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106,146 Commits over 3,806 Days - 1.16cph!

12 Months Ago
Fixed errors and match quality mode to opaque receivers
12 Months Ago
Readied for the new screenspace features.
12 Months Ago
Fix server failing to startup due to heightmap being large
12 Months Ago
Fix cooldown missing from shotgun trap after it fires
12 Months Ago
Merge from rail_network_link
12 Months Ago
Merge from experimental (rebase)
12 Months Ago
reduced patterning on brutalist wall segments
12 Months Ago
Tweaked MaxDepth and MaxFloor for caves in World Setup
12 Months Ago
Underground environment volumes now forced underground during placement Underground and building environment volumes now prevent overlaps during placement MaxDepth, MaxFloor, MaxCount are set in inspector
12 Months Ago
More prefab work (dungeon volumes, environment volumes)
12 Months Ago
more prefab tweaks
12 Months Ago
Fixed opacity mask error in foliage-billboard shader caused by recent changes
12 Months Ago
Compile fix
12 Months Ago
Mount point fixes
12 Months Ago
Procedural cave piece tweaks Removed well_a, b and c pieces from procedural caves since they cannot be climbed back up
12 Months Ago
Water catchers now fill much faster when raining, even faster in stormy weather
12 Months Ago
More procedural cave piece prefab setup
12 Months Ago
GenerateDungeonBase / AIInformationZone NRE exception fixes when some stuff isn't set
12 Months Ago
Added procedural cave generation to World Setup
12 Months Ago
Added TerrainPathConnect to procedural cave entrances
12 Months Ago
Added InfrastructureType.Cave
12 Months Ago
Initial socket setup for the cave pieces
12 Months Ago
Initial sockets for procedural cave entrances
12 Months Ago
Removing old cave prefabs, disabling Scene2Prefab on old cave scenes
12 Months Ago
ProceduralMapCave scene
12 Months Ago
merge from tutorial main
12 Months Ago
merge from main
12 Months Ago
merge from player-heli-sound-polish
12 Months Ago
merge from HomingMissileLauncher
12 Months Ago
Merge from rail_network_link (to avoid merge conflicts later)
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
Better left / right connection in GenerateRailLayout
12 Months Ago
Added a ping for the kayak destination objective
12 Months Ago
Apply same restriction to global building blocks
12 Months Ago
Fixed trees spawned on tutorial islands getting globally broadcast Reduced network group size of tutorial island for easier testing
12 Months Ago
Don't show map controls on right of screen during tutorial While in tutorial map is always zoomed and locked to player with grid turned off
12 Months Ago
Update some paths for other scriptable objects to the correct folder
12 Months Ago
Water catcher collection rates scriptableobject
12 Months Ago
Merge from main
12 Months Ago
Allow setting water catcher collection rates in inspector
12 Months Ago
Added a map icon for the tutorial island
12 Months Ago
Scope transition edits and a small refactor
12 Months Ago
Fixed faberge egg material import settings
12 Months Ago
Copy over RustText changes from tutorial_island, prevents GameUI and MenuUI constantly changing whenever an unrelated asset changes
12 Months Ago
Fixed DrawGlow and GlowBlend materials getting changed at runtime and appearing in the checkin window
12 Months Ago
Refactored attack heli reload sound code, more event driven, stop us needing to check and do a GetTurret every frame
12 Months Ago
Fixed exception when using teleport2death if the player hasn't died yet
12 Months Ago
Removed debug print
12 Months Ago
Merge from main