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105,881 Commits over 3,806 Days - 1.16cph!

8 Months Ago
Set dressing harbor2 progress
8 Months Ago
SAP can now load in external magazines
8 Months Ago
Messy mock up of how I want the system to split building blocks into faces & connect them
8 Months Ago
Merge from pool_editor_safety (editor-only memory pool safety checks)
8 Months Ago
When reloading, guns checked with external mag will look for magazine items
8 Months Ago
Bool to enable use of external mag on a weapon. Cleaned up magazine mod
8 Months Ago
8 Months Ago
Now takes ammo type from entity
8 Months Ago
Added a way to fully fill pistol magazine from hand
8 Months Ago
merge from main
8 Months Ago
merge from fix_send_inventory_nre
8 Months Ago
Set dressing harbor2 progress vertex painting grounds progress
8 Months Ago
Deploy speed change is now represented on third person model via new ModifierSpeedController on the deploy state
8 Months Ago
Experimenting with a tea that doubles speed of weapon deploy animation Currently only displaying on the viewmodel animations, not the third person model
8 Months Ago
Added an auto smelt tea, automatically smelts metal/high quality metal/sulfur ore in the players main inventory into the their respective smelted forms every 5s. Will stop if inventory is full (so you don't leave a trail of smelted ore while travelling)
8 Months Ago
Icon for low grade oven
8 Months Ago
Initial work on two more oven types
8 Months Ago
Added loot panel scene to the scene list
8 Months Ago
Added a health regen tea, slowly heals the player by 1hp/s if they are not in combat (not been attacked/attacked something else for 15s) and have greater than 0 food and water
8 Months Ago
Cooking pot loot panel + bits and pieces.
8 Months Ago
Add explosive sense tea, shows an arc and blast radius when throwing explosives The arc terminates at the first collision, so it won't be 100% accurate due to bounces, rolling, etc The arc only appears while holding down the throw button Only hooked up on the F1 grenade for now
8 Months Ago
Fixed "Can't remove RawImage (Script) because SoftMaskable (Script) depends on it." - Removed SoftMask from attack heli small monitor UI - Removed SoftMask package (no longer used anywhere)
8 Months Ago
cannon inputs first pass
8 Months Ago
Polish/fixes
8 Months Ago
Finalized metals & distance scaling.
8 Months Ago
Fixed magazine displaying ammo count
8 Months Ago
Set dressing harbor2 progress
8 Months Ago
material tweaks and prop prefab variants
8 Months Ago
Basic magazine setup
8 Months Ago
8 Months Ago
Cannon module setup
8 Months Ago
Harbor 1 progress backup
8 Months Ago
Initial commit. Don't get too excited. You won't like it :)
8 Months Ago
WIP rigidbody arc visualisation
8 Months Ago
merge from CNY_Spear
8 Months Ago
Implemented a tea that doubles the speed of recycling
8 Months Ago
Fixed a bunch of issues with the sense particles, they now work in world space and don't break with motion vectors
8 Months Ago
Added colliders to the truck model
8 Months Ago
Cherry pick 88565 from tutorial_island (show proper tree materials/meshes via gizmos)
8 Months Ago
Fixed craft speed tea increasing duration rather than decreasing
8 Months Ago
Fixed NoZTest particle shader to use the colour applied to the particle system
8 Months Ago
Merge from main
8 Months Ago
First pass on a tea to sense animals through solid surfaces Enables a particle system with ZTest disabled if player is within 50m, currently only added to wolf prefab
8 Months Ago
Add crafting speed tea, increases crafting time by 50% for the duration
8 Months Ago
Model position fix
8 Months Ago
New guide mesh with no campfire
8 Months Ago
Updated guide mesh, colliders etc
8 Months Ago
Added an underwater breathing tea
8 Months Ago
Deploy cooking pot on campfire socket
8 Months Ago
Cooking pot initial work