reporust_rebootcancel

105,881 Commits over 3,806 Days - 1.16cph!

8 Months Ago
Revert accidental MenuUI commit
8 Months Ago
Grenade arc visualiser starts at the viewmodel hand rather than the camera position (centre of screen) Improved handling when throwing through narrow slots (use a raycast with thickness to tru and account for the size of the physics object) Improved visual look
8 Months Ago
Fix unassigned fuel grid + other bits
8 Months Ago
Stop inheriting from furnace stuff, we're moving too far away from it. Let's do our own thing so we can go our own way more easily.
8 Months Ago
Rooms connect but closest face isn't working correctly
8 Months Ago
Add faces to square foundation and triangle floor
8 Months Ago
Break out the tea bufs and the poison side effect into separate UI elements in the inventory and the health bar vitals
8 Months Ago
Defined all 13 meals and their ingredients in a scriptableobject. Grouped all fruits/veges/meat/fish. Edited and created a few new meal combos.
8 Months Ago
Ok seems to finally connect faces of walls & floors correctly
8 Months Ago
WIP poisoning - if a player has more than three teas active they get a negative poison effect Currently triggers a screen post effect and slowly ticks down both hydration and calories Kicks in at 30% effectiveness when at 3 concurrent teas, 100% effectiveness at 6 teas
8 Months Ago
Simplifying. Let's make the cooking devices more similar to the furnaces
8 Months Ago
Getting closer
8 Months Ago
Trying to identify what faces can connect before sockets are connected doesn't quite work
8 Months Ago
Merge SeatClipInfoChanges -> Main
8 Months Ago
More info for the SeatClipInfo going to Sentry
8 Months Ago
Exclude the most common triggers for SeatClipInfo
8 Months Ago
Wrapped up the cannon module: added audio and vfx, implemented the UI
8 Months Ago
Improvements to template processing + wip barebones Standard ASE template
8 Months Ago
Fixes, built locally and tested to confirm it works
8 Months Ago
Vertex painting pass (almost complete) Ladder volumes, fill lights, loot spawns pass Tweaked concrete_h blending mask
8 Months Ago
Merge from map_entity_load_fix
8 Months Ago
Reverted wizard bandana albedo texture to normal quality due to a bug in HQ compression
8 Months Ago
Added fall damage tea, halves incoming damage
8 Months Ago
re-applied a bunch of barrel stuff, added a specific label for oil, re-applied the label for diesel barrel
8 Months Ago
Add weapon reload tea, all weapon reloads are 50% faster. Works on fractional weapons as well
8 Months Ago
Although it's incorrect, it's connecting the segments of the base & debug drawing information to show where it is going wrong Also renamed some "Shape" classes to "Face"
8 Months Ago
Missed some files
8 Months Ago
Split up classes & organize code
8 Months Ago
Added cold and hot protection teas, clamps internal temperature to 5/25 degrees respectively after any clothing modifers are applied Tea buffs UI should now work when spectating players and show the correct players buffs Added temporary icons for all new teas
8 Months Ago
Unsaved
8 Months Ago
Cooking UI work, some oven setup
8 Months Ago
ID/manifest fix for electric oven
8 Months Ago
Cherry pick small SceneLoader improvements -> Main
8 Months Ago
Loot panel rename
8 Months Ago
Allow opening my scene with Ctrl+Alt+Shift+B
8 Months Ago
Manifest only
8 Months Ago
Hide startup screen (no need) and changed default preferences
8 Months Ago
Added new items with icons for various food combination meals
8 Months Ago
Merge ParentedDroppedItemNetworking -> Main
8 Months Ago
Apply André's version, with bool fixed
8 Months Ago
Subtract my version
8 Months Ago
Added outline to the Skin Viewer 3D views
8 Months Ago
LR300 - base file and selection of anims updated with camera bone and animation
8 Months Ago
Rockets loading and firing, recoil
8 Months Ago
Reverted project settings to previous state
8 Months Ago
Added custom template extension (non compilable) and cleaned up built-in templates
8 Months Ago
Integrated Amplify Shader Editor (Rust Edition) via Packages
8 Months Ago
Changed icon
8 Months Ago
Now able to unload magazines so long as they have a round in them
8 Months Ago
merge from store-ui