reporust_rebootcancel

135,117 Commits over 4,324 Days - 1.30cph!

7 Months Ago
Reimplement settings switcher as it looked like I didn't commit it and it got deleted?
7 Months Ago
Merge from main
7 Months Ago
Various fixes & consistency tweaks.
7 Months Ago
Iterating Moved underground neutral to custom tonemapper for better blending.
7 Months Ago
Merge from softcore_respawn_fix
7 Months Ago
Disable saving on the softcore respawn zones, fixes them duplicating on server restarts Added debug.removeOverlappingStaticSpawnPoints convar to clean up any duplicates
7 Months Ago
Remove 'exact' corner snapping for the sleeping bag - works way better
7 Months Ago
Greatly improved corner snapping when trying to put 4 boxes in a 4 by 4
7 Months Ago
abyss storage container deploy and interaction sounds
7 Months Ago
7 Months Ago
Merge from main
7 Months Ago
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7 Months Ago
merge from QA_Island
7 Months Ago
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8 Months Ago
Add QA Island to scene loader
8 Months Ago
merge from party_system -> main
8 Months Ago
Fix joinKey not being reset when team enters pool
8 Months Ago
Update build settings
8 Months Ago
merge from party_system -> main
8 Months Ago
subtract 124432 - restore CraggyIsland
8 Months Ago
Cherrypick 123243 which was commited on wrong branch (fix reconnecting to same server as party leader not prompting other users to connect)
8 Months Ago
Mitigated the over-bright arid atmosphere haze in certain lighting conditions.
8 Months Ago
merge from party_system -> main
8 Months Ago
Fix party invites that arrived before the main menu was fully setup not being shown
8 Months Ago
fix editor error
8 Months Ago
Merge from fix_eager_cctor
8 Months Ago
fix merge to main
8 Months Ago
merge from party_system -> main
8 Months Ago
Merge: from autoturret_optim - switch timing variables from float to double Tests: editor builds C+S + confirmed deployed turret scans & detects, shoots, reacts to flank shots
8 Months Ago
Update: AutoTurret.nextShotTime -> double Tests: editor builds C+S
8 Months Ago
Update rich presense for party members at the same time the rich presense is updated for a friend
8 Months Ago
Update: AutoTurret.nextIdleAimTime -> double Tests: editor builds C+S
8 Months Ago
Clean: delete AutoTurret.lastShotTime Was never set, and the code that depended on it had to do extra calcs, only to discard results. Tests: editor builds C+S
8 Months Ago
Update: AutoTurret.nextVisCheck -> double Tests: editor builds C+S
8 Months Ago
Fix rich presence not updating for friends inside your party
8 Months Ago
Update: AutoTurret.lastDamageEventTime -> double Tests: editor builds C+S
8 Months Ago
Update: AutoTurret.lastTargetSeenTime -> double Tests: editor builds C+S
8 Months Ago
Update: AutoTurret.lastScanTime -> double Tests: builds in editor C+S
8 Months Ago
Steam inventory fixes, modal buttons are wired correctly
8 Months Ago
Merge: from main
8 Months Ago
- slight blur on fog voxel texture to smooth out aliasing, works especially well on godrays - fog tweaks when going underground
8 Months Ago
fix server build
8 Months Ago
Merge: from pooledlist_fixes - Bugfix for invalid pooling of PooledList-subclassed types (like Eqs.PooledScoreList) Tests: unit tests + print_memory PooledList tracking in editor with Wolf2
8 Months Ago
Bugix: Reimplement PooledList(and others) via BasePooledList - Fixes incorrect pooling of inherited-from PoolingList types Tests: spawned wolf2 on craggy, enabled Ai, print_memory reports correct numbers of Eqs.PooledScoreList and no negative PooledList cases
8 Months Ago
F7 Player reports (abusive/cheat/spam/offensive name/breaking server rules) now send to the configured reports endpoint (server.reportsserverendpoint), previously only the generic feedback reports did. Tested in editor with separate client/server and locally hosted endpoint
8 Months Ago
Spraycan no longer loses condition while using `infiniteammo 1`
8 Months Ago
Removed some leftover debug stuff