reporust_rebootcancel

106,137 Commits over 3,806 Days - 1.16cph!

12 Months Ago
max interference turrets 12 - turrets automatically disable after the 12th is placed within a 40m radius of other turrets. interferenceradius 40m
12 Months Ago
Added a looping gesture for the mission provider, just uses the wounded anim right now
12 Months Ago
Increase wood supply amount in mission 4
12 Months Ago
Fixed missing canoe collider Moved chicken spawner
12 Months Ago
Apply same ping styling to pie menu
12 Months Ago
Use a ping widget to highlight a blueprint if it's required by the current tutorial stage
12 Months Ago
- Optimised UpdateInterference() to only be called when when a turret is turned on or off - Removed the new OnlineFor() code, we no longer need it with this new system (I think?) - UpdateInterference no longer counts turrets that are already in interference mode
12 Months Ago
Parent merge
12 Months Ago
Merge from main
12 Months Ago
Fixed up no respawn zone check + other cleanup
12 Months Ago
Updated Tpose file
12 Months Ago
Varying tooltips in the UI, depending on why sleeping bag respawn can't be used
12 Months Ago
interference spark sound
12 Months Ago
Flattened angle check for accessing the admin panel of a vending machine, fixes not being able to access admin controls if the vending machine is higher than the player but still within interact range
12 Months Ago
HuntingTrophy_Large texture polish
12 Months Ago
Apply same fix to beach towel
12 Months Ago
Fixed sometimes not being able to use the wire tool when standing on top of sleeping bags, modular car lifts or beds Culprit: can't use wire tool if the players eyes are intersecting a prevent building volume, these entities have large prevent building volumes that the player can easily stand inside. Applying the IgnoreWireCheck tag to these colliders fixes the issue
12 Months Ago
Sleeping bags now check whether they're inside a No Respawn Zone
12 Months Ago
Updated SpawnOptions protobuf message to allow for sending different availability states, instead of just occupied or not. Now we can send OK, occupied, underwater, or in a No Respawn Zone
12 Months Ago
Merge from tutorial_island
12 Months Ago
Merge from main
12 Months Ago
Update workbench trigger right when player enter or leaves a workbench trigger (rather than waiting up to 2 seconds)
12 Months Ago
S2P compound, for the water catcher changes (fix water catcher NRE on new saves).
12 Months Ago
brutalist sitem
12 Months Ago
Assigned the correct gibs to storage_barrel_c prefab
12 Months Ago
Added wolf head to HuntingTrophy_Large Added rope border to shark, deer and horse HuntingTrophy_Large material updates
12 Months Ago
save/load fix
12 Months Ago
Slightly brighter underwater visibility.
12 Months Ago
merge from main
12 Months Ago
baseline
12 Months Ago
Reduced water pump preventbuilding volume
12 Months Ago
merge from main
12 Months Ago
merge from particle-fade-mod
12 Months Ago
12 Months Ago
merge from main
12 Months Ago
merge from gnb_startup_nre
12 Months Ago
Changed Minecart Planter from 3 Seed Slot to 2 Seed Slot
12 Months Ago
Fixes to internal screen space shadows
12 Months Ago
merge from main
12 Months Ago
Fix NRE presumably when sending an entity that is destroyed on startup
12 Months Ago
Fixed compile error when no frame blending is used + removed debug output
12 Months Ago
Added to a few more tansparent shaders
12 Months Ago
API Cleanup
12 Months Ago
Single weapon rack variation 3 LODs and gibs textures and materials initial prefab setup
12 Months Ago
fixed the soil renderer not being assigned on minecart planter
12 Months Ago
forgot to link deployable prefabs in item defs
12 Months Ago
merge from main
12 Months Ago
Water Jug Charitable Rust icon
12 Months Ago
Manifest
12 Months Ago
minecart.planter.deployed prefab setup, basic item definition