateJobs 2
6 Months Ago
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6 Months Ago
Fixed 4 conflictings phrases - setfreq_desc - spin_desc - drink_desc - open_loot
6 Months Ago
Skip phrases in EntityMenu.cs, we catch these by attributes
6 Months Ago
Added a check looking for unused phrases and conflicts Removed some unused/duped phrases
6 Months Ago
Add debug points to faces so we can ddraw better visualizations for the faces
6 Months Ago
Fix backface check for 180 degree faces not working due to needing a bigger offset with the normal
6 Months Ago
Make logging "a little clearer"
6 Months Ago
Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
6 Months Ago
Linearise colour values before storing them in the instance data buffer
6 Months Ago
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6 Months Ago
Some fixes for the phrase contexts update, it wasn't catching everything
6 Months Ago
Cleanup/polish indirect instancing tools
6 Months Ago
more WIP on bunker entrance
6 Months Ago
Optim: NetworkPositionTick - skip transform access Tests: none, trivial change
6 Months Ago
Optim: inline virtual calls in SendNetworkPositions and skip transform access Tests: 2p seesion on Craggy with UsePlayerUpdateJobs 2
6 Months Ago
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6 Months Ago
Tooltips now use phrases Converted and reserialized all UI prefabs using tooltips (~130 prefabs)
6 Months Ago
Update: simplify SendNetworkPositions Decided against parallelizing with tasks as it looks to be taking only ~0.3ms on a 350pop server Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
6 Months Ago
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6 Months Ago
Clean: fix formatting Tests: none, trivial change
6 Months Ago
Bugfix: fix failing WaterLevel tests My ReadOnlySpan caused it, as we had hardcoded access to the global PlayerCache (which we don't use in tests). Tests: unit tests pass
6 Months Ago
Small Cleanups: - use Mathf.NextPowerOfTwo in BufferList - remove CommandMemoryBase.damage_bitmap - revert changes to MainCamera - remove FormerlySerializedAs in RendererLOD